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  1. #41
    Player
    Iedarus's Avatar
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    Iedarus Meridus
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    Midgardsormr
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    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Snip
    It's not as unlikely as you may think. Now that Misery is DPS neutral, in fact it's DPS positive in burst windows, using lilies for movement tech is much more viable. If needed they can add seraph strike or something akin to it where they only teleport/jump to allies as a gap closer and give Thin Air a Triplecast effect. Not to mention Aero/Dia refresh exists for another instant GCD. Given the common complaints that White Mage's arsenal is super barren, it wouldn't be that difficult to add more movement helpers if needed.

    Perhaps using lore as an argument wasn't a good idea on my part, especially now that I think of it they killed Selene and Nocturnal Sect so I suppose lore is kind of out the window at this point. That is unless in 7.0 the team turns a new leaf and returns Selene, Nocturnal Sect and brings White Mage back to its "defender of the forest" roots. Just because White Mage is going back to its priest roots from previous games doesn't mean it's a good thing. It worked for previous installments with the strategic group turn-based combat so White Mage would have to focus on heals, cleanses, etc. In this type of game though, White Mages need to play a more active role to work properly and maybe this is subjective, but the priest/druid mix of white mage is arguably the best rendition of the job especially when you realize that the job initially was dropped into the franchise because they needed a "priest class" like the other RPGs. You could argue it's the same as WoW's Resto Shaman and I know White Mage has been spiced up throughout the franchise, but FF14 White Mage being a perfect mirror to Black Mage in terms of its elements (Fire/Earth, Lightning/Air, Ice/Water, Dark/Light) just fits so well, design wise.
    (2)
    Last edited by Iedarus; 02-09-2023 at 09:31 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  2. #42
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mentioned it.
    Forgive me, I'm not trying to start a fight, but:

    It's not dissimilar to the SCH build I've had in mind really. I personally would like to see Biolysis replaced with SMN's lost Bio III and restore Miasma III as well. SCH is the healer who feels like its identity is being overshadowed by other healers in other ways. It's healing doesn't visually stand out in anyway that feels different to WHM's healing, and its sci-fi tones are heavily overshadowed by SGE now. Redirecting SCH toward its ACN roots gives us as poison healer which I feel like would stand out very nicely. Having a third DoT as well to revive that feeling of HW having your core 3 DoTs would be a great treat, perhaps something like Pain or Rasp from past Final Fantasies to go with the poison theme, and adopting Fester would also be nice.
    ...devotes one line to saying it's "not dissimilar" to your idea (though I don't know your idea off hand, and I'm not sure I've seen the link to it recently, so...I'm not sure what you mean by that or which parts your idea has; like does your idea have a 3 stack DoT as part of it, for example?), then you talked about different names for DoTs, different visual effects for spells, and "having a third DoT" (which...my idea did, so it seemed to me you weren't referencing/commenting on it), and you again suggested different names and mentioned "adopting Fester" without any explanation of what you meant by "adopting".

    So apologies, but you didn't mention anything from my idea at all, or at least not in any way that was apparent to me.

    Unless by "It's not dissimilar to the SCH build I've had in mind really" you meant something like "I loved it, it's perfect, I love how much skill expression is in it, I love everything about it, I'd argue to Yoshi P personally for this implementation of SCH to go forward". But I wasn't sure that's what you meant, so I thought I'd ask for...uh...more specifics, I guess? XD

    "taking SMN's old Fester" is only a small piece of what I suggested... <_<

    In terms of offensive, as I mentioned, we're both on largely the same page.
    Well, it's not...specifics ("largely" means "not entirely", but I again don't know what your proposal is or, more precisely, how it's different?)

    On the healing side for SCH, I also wanted to pull a little from modern SMN in a fashion. Basically, beyond Physick/Adlo/Succor, you'd have a single target and AoE spell that changes based on your faerie and consumes Fey Gauge and generates extra Aetherflow for your DPS. This would be Protraction and Indomitability for Eos and Retaliation (Eye for an Eye) and Expedient for Selene. Both Protraction and Retaliation would also be spread-able via Deployment Tactics.
    You...think the Devs would split the Faeries again? Not to mention the button bloat doing this would generate... Hm...

    Quote Originally Posted by Zeastria View Post
    I like how WHM workes atm..
    but if i where to improve it i would:

    1) Make Dia into an AOE dot!!!!!!!!..
    2) Make Glare spam more interesting by adding an % to proc ability
    => that change Glare ability into somrthing else for a short time..ect..
    Honestly, same. AOE Dia would be pretty nifty (though applying Dia as you run to the second pack and then Holy spam is probably just as much damage when you consider the deaths before the DoT completes), and having some kind of proc super Glare would be kind of neat. Maybe take a page from PLD and it makes the next Glare instant cast with boosted damage like Holy Might for PLD does with Holy Spirit.

    Quote Originally Posted by Iedarus View Post
    It's not as unlikely as you may think.
    It's not impossible, no, but the changes I suggested would honestly do the same thing and easier/"better". Regen would be a movement tool Blood Lily generator (if Solace/Rapture didn't have a Lily up to use), and does so without needing multiple new abilities and extra effects tacked onto existing abilities. I'm also not sure more Healers need a gap closer. There's already so many in the game, and SGE having one is part of what makes it unique. (Not to mention Seraph Strike is generally implemented as an attack...)

    The complaints are that all Healer arsenals are barren...by people that frequent forums more often than play the game. Not saying that everyone on the forums doesn't play, but more saying to keep in mind many people playing the game and not on the forums don't necessarily share that view. Indeed, we don't know their view/the view of the majority of the player base. And many who do hold the position of "I just want other buttons to push besides Glare that are useful and not DPS losses", which my idea already generates by giving you multiple healing options. And it's funny you mention WoW classes, because if we implemented the changes I suggested, WHM could play more like a WoW Resto Druid, rolling HoTs on the party and laying the smack down once the HoTs are ticking to keep people healthy.

    Perhaps using lore as an argument wasn't a good idea on my part,
    Honestly, I hate the Druid/Priest thing. It's such a dissonant combination. I don't dislike Druids in games, but I like them as a separate thing. It's just a weird combination that is due to 1.0. If they had launched FFXIV as 2.0, very likely we wouldn't have CNJ in the game, or it would be a bit different form. FF11 launched with WHM as one of the 6 starter Jobs (and there weren't classes), while FFXIV 1.0 launched with CNJ as one of the 7/8 starter classes (the legendary Sentinel technically made 8, I suppose), and there weren't Jobs. So when they shoehorned Jobs in, we got this weird Druid/Priest hybrid business that they've seemingly tried to move away from in various ways since then, especially from ShB on.

    WHM originated with FF1, the first game in the series. I'm not sure "because they needed a priest class" was the motivation. I think it was more "because they needed a healer". Fighter, Black Mage, and White Mage were likely the first three Jobs they created for the game/franchise, since they're the most logical for a game. "physical combat, magic combat, and healing class" are really the most fundamental types of classes you can have in a fantasy setting, and range wasn't an issue (so no archer/physical range-melee distinction). Thief and Red Mage were likely the next two they created, with Monk kind of being thrown in for a little more variety. (Funny enough, from everything I've read, the origin of "Red" in "Red Mage", as opposed to something like "Gray", is lost to time. No one at all seems to remember WHY they picked Red for the mix of Black, White, and some physical skills.)

    The idea of priests being opposed to wizards is actually pretty old. There are medieval pictures of princes being tutored that have a priest on their right side and wizard on their left, since it was considered "proper education" for a king to know about both spiritual things and magic. And if you're going to have Black Magic, White Magic as its opposed force makes sense, and if it's a wizard on the one hand, a priest on the other - occult vs religion - is the natural dichotomy.

    Though a part of me still wishes they'd have implemented RDM as a Healer back in SB. Given that, at the time, WHM had several damage spells (3 Aero, 3 Stone, and Holy), I remembered thinking at the time they could make RDM just have slightly different heals (no Regen or Medica 2, for example), and using Fire, Thunder, and Ice instead with a bit of melee and using Umbral Ice to regen MP to fuel Dualcasted heals (at the time, I didn't know what an oGCD was, so I figured "1 cast + 1 instant" should fit in the same timespace as 1 normal cast, so what RDM had weaker in potency of healing it would make up for in volume). Honestly, it still could. Vermedica and make Dualcasted heals generate either White Mana or both (like Jolt) and be considered oGCD or short GCD (like Eukrasia) or something. But meh, ship has sailed and all that. Same with BLU.

    I absolutely WOULD love to see Geomancer, possibly sharing a class (CNJ) with WHM (they won't do it, but I'd love it if they DID do it) added to the game. They've said GEO is basically an AST of a different flavor, but I'd love to see it as a full on DPS instead, either a Melee that has some cast spells where it builds charges and then has them instant cast. Enhancement Shaman when I played WoW did this, where it built a resource that stacked to 5 with each stack decreasing the cast time (and possibly mana cost) and increasing the damage of their spells by 20%, so at 5 stacks they were instant cast and did double damage, so the playstyle was to build 5 charges then cast the spell, and for forced disconnects, they could fall back on just hardcasting Lightning Bolt (their spam nuke) manually instead until it was safe to reenter melee range. I mainly played Resto Druid, Holy Paladin, and Holy Priest, but several (as in 4 out of my 6 irl friends who played with me) friends loved it, and one was Enhance or die (unless we tried doing 10 mans with our 8-9 friends and family guilt and needed a third healer, like Throne of the Four Winds - we did them understaffed, but it worked), so I picked up the basics.

    Honestly, something like that would be more or less what people have been asking for for a "melee caster/opposite of RDM" kind of a thing.
    (0)
    Last edited by Renathras; 02-09-2023 at 12:04 PM. Reason: EDIT for space

  3. #43
    Player
    Silver-Strider's Avatar
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    Silver Strider
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    In practice....
    This isn't even in practice. This is purely your fantasy of how healers play vs the reality of the situation and the reality is that any healing/shielding that is not necessary to clear content is overhealing, which is where your HoT/Shield Aetherflow spender would fall into. The game doesn't require them now and has never required them prior so they are just flat out not needed, much like half of Healer's already overbloated toolkits. Did you know that the door boss of P8S can be cleared using all of 5 Aetherflow stacks with proper coordination? So what exactly am I supposed to do, burn aetherflow stacks because I have nothing else to do with them? That's the same problem with SGE but I'd say SGE has it worse because their MP is completely gutted unless they do it. I don't find that particularly engaging at all.

    "Well, since we can't use this on damage...it means using AG isn't a damage loss! So instead, let's talk about how best to use it on healing/mitigation!" I honestly laughed at this. You already planned out your toolkit for the fight. You know what you need and what you don't need at what points in the fight after you've learned it. That changes NOTHING on either SCH or SGE because if a mechanic requires me to use my stacks on healing, then I already thought to do so.What does it matter if 1 class uses its resource abilities before the other if either or are perfectly capable of solving the job.

    As for buffing Broil, the issue isn't that it breaks SCH in terms of the buff window, it's that SCH would fall into the same trappings of every other job being locked into the buff window to ensure their numbers. Energy Drain usage is sustained damage throughout the fight vs Broil Spamming becoming even more mind numbingly necessary to accomplish the same thing. Also, keep in mind that SCH is usually doing more damage than WHM as is so making Broil match/surpass Glare, would just make SCH even more obscenely overpowered in comparison to WHM. Energy Drain usage doesn't routinely fall into the burst window and thus doesn't benefit as much from it as a buffed Broil would since Broil is almost always being cast during those burst windows, at least outside of the opener and 6 minute window since Dissipation is used during those times, fight mechanics willing ofc.

    I stand by what I said about Energy Drain being necessary for SCH to function. Outside of a full rework, there's no way to remove it from SCH without there being some sort of negative consequence to it.
    (8)
    Last edited by Silver-Strider; 02-12-2023 at 01:07 AM.

  4. #44
    Player
    Renathras's Avatar
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    Ren Thras
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    Quote Originally Posted by Silver-Strider View Post
    This isn't even in practice.
    Yes, it is. If you're using your abilities correctly, you will rarely be at 3 AF stacks when AF comes off CD.

    Quote Originally Posted by Silver-Strider View Post
    This is purely your fantasy...
    ...and people here say I have an attitude... <_<

    It's a bit hard to tell because it's in Japanese, but the top TOP SCH right now used 13 Soils and 3 Indoms in their run. The current bottom one (still a TOP clear, so keep in mind this is still a decent player) used 14 Soils, 5 Indoms, 4 Excogs, and even 3 Lustrates. Feel free to go and tell them that they're overhealing and playing SCH wrong, though.

    I find SGE very engaging. Far more engaging than Energy Drain, which is one of the most boring, uninspired, and outright stupid mechanics in the game - so much so, the Devs have already tried to remove it from the game. TWICE.

    You already planned out your toolkit for the fight. You know what you need and what you don't need at what points in the fight after you've learned it.
    Either you're talking of "purely your fantasy" or you've never been in a PF before, lol

    SCH's doing more damage if we include ED. The point was if we removed ED, we'd probably need to buff SCH a smidge to make up for the 400 potency per minute (average; in practice this is mostly crammed in the buff window so it maths out to more like 500-600) difference. And Energy Drain isn't sustained damage, though - optimal play crams ED into the buff window. You aren't using an ED every 20 seconds as "sustained" damage, you're pooling it for either strong buff windows (2 min) or lesser buff windows (1 min), or you're doing it wrong. "Doesn't normally fall into the burst window"? What are you talking about? It's on a 60 sec CD. It should be up for every single burst window in the fight unless you've done something really wrong. The opener is entirely based on that, especially the Dissipation opener.

    ED is what is almost always being cast in the burst windows. Broil is the sustained damage spell. The two are literally the exact opposite of what you say here.

    You can stand by it if you wish...I don't believe you're correct. The Job, if ED was removed, would work basically exactly the same as it does today. The only difference is people wouldn't be afraid of using AF on Soil, Excog, and Indom, and so those abilities would get more use. If anything, this would be better for SCH, not worse.
    (0)

  5. #45
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    fulminating's Avatar
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    Wind-up Everyone
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    Zodiark
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    Arcanist Lv 52
    I don’t think this appeal to someone else’s authority is very becoming. On top of that, in the ~19 minute fight that is top, you have 26 mentioned healing aetherflow buttons - around 8/20 or 40%. The only conclusion to draw from that is ~60% (more factoring in possible dissipation uses) went to energy drain.

    I think you’re also forgetting to factor in the faerie gauge not filling nearly as quickly if energy drain is removed, worsening the value of aetherpact unless they double to triple the rate at which healing aetherflows fill it.
    (8)

  6. #46
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    there's also the factor of Recitation being used to cause some of those aforementioned Indoms to not actually cost a 'flow, so that would skew the % of 'how many stacks were spent on ED' further towards ED
    (3)

  7. #47
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    Silver-Strider's Avatar
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    Quote Originally Posted by Renathras View Post
    Yes, it is. If you're using your abilities correctly, you will rarely be at 3 AF stacks when AF comes off CD.
    BECAUSE OF ENERGY DRAIN!!!! They sure as hell aren't being used for heals if only 16 stacks are used in a 19 minute fight; that isn't even 1 heal per minute so what are they using those extra stacks for if not Energy Drain? People aren't going to just throw out Soils, Indoms, etc for no justifiable reason if the party doesn't need it, which the 2nd group clearly did since they obviously had a harder time clearing the fight, either thru human error, lack of coordination, or any other combination of factors that we don't know about. That still doesn't change the fact that they still had to use Aetherflow stacks on Energy Drain because you'd have far more than just 27 Aetherflow stacks in that entire fight.

    I find SGE boring because there is no interactions within its toolkit. Energy Drain is an interaction, a decision on whether to heal or DPS, which is far more than the other healers get given that their Healing toolkits are barren of any interaction apart from buffs that make you heal more. Even AST's cards don't offer much of a choice anymore since they're all the same now.

    Either you're talking of "purely your fantasy" or you've never been in a PF before, lol
    Just because PF is a shitshow, doesn't mean that I'm burning all of my Aetherflow stacks on heals because generally if you screw up a mechanic in Savage, 9/10 it's a wipe. Sure, if someone dies after resolving their mechanic, I can rez them and if Aetherpact is too slow before the next mechanic, then I'll throw a Lustrate their way but in those situations it's not overhealing because the person is at 25%.

    Unless you're burning all 3-6 stacks within the 15s or so that Raid buffs are up, Energy Drain is not getting into the buff window as often as you believe it does. The Dissipation opener allows for some level of flexibility but if the burst window is delayed for whatever reason, such as the boss becoming untargetable, then it's possible that you'll delay Aetherflow before being able to spend excess stacks.

    Getting more usage out of Soil, Excog, etc doesn't make SCH better. It makes it more braindead to play since it would lose the only real interaction within the toolkit and makes Dissipation and Aetherpact worse off for its removal.
    (10)

  8. #48
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Quote Originally Posted by Silver-Strider View Post
    Getting more usage out of Soil, Excog, etc doesn't make SCH better. It makes it more braindead to play since it would lose the only real interaction within the toolkit and makes Dissipation and Aetherpact worse off for its removal.
    It'd also mean getting more HPS via Soil's regen, more HPS from Indom, etc. Which means less room for 'enforced GCD healing' which is supposedly the way to make 'healer role more interesting' according to some people, despite this tier proving pretty comprehensively that actually it is definitely not the solution

    Also IDK which logs you guys looked at, but I'm looking at '3rd best group (first to have a SCH in it)', and the SCH has 14 Soils, 10 Indoms, 5 Excogs, and 4 Lustrates. The problem with that, they also used 19 Aetherflow casts and 4 Dissipations, for a total of 69 stacks. Where did the rest of those stacks go? Oh, right, on THIRTY SIX Energy Drains. Still over 50% of the resources in a 19min fight went on ED, and that's before considering whether the 8 Recitations they used went on Indoms or Succor/Adlo

    Don't get me wrong, I don't like Energy Drain from a design standpoint either, but it's the keystone that holds the whole class up atm unfortunately. Removing it would require a full rework to the class's gameplay and SE is too lazy to put that kind of effort in
    (3)
    Last edited by ForsakenRoe; 02-12-2023 at 02:23 AM.

  9. #49
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    Quote Originally Posted by Renathras View Post
    I find SGE very engaging. Far more engaging than Energy Drain, which is one of the most boring, uninspired, and outright stupid mechanics in the game - so much so, the Devs have already tried to remove it from the game. TWICE.
    Energy Drain is quite literally the best designed mechanic that any healer has in the game and it is THE reason that Scholar continues to be the best designed healer in the game despite the amount of gutting and changing it has gotten over the years. Because of Energy Drain, Scholar remains the objective BEST healer for any new player to learn healing on because of how it interacts with Scholar's entire healing kit and gives Scholar a healing priority that encourages the proper usage of your kit to get the most out of it in a way that no other healer does.

    Energy Drain's existence gives Scholar players a choice and something to think about that the other 3 healers don't have to think about to push the most out of their job. Does this player need this Lustrate, or will Eos be able to top them up with Embrace before the next mechanic? Do I need to use Indom, or will Whispering Dawn be able to cover this before more damage goes out? Can Aetherpact cover this or do I need to use Excogitation? Scholar is the only healer that does not want to overheal if it can, and this is a good thing because Scholars are rewarded for knowing a fight by being able to use their resources on damage instead of healing. Energy Drain's existence means a player is allowed to fail; and failure is always the first step to becoming a better player.

    Beyond that too, Energy Drain is the ability to learn where you can get by on dropping overhealing and shaving down a fight, making reclears far more interesting on Scholar than any other healer (though still boring because 1 DoT 1 Nuke lmao). I did p5-p8 reclears with my static and I swapped to SCH for them. Not once did I think Energy Drain was ever an issue, even in P8Sp2, a fight that requires way more healing than any other fight in the tier, including the doorboss.

    I'm finally doing DSR as a SCH right now (taking a break off BLM); and again, Energy Drain isn't an issue. Fights in XIV are very static and timelined - once you know where you're going to use a healing resource, you tend to use it there every time every subsequent pull unless there's a better spot for it slightly later before it's off CD. Removing damage (something always useful and never capped in usefulness) for more healing (something with a capped level of usefulness in every encounter that has ever existed or will ever exist) is always a bad idea because designing a healer to heal less and have no reward for cleverness or proper usage of tools is always a bad thing. "More heals/More shields!" isn't a reward. It's absolutely meaningless and you get nothing out of it.

    Silver-Strider is completely correct with his assessment of Energy Drain. Scholar's entire kit is contingent on having it there and while we can argue all day on whether or not it's a good or bad thing, the fact of the matter does remain that Scholar's entire healing kit priority flows in a way that no other healer's does; it's damage works in a way no other healer's does, and why Scholar's entire kit has interactivity in a way that no other healer's does. Scholar is probably the one healer job that you can make the case for that almost every button is hard to cull, and that's because of Energy Drain.

    The best part about Energy Drain is that it is entirely optional optimization, and you can completely ignore it if you want and do around 95% of the same contribution that a Scholar who is optimizing Energy Drain is. Energy Drain is good design. It's the reason I enjoy Scholar beyond aesthetics and why it's the most fun healer to play to me. I genuinely cannot stand WHM, AST or SGE, but I love Scholar because of how well it's kit flows - and that's because of Energy Drain's existence.
    (5)

  10. #50
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    Renathras's Avatar
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    Quote Originally Posted by fulminating View Post
    I don’t think...
    Referencing statistics is not an appeal to authority. The other user is essentially saying no one uses AF on things other than ED unless they're wrong, and I'm pointing out very high end players use AF on things other than ED. You can argue they've optimized their kits to use less other AF abilities so they can use more ED, but that's not the argument. His argument is that Energy Drain is so core to how SCH now works that not having ED would make the class break. My point is that it clearly would not.

    Quote Originally Posted by ForsakenRoe View Post
    there's also the factor of Recitation being used to cause some of those aforementioned Indoms to not actually cost a 'flow, so that would skew the % of 'how many stacks were spent on ED' further towards ED
    Oh, that's possible...except Recitation can't be used on Sacred Soil. Or Lustrate. We could look at how many Recitations were used and look at if Deployment Tactics was used with them to see how many of those likely went to Adlos, and subtract the rest from the Indom stack, but we still run into the issue of Sacred Soil not using that.

    Again, note what my argument is and is not.

    My argument is not that no one is using Energy Drain, that every AF spender goes to ED, etc.

    My argument is that SCH would not be broken or unplayable without ED.

    Quote Originally Posted by Silver-Strider View Post
    BECAUSE OF ENERGY DRAIN!!!!
    I'm literally citing people using other AF abilities - and thus not having 3 stacks of AF when AF comes off CD - by using things THAT ARE NOT ENERGY DRAIN!!!!ONE!!1!

    They are, in fact, being used for heals. Even looking at that hyper-optimized number, that's still around 0.9 AF per minute being used on a healing ability. And keep in mind, they are probably trying to MINIMIZE use of them SO THEY CAN USE MORE ENERGY DRAINS. You're using circular reasoning. "Because ED exists, people use ED, that means ED must exist!!" The right way to view it is "Because ED exists, players are adapting away from using AF on non-ED abilities if they can. If ED was not competing with those AF uses, they would likely be using more AF heal/mitigation abilities."

    And that's just looking at the top end. Get into green parsing SCHs and you'll see A LOT of AF being used on its healing/mitigation abilities instead of EDs.

    We can even see this looking at SGE. While optimal play is to burn AG for MP, people aren't just throwing Durocholes left and right for funzies. They're using Kera, Tauro, and Ixocholes as part of their main healing kit.

    That's what SCH would be like without ED: Intelligent use of AF abilities as part of a healing plan, rather than what we have now, which is people try to remove AF heals from their bar so they can squeeze out a little more damage.

    Unlike with SCH, SGE actually has a rational choice of how to spend their AG. SCH has no choice. It's either ED or you're doing something wrong. That's not a choice, that's a punishment.

    Granted, this goes back to "is the rest of their oGCD kit too powerful", but in the end, it is what it is. Moreover, you anticipate perfect play from all players and a lot of other things that aren't true in reality. Hell, people sometimes use Succor in PF content because of getting so many party members that stand in bad and have to be babied across the finish line.

    Quote Originally Posted by Silver-Strider View Post
    I find SGE boring...
    Well, a lot of people do not.

    What you call "boring" a lot of people would call "good game design without anti-symmetry abilities that actively work against each other".

    In the game as it is now, ANY time that something is a "decision" between damage or anything else (mitigation, healing, or utility), the "not-damage" option is always considered "wrong". Damage >>>> all, so anything that is not damage is the wrong choice. "You did something wrong with your oGCD plan if you had to give up damage here".

    There is never a "decision on whether to heal or DPS". Either you DPS or you did something wrong. That's the way people treat the game right now.

    Quote Originally Posted by Silver-Strider View Post
    you screw up a mechanic in Savage, 9/10 it's a wipe.
    That's not even remotely true. Most fights have several mechanics that if anyone screws up, it's a wipe, but quite a few that if someone screws up, it's not. For example, Proto-Carby's first charge, if someone screws up, it's not a wipe for the party. Using mitigation can cover someone not being in one of the light party stacks, etc.

    Quote Originally Posted by Silver-Strider View Post
    Unless you're burning all 3-6 stacks within the 15s or so that Raid buffs are up, Energy Drain is not getting into the buff window as often as you believe it does.
    https://www.thebalanceffxiv.com/jobs...holar/openers/

    Not to be snarky, but "Do you even Balance, bro?" might apply. Some choice quotes:

    "...and it aligns Aetherflow correctly for a six ED buff window at two minutes."

    "...though this risk is shared by any rotation that does six ED buff windows every two minutes."

    "Swift Opener: 6 EDs in Chain if done properly, requires a bit of Spell Speed (2.43 GCD should be plenty). The ED directly after Chain cannot be used until the Chain debuff actually applies to the enemy, or else it won’t get the Crit buff. Don’t do this opener if you’re not going to be trying for all 6 EDs."

    The entire point of these openers is to get 6 EDs into raid buffs - specifically within Chain Strat, but it applies to overall raid buffs - and to line them up so that you have 6 EDs for all future 2 min burst windows. The only window that gets weird is the 6 min one, since in theory you could have Dissipation up, Aetherflow up, and have 3 AF stacks if you had been sitting on them, which would allow for up to 9 EDs to be used.

    Quote Originally Posted by Silver-Strider View Post
    It makes it more braindead to play...
    Your concept of braindead is weird. It's essentially "Giving players a choice to be suboptimal and play wrong", but people always have that choice.

    Dissipation is honestly bad, and MANY people agree on that already. ED isn't saving it or making it galaxy brain to play. Again, ED is such a bad ability the Devs have already tried to remove it _TWICE_. It's clearly not core to the game. Once again:

    Again, note what my argument is and is not.

    My argument is not that no one is using Energy Drain, that every AF spender goes to ED, etc.

    My argument is that SCH would not be broken or unplayable without ED.

    .

    That said, I don't care (despite talking about it) all that much. SCH is what SCH is, and I'm happy it exists for people that like this delusion of gigibrain play. But ED is not some core crux of the class that holds it all together. If it was gone, SCH would work just fine. SCH worked just fine in 5.0, it just felt weird since there was no productive AF spender if Excog and Soil were on CD when AF came off CD. All it needed was something to spend ED on at that point - literally anything - and the Devs weren't creative enough to do something like lower Soil's CD, give SCH a single target AF shield or single target AF mitigation (Benison or Aquaveil type abilities) - any one of which would have fixed the problem.

    YOU can say "herp derp overhealing!!" all you want, people would have been happy with those options since there is no time a shield, regen, or mitigation on a Tank isn't useful if it's costing you nothing and allows you to free up other oGCDs for your overall healing plan.

    .

    Anyway, I'm going to let this one go. If you know so little of SCH that you think SCH play doesn't involve cramming ED in to buff windows, despite the lead theorycrafting, parsing, and top players all doing this...there's really nothing to discuss since you clearly don't understand how the Job's even supposed to be played right now...

    Seriously, as I said before:

    ED is what is almost always being cast in the burst windows. Broil is the sustained damage spell. The two are literally the exact opposite of what you say here.
    If you're wrong on even that...well, it would explain your view the entire Job is based around ED and ED being removed would break it...
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    Last edited by Renathras; 02-12-2023 at 03:28 AM. Reason: EDIT for space

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