Here's some Things I think that will make the job more fun, the Job isn't bad it's just highly clunky by its design, I feel like they need to go with something more coherent
>Remove some "bloat" Circle of scorn could just be removed, FOF could be reworked (removed from button), Holy Spirit can upgrade into Holy circle which is a cleaving holy spirit, Some adjustments to holy shelltron/intervention could be made into one ability, under req Holy circle/spirit can turn into the blades combo or req can turn into Confiteor (if possible). Some people may not have space issues but I think removing some bloat 1. helps people out with space 2. Allows for future abilities rather then just "upgrade traits"
>Reworking certain parts of the rotation, I'd personally love to see a separate goring blade combo that gives you the "fight or flight" buff, for 30 seconds stacked to 60 yeah similar to warrior but it gives PLD something extra to manage during non-burst, Goring blade as it is, is pointless, I'd like to see Atonement reduced (2 stacks sound good), while giving you a stack of holy spirit (maybe you could have two stacks of divine might). Having less atonement spam, having more flexible opportunities with holy spirit, while also having another thing to consider about your combo.
>Changing Utility to be more Inline with how the game works currently, Cover needs to be reworked, Clemency should be apart of your MP management, right now theirs no point to PLD having MP costs, I feel like clemency could be something we actively use as a PLD (if its too strong, don't look at warrior though! just nerf the sustain on magic attacks or most sustain in your gcd attacks), I'd personally rework passage to be apart of your Oath gauge instead of cover and likely change how it works.
>Make Oath gauge more interactive with the Job, I don't know? just 1. Make it based on gcd attacks or a timer 2. Give a benefit (like 10 oath) or something for mitigating attacks with holy Shelton properly.
>Make the Job Fun at early levels, Holy spirit, Divine might and even req could be moved down if we rework FOF, Holy circle can be the upgraded Cleave version of holy spirit, with a 50% fall off or something, Give PLD some sustain (Idk maybe earlier ocgd clemency or something, maybe weaker to reflect that level), Give pld a gap closer as well around 50-60? right now PLD doesn't feel fun at all at lower levels.
Are these change ideas realistic? not at all, I'm hoping realistically that PLD still gets a few changes before 7.0. But I can dream of a paladin that fills the Job and fantasy of a paladin, while being fun and balanced, I think even if the job stands out defensively it's fine it also has some weaknesses, Hallowed ground and slightly, very slightly lower DPS (should even be better then it is currently with all those changes) would make up for some strong upsides I just want PLD to personally feel like its job fantasy more, that both be in how its DPS rotation is and how its Defensives/utility plays out.