from your fingertips to the devs ears... what about ast?WHM:
Aero 3 is back. Same potency as glare. Increases potency of next heal by 50%. 15 sec cooldown. Heal buff stacks twice.
Dia has a 2.5 second cast time and works the same as thundercloud on BLM.
New OGCD: elemental ward. Puts a persistent aoe on the floor as big as asylum that increases your damage by 10%.
Any GCD heal that doesn’t consume a lily (cure, medica 2 etc.) while standing in elemental ward charges your lifebloom.
Your lifebloom works the same way as blood lily. However, it grants access to Seraph Strike.
Seraph Strike- Usable regardless of how much your lifebloom has been charged. Dash at the enemy and strike them with an attack that deals damage equal to the missed glares. Restores 10% of your MP. 50% chance to proc into enhanced Holy III. 15 sec cooldown.
Afflatus Misery- Now has a 50% chance to grant enhanced Holy III.
Enhanced Holy III- deals damage with a potency of 500 to all nearby enemies. Stacks twice. Grants freecure.
Glare- Has a 20% chance to grant Enhanced Holy III or freecure.
Freecure: Your next GCD heal is free (ie doesn’t consume lily or cost MP) but still feeds blood lily or lifebloom.
SGE
I really like Taurus’s ideas but I’ll toss in my idea too.
Sage has a raid buff. Libra. 60 sec cooldown. Increases damage dealt to nearby enemies by 5-10%. Every cast of dosis against the target has a 50% chance to grant a sting or a charge of phlegma. 30% of any healing you do while libra is active is dealt to any enemy affected by Libra.
Aimolipsía- AoE cone OGCD attack that lands 2 hits on the target and nearby enemies. 300 potency. 2 charges. 60 sec recharge.
Toxicon grants a free charge of phlegma.
Every four casts of dosis grants a charge of aimolipsia.
SCH
Miasma 3 is back. 18 sec duration.
Miasma 2 replaces art of war. Works the same as it did in SB.
Any time you apply a barrier, you gain a buff that increases the damage of your next miasma 3. Stacks 3 times.
Bane is back. Spreads your dots to nearby targets.
Shadowflare is back. Persistent ground AoE that continually damages any enemies inside. Consumes an aetherflow.
Energy drain is replaced by fester. Damage increases based on the number of dots the target has. Maybe on the GCD?
All heals sans adlo and succor consume fairy gauge. Fairy gauge heals have a 50% chance to grant aetherflow.
New cooldown that consumes your DoT's and makes them deal all of their remaining damage at once.