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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Yes, those are some excellent ideas, to be honest I had just focussed on AST for the moment that post was just too long to wade through after work today - at least I get paid to analyze that at work.
    Sorry...it's a topic I am passionate about, at least.

    As I said, AST is more complicated to me for quite a few reasons. I'm also not sure I explained it all that well. By "like Mudras", I guess I mean where you have the three buttons and you use what you want then hit Play to lock in the effect (and apply it). In theory I suppose there could be some "combining" mechanics in the future, but I was more thinking "buffs laid out before you and you pick which one you need", since I feel like that's the reason we can't have neat and niche Cards in the game, because what if you get them at a time they aren't useful? That's what led to the Balance fishing in the past, which the Dev team seems to want to avoid. I'm not sure it's the best solution, but it's the one that came to me at the time.

    [EDIT: And the Lord/Lady/Jester of Crowns Minor Arcana retains that RNG feel as well as working with Astrodyne, so AST still has that going for it, unless people just want to dump that entirely.]

    CO and CI is more because I'm not sure you'd need them if Aspected Helios and Aspected Benefic are providing the same buffs (including Neutral Sect buffing them further), but like I said, those 8 were just the "we need to choose at least 4 to remove to have AST be button neutral with today", which may not actually be a concern, but if it is (since I did add several more buttons), those 8 would probably top the list of what to remove/combine.

    I take it you liked/agreed with at least a fair bit of the rest?

    .

    The SCH ones were basically giving it some more buttons, but not just a boring "here's another DoT on a shorter CD that you have to...press more often! Isn't that great?!", which I find kind of...a total waste of design.

    I like the idea of a stacking buff, of Bane and Fester to spread/burst them, and with Biolysis stacking to 3 + Bio + Miasma + Miasma 2, that gives you a total of, effectively, six DoTs to manage, not including Shadowflare (which is a field effect rather than a DoT). Maybe Energy Drain rather than Fester could be what refreshes the DoT duration, or maybe we could just remove ED/have ED upgrade into Fester (would save another button and, in practice, the only time you'd be using ED is if you needed MP from it or couldn't get DoTs up on a target before it became untargetable, making ED a possible damage gain; but those are niche enough removing ED and just having the rotation use Fester would be fine as long as it had a short/no CD)

    I don't mind "moar DoTs!" if those DoTs actually have some character and interactions that make them all more interesting.
    (0)
    Last edited by Renathras; 02-07-2023 at 11:32 AM. Reason: Marked with EDIT

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Sorry...it's a topic I am passionate about, at least.
    Some details about the lore of the AST's arcanum deck, FYI, it's not a Jester, but a Knave in the deck. This is from the Encyclopedia Eorzea:

    "The Deck of Sixty is most commonly divided into two distinct groups, the major arcana and the minor arcana. The six major arcana--the Spire, the Ewer, the Bole, the Arrow, the Balance, and the Spear--are said to represent the heavens and thus most often utilized in astrological and divinatory pursuits. Conversely, the minor arcana are believed to represent that land and its people, and feature six suits, each containing six cards numbered 1 through 6 (the pip cards0, and three face cards, for a total of fifty-four. Each suit possesses a corresponding element, class, and faculty, as well as direct tie to one of the six major arcana--all characteristics that can be employed (at the teller's discretion) during the scrying of a fortune."

    A list of the six suits in the following order of detail:
    Suit | Alternate | Faculty | Class | Element | Major Arcana

    Crowns | Wreaths | Dominion | Nobility | Lightning | The Spire
    Cups | Hearts | Emotion | Clergy | Water || The Ewer
    Rings | Pentacles | Possession | Merchants | Earth | The Bole
    Knives | Swords | Cognition | Military | Wind | The Arrow
    Staves | Batons | Volition | Smallfolk | Fire | The Balance
    Irons | Chains | Contrition | Prisoners | Ice | The Spear

    "Face cards consist of the 'knave,' the 'lord,' and the highest-ranking 'lady.' When used in conjunction with the pip cards, their numerical values are 7, 8, and 9 respectively."

    There's more, but this is I think the stuff not well known about. I'd love to integrate more aspects of this, such as having a Lord of Staves, or a Lady of Cups, rather than just the Crowns, and also include the Knave, but it gets convoluted very quickly. This is shared more just because I think it's interesting, not information that's easy to come by, and that there's a lot of worthwhile lore to try and build out of here, not to try and "um, actually" the reference to the Jester.
    (2)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    There's more, but this is I think the stuff not well known about. I'd love to integrate more aspects of this, such as having a Lord of Staves, or a Lady of Cups, rather than just the Crowns, and also include the Knave, but it gets convoluted very quickly. This is shared more just because I think it's interesting, not information that's easy to come by, and that there's a lot of worthwhile lore to try and build out of here, not to try and "um, actually" the reference to the Jester.
    No offense taken at all! Jester was just the first thing that came to mind as a Joker or that FFXV line (probably among Noctis best, even if it IS quite ironic considering Ardyn is arguably the rightful king...): "Off my throne, jester; the king sits there." I suppose Jack or Knave would be the other face card.

    Also, I love lore and don't have the EE (much as I'd like to get one), so always appreciate a bit more.

    As far as the idea, I was more thinking of a third thing to make that (since it's the "new RNG element") feel a bit more RNG, and also to provide a third option for a third seal for Astrodyne. So Knave instead of Jester is perfectly suitable.

    So, what did you think, btw? That's the most detail I've put yet into Healer Job reworks...
    (0)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Some details about the lore of the AST's arcanum deck, FYI, it's not a Jester, but a Knave in the deck. This is from the Encyclopedia Eorzea:

    "The Deck of Sixty is most commonly divided into two distinct groups, the major arcana and the minor arcana. The six major arcana--the Spire, the Ewer, the Bole, the Arrow, the Balance, and the Spear--are said to represent the heavens and thus most often utilized in astrological and divinatory pursuits. Conversely, the minor arcana are believed to represent that land and its people, and feature six suits, each containing six cards numbered 1 through 6 (the pip cards0, and three face cards, for a total of fifty-four. Each suit possesses a corresponding element, class, and faculty, as well as direct tie to one of the six major arcana--all characteristics that can be employed (at the teller's discretion) during the scrying of a fortune."

    A list of the six suits in the following order of detail:
    Suit | Alternate | Faculty | Class | Element | Major Arcana

    *snip*

    "Face cards consist of the 'knave,' the 'lord,' and the highest-ranking 'lady.' When used in conjunction with the pip cards, their numerical values are 7, 8, and 9 respectively."

    There's more, but this is I think the stuff not well known about. I'd love to integrate more aspects of this, such as having a Lord of Staves, or a Lady of Cups, rather than just the Crowns, and also include the Knave, but it gets convoluted very quickly. This is shared more just because I think it's interesting, not information that's easy to come by, and that there's a lot of worthwhile lore to try and build out of here, not to try and "um, actually" the reference to the Jester.
    I find lore interesting from a conceptual aspect, but I do not want a job held back due to what reads well due to lore or pretty animations. Yes, I like sparkly stars and stories however I would give that up in an instant for a job that has better gameplay- which I did.

    I would not find a convoluted card system, what sounds "interesting" on paper becomes less so in practise when (at least for myself) cards are part of the job, the fun is spent dealing cards, healing and doing damage, and their is no major fascination in dealing cards. It's like asking a tank to get excited about rotating their mitigation - they're happy that they have good mitigation skills, they don't expect to spend all of their time looking at them or thinking about them.

    There are some simpler things that could be done for QOL changes (remove some useless skills), and some more dramatic ones - such as bring back Nocturnal sect (ie. basically SHb AST). I could also propose allowing ASTs to change sects while in combat. Give AST another DPS skill or combo action.

    I would also really be a proponent of restoring SCH skills or giving them alternatives, and I would say that each healer can make a good case for changes.
    (0)

  5. #5
    Player
    Duskane's Avatar
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    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    SCH should really get what SMN lost in terms of DoT bane,Fester etc etc
    and WHM should have a similar cycle Through elements gameplay like RDM and BLM
    (4)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Duskane View Post
    SCH should really get what SMN lost in terms of DoT bane,Fester etc etc
    and WHM should have a similar cycle Through elements gameplay like RDM and BLM
    This. If SE is unable to think of more original mechanics to balance, why not have White Mage mirror Black Mage? Unprecedented, I know; it's not like the lore states they were locked in a war or anything unless you really want to believe the White Mages fended off the Black Mages' meteors, blizzards and lightning storms with their dinky little Glares. Instead they decided to compare apples to oranges and try to have White Mage compete with Astrologian when they are in two completely different planes. Have Astro be the handy utility regen focused healer and have White Mage be the stationary healer that heals like a god and hits like a freight train with Quake, Tornado and Holy (if it was made to be a finisher instead of a spammy blinding AoE) if they stand inside their ley lines.
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #7
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iedarus View Post
    This. If SE is unable to think of more original mechanics to balance, why not have White Mage mirror Black Mage? Unprecedented, I know; it's not like the lore states they were locked in a war or anything unless you really want to believe the White Mages fended off the Black Mages' meteors, blizzards and lightning storms with their dinky little Glares. Instead they decided to compare apples to oranges and try to have White Mage compete with Astrologian when they are in two completely different planes. Have Astro be the handy utility regen focused healer and have White Mage be the stationary healer that heals like a god and hits like a freight train with Quake, Tornado and Holy (if it was made to be a finisher instead of a spammy blinding AoE) if they stand inside their ley lines.
    To be fair, being in a war is usually the result of having opposing interests, not alignment of techniques. In the lore, the White Mages of Amdapor's major power was Golemancy, and they fought against Mhach's Voidsent with their stone golems. In a bit of irony, the flying head mount you can get from PotD is probably the most White Mage-y mount in the game - the Unicorn you befriended as a Conjurer, but the flying head's description is that E-Una-Kotor created it from some of the stone of PotD in an effort to better understand the guardian golems from the Lost City of Amdapor. Indeed, Mhach's most powerful techniques were not Blizzards and Thunder spells, but things like Xenoglosy and Voidsent summoning.

    Despite a lot of the community mentioning the spells, we have no lore that really supports White Mages using a ton of Quake, Tornado, etc magics. Quake is used by Xande, who isn't a WHM and existed well before Amdapor. A lot of elder and eldrich spellcasters use spells like that, but not really a lot of White Mages in the lore.

    Stationary Healer with more and longer cast times that's more of a caster would be kind of neat if it weren't for the combat/fight design demanding lots of movement...
    (0)

  8. #8
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    To be fair, being in a war is usually the result of having opposing interests, not alignment of techniques. In the lore, the White Mages of Amdapor's major power was Golemancy, and they fought against Mhach's Voidsent with their stone golems. In a bit of irony, the flying head mount you can get from PotD is probably the most White Mage-y mount in the game - the Unicorn you befriended as a Conjurer, but the flying head's description is that E-Una-Kotor created it from some of the stone of PotD in an effort to better understand the guardian golems from the Lost City of Amdapor. Indeed, Mhach's most powerful techniques were not Blizzards and Thunder spells, but things like Xenoglosy and Voidsent summoning.

    Despite a lot of the community mentioning the spells, we have no lore that really supports White Mages using a ton of Quake, Tornado, etc magics. Quake is used by Xande, who isn't a WHM and existed well before Amdapor. A lot of elder and eldrich spellcasters use spells like that, but not really a lot of White Mages in the lore.

    Stationary Healer with more and longer cast times that's more of a caster would be kind of neat if it weren't for the combat/fight design demanding lots of movement...
    Like I said, if Yoshi is unable to think of new mechanics, just mimic existing ones. As it stands, mimicking BLM would be the most logical course of action and would work with WHM being the GCD focused healer. As for movement, well, it wouldn't make much sense to worry about fights demanding lots of movement when Yoshi's golden child BLM exists. Quite frankly I'm gobsmacked that he hasn't swooped in yet since the job has been struggling in this meta at least compared to melees. I digress though; WHM as it stands in this game has been effectively merged with Geomancer with its druidic origins and starting out with earth and wind magic along with water. Thus, assuming the devs have no plans to add Geomancer in the future, it would make sense for Tornado, Quake and Flood to go to White Mage.
    (2)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Anything that doesn't leave any of the healers in their current skill-ceiling-pancaked-against-the-floor state. Working toward getting better at playing a job should never make it actively more boring to play. "Find ways to spam Glare even more times" is an unacceptable "goal".
    (10)

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Nocturnal sect (able to be used in combat). Neutral removed in its place.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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