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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...
    Two tank players with identical un(raid)buffed damage as a function of time curves (i.e. dps(t)) will have identical average rDPS. Also, if you were to pair them both with any raid buff of your choice, they would offer the buff provider with the exact same DPS benefit. This is the very definition of DPS parity. Their aDPS totals will only be the same if their raid composition is also identical and raid buffs are used at the exact same times.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Two tank players with identical un(raid)buffed damage as a function of time curves (i.e. dps(t)) will have identical average rDPS. Also, if you were to pair them both with any raid buff of your choice, they would offer the buff provider with the exact same DPS benefit. This is the very definition of DPS parity. Their aDPS totals will only be the same if their raid composition is also identical and raid buffs are used at the exact same times.
    rDPS on a non-buffer is not influenced by the jobs' damage dynamics (function of time curves) beyond the basic multiplicity between its own buffs and whatever potency falls therein and the timing of the fight; it is, for non-buffers, absolutely irrelevant to team synergies... because the metric was made specifically to be irrelevant to team-synergies for non-buffers.

    aDPS on a non-buffer, because it accounts for raid buffs, which in turn care about when that damage happens, is influenced by the jobs' damage dynamics, and is therefore pertinent to team synergies.

    Only if two jobs have both the same aDPS and rDPS would they have the same damage dynamics as relevant to raid buffs.

    If they have the same aDPS, they will produce the same contribution to the party.

    Yes, one may thereafter have lower or higher rDPS and therefore produce a little more or a little less than the other when solo or in light parties, but performance when solo or in light parties is not a distinction that matters to any rewarded challenging content in this game.

    Their aDPS totals will only be the same if their raid composition is also identical and raid buffs are used at the exact same times.
    You have up >100,000 parses from which to compare, where top percentiles increasingly concentrate towards the very same compositions.

    Nor would that be relevant unless one comparator were specifically only taken in raidbuff-light comps on the mere basis of perceived less raid buff value and the other only in raidbuff-heavy comps, yet even top-20 speedruns will quickly show that's not the case for any comparison one attempts among tanks.
    (2)
    Last edited by Shurrikhan; 01-27-2023 at 03:49 PM.