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  1. #101
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SieyaM View Post
    And it didn't explain at all why criterion, which is a deliberate attempt by them to provide more difficult content, is completely abandoned.
    It's a well-known fact that the #1 complaint people have about Criterion is the lackluster reward structure. And I did mention it.
    (6)

  2. #102
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SieyaM View Post
    And it didn't explain at all why criterion, which is a deliberate attempt by them to provide more difficult content, is completely abandoned.
    Criterion got abandoned because the rewards from it were terrible. People got their first clear (if even) and moved on to other things.
    (2)

  3. #103
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AwesomeJr44 View Post
    Criterion got abandoned because the rewards from it were terrible. People got their first clear (if even) and moved on to other things.
    Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
    (13)

  4. #104
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    444
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Adeacia View Post
    Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
    Not quite right. People don't want difficulty for nothing. People find fun in difficulty because of the achievement of topping the content. If there aren't any rewards for someone to come back, however, it will more than likely be a one and done or a very rare occurrence of a re-clear. The lack of rewards are an issue of replayability. If you actually did hard content in this game, you would know that after your first clear the content becomes much easier to tackle on re-clears (which removes difficulty)
    (5)

  5. #105
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Adeacia View Post
    Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
    Please, not this garbage take again.
    (12)

  6. #106
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Adeacia View Post
    Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
    People want a mix of both. If the rewards are terrible there is no incentive to do it more than once. Fights in this game are very static, so once you've done it once you've experienced everything there is to experience from that fight. If there's no reward incentive, there's no reason to do it a hundred more times as it's just the same content you already did. Why would someone do the same exact criterion dungeon more than a single time for the same exact experience? Even roulette dungeons have incentives in their tome rewards. If there wasn't a tomestone reward, no one would do daily duty roulettes either as they've already done those a hundred thousand times. People did the content, and it died once its main audience cleared it for the first time.

    Quote Originally Posted by TomsYoungerBro View Post
    If there aren't any rewards for someone to come back, however, it will more than likely be a one and done or a very rare occurrence of a re-clear.
    This exactly. There's a reason why Criterion died in a week while Savage is still being cleared in PF. (Whether it should take as long as it does to get things from Savage is a different argument but the point stands regardless)
    (3)

  7. #107
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Honestly, I'd have to agree with the OP. The difficulty on general content in the game is too easy. Half way to the of an Ex trail would be a good spot of difficulty.
    The meta of running a dungeon pulling all available mobs and easily AoEing them down is rather boring. Having to CC mobs and actually use damage mitigation and support skills should be baseline gameplay requirements.
    (6)

  8. #108
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Adeacia View Post
    Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
    This is such a lazy argument. Difficulty alone can only carry content for so long. Once those players have cleared. What incentive to they have to go back? There's literally nothing for them because they've already overcome the challenge.

    If we applied this same logic to casual content, you'd see the exact same result. In fact, let's like Euphrosyne. Except instead of glamour and weekly upgrades it rewarded nothing but materia. How long is that raid alive for? I can all but guarantee it'd be dead content within the first month. How do we know? Look at all the older 24 mans that aren't Crystal Tower. You hardly see them despite the glamour, minions and etc. If it weren't for Alliance Roulette, they'd be completely dead. Once upon a time, ARR raids were dead. As in it took hours to get LotA or WoD to pop. That's why it became apart of the Heavensward relic step and the introduced the Alliance Roulette. It's almost like nobody does content regularly without some sort of incentive.
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #109
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ForteNightshade View Post
    This is such a lazy argument. Difficulty alone can only carry content for so long. Once those players have cleared. What incentive to they have to go back? There's literally nothing for them because they've already overcome the challenge.

    If we applied this same logic to casual content, you'd see the exact same result. In fact, let's like Euphrosyne. Except instead of glamour and weekly upgrades it rewarded nothing but materia. How long is that raid alive for? I can all but guarantee it'd be dead content within the first month. How do we know? Look at all the older 24 mans that aren't Crystal Tower. You hardly see them despite the glamour, minions and etc. If it weren't for Alliance Roulette, they'd be completely dead. Once upon a time, ARR raids were dead. As in it took hours to get LotA or WoD to pop. That's why it became apart of the Heavensward relic step and the introduced the Alliance Roulette. It's almost like nobody does content regularly without some sort of incentive.
    Or just take a look at Criterion/Criterion Savage. That content died almost the day it came out because of the lack of rewards.
    (4)

  10. #110
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ayer2015 View Post
    Honestly, I'd have to agree with the OP. The difficulty on general content in the game is too easy. Half way to the of an Ex trail would be a good spot of difficulty.
    The meta of running a dungeon pulling all available mobs and easily AoEing them down is rather boring. Having to CC mobs and actually use damage mitigation and support skills should be baseline gameplay requirements.
    You're such a lier, are you telling me you DONT use your damage mitigations for mobs? Wow, looks like we found the terrible tank here guys.

    CC I can agree, we only really have Holy for White Mage and even then its not that interesting. But I also dont know how you can do crowd control interesting in a game like this anyway so whatever.
    (1)

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