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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    Because, even if in far fewer cases than before, you can still die during living dead in single target situations by yourself. It was the same reason why people wanted stacks on blood weapon: You can miss that last GCD. Shields are not helping you remove that debuff in single-target, more healing is.
    A quick question, though:

    If the whole point of all these changes to Living Dead is to make it nigh impossible not to self-cleanse... why make it need to be cleansed at all? No other invulns lose their immunity early due to healing. No other invulns cost players their life from a lack of healing before that duration has even completed.

    The free self-heal atop the initial death-prevention is nice, for sure, but it seems an incidental and convoluted feature to compensate for an issue we seem to want rid of regardless.
    (2)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A quick question, though:

    If the whole point of all these changes to Living Dead is to make it nigh impossible not to self-cleanse... why make it need to be cleansed at all? No other invulns lose their immunity early due to healing. No other invulns cost players their life from a lack of healing before that duration has even completed.

    The free self-heal atop the initial death-prevention is nice, for sure, but it seems an incidental and convoluted feature to compensate for an issue we seem to want rid of regardless.
    In hindsight I may have come across that it's the primary reason I want the sustain but it isn't, apologies for wording it poorly there.

    The point is to help Dark Knight have more sustain in general, having it would just make handling Living Dead even easier.

    I have stated in the past that I don't mind LD having that consequence in general, but so long as it exists people will inevitably complain about it. It took them 7 years just to give us what they did for Living Dead. Breaking it down, it would just be better if the death penalty got axed, because there really is no solution for it except for making it impossible not to cleanse, if they want to keep things streamlined.

    The ideal scenario would just be to remove the death penalty but then it essentially becomes holmgang with cracked Bloodwhetting baked in so...what could we give to it to make it a bit different? We could just keep the activation upon "death" as the most simple solution. It more or less functions the same, it just mandates you actually would have died for the effect to activate.

    I imagine they would likely nerf the HP restoration to anywhere from 200-300 potency per weaponskill or spell as well.
    (0)
    Last edited by Zairava; 01-30-2023 at 04:38 PM.