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  1. #11
    Player
    nia_saeli's Avatar
    Join Date
    Sep 2022
    Posts
    29
    Character
    Nia Saeli
    World
    Atomos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    As much as I'd eventually like to see more polished challenging 4-man content than just Criterion dungeons, I'm disposed to agree, at least for the time being.

    But the point stands that their aim to make PLD better benefit from buff is not what so changed PLD's gameplay.

    The changes necessary to accomplish that goal were far fewer and subtler than what we got. The loss of Goring Blade, Holy Spirit spam (outside of no longer locking Conf combo behind it), etc., was wholly excessive.

    We can look at the gameplay changes and rightly say, "This sucks." It would be wrong, though, to blame that on an inevitability to having halfway decent burst.

    Now, if you wanted PLD to have overtuned rDPS enough to reach aDPS parity regardless even in 8-mans, then that's another story, but also not one specifically defined by its gameplay (only by the poorness of its major burst phase, regardless of what buttons are hit when).
    I'll be honest, I don't know the impact of having "overtuned rDPS" vs "overtuned aDPS". Is there actually going to be issues if PLD were to have overtuned rDPS to be at parity with aDPS?

    My understanding was that there was a specific DPS metric that mattered for tanks and PLD was doing substantially less of it. Regardless of which it is, my thought was that "the important DPS metric" could have been balanced for tanks without the 6.3 rework and with subtler changes to the rotation. If the "less important DPS metric" has to be higher or lower than "the important DPS metric", I don't particularly see the issue at the moment.

    Regardless, I think we're both agreeing that the rotational changes were excessive.
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    Last edited by nia_saeli; 01-26-2023 at 03:54 PM. Reason: Clarification