Quote Originally Posted by IDontPetLalas View Post
I find lore interesting from a conceptual aspect, but I do not want a job held back due to what reads well due to lore or pretty animations. Yes, I like sparkly stars and stories however I would give that up in an instant for a job that has better gameplay- which I did.

I would not find a convoluted card system, what sounds "interesting" on paper becomes less so in practise when (at least for myself) cards are part of the job, the fun is spent dealing cards, healing and doing damage, and their is no major fascination in dealing cards. It's like asking a tank to get excited about rotating their mitigation - they're happy that they have good mitigation skills, they don't expect to spend all of their time looking at them or thinking about them.

There are some simpler things that could be done for QOL changes (remove some useless skills), and some more dramatic ones - such as bring back Nocturnal sect (ie. basically SHb AST). I could also propose allowing ASTs to change sects while in combat. Give AST another DPS skill or combo action.

I would also really be a proponent of restoring SCH skills or giving them alternatives, and I would say that each healer can make a good case for changes.
I’m just saying I would like to see the lore integrated and respected when possible. For example, I’ve had the idea that Minor Arcana could just draw the lord, the lady, and the knave rather than only 1. These could be enhanced versions of existing actions. And perhaps you get the lord of staves, the lady of crowns, and the knave of knives in diurnal sect, and the lord of irons, the lady of cups, and the knave of rings in.

And maybe all that looks like is something like the lord replacing gravity for one use, dealing damage to nearby enemies, and if it’s the lord of staves that causes your next draw to be the balance, and if it’s the lord of irons, that causes your next draw to be the spear.

This is just a very shallow thought to reflect what I’m saying, bI agree that it shouldn’t come at the cost of smooth gameplay. But if there’s a way to integrate the lore in a way that doesn’t convolute things, then I’d like to attempt to take that route.