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  1. #91
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,938
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Curisu View Post
    It was a nerf for solo/Dungeon/casual play where you have no/few raid buffs during your burst.

    It is a slight buff in 8 player group's with aligned buffs during Burst.
    I mean in casual play, PLD's slightly better at tanking anyway if it wasn't for warrior just existing and pressing funny blood whetting button, it would be considerably stronger then other tanks in your average dungeon content Considering bulwark and divine veil being used in your aoe mitigation, having more Sustain in aoe through divine might holy circles, Having more control over sustain in bosses, I really don't think DPS really even matters in dungeons though.

    It's certainly every so slightly less effective in solo content I guess...? I mean it's still paladin it's still going to be one of the better Solo Jobs out there, I don't know I think we're at a net positive personally in "meta placement"

    I'll certainly agree that the PLD rework was flawed I don't think it's bad to be honest but it really did need more time, but I really don't think it's gonna be worse off in harder content generally if not more people will actually give it the time of day now and even consider it with the other tanks, but really unless PLD is going to do more DPS then DRK or GNB it's never going to be meta because meta is all about DPS.
    (0)
    Last edited by Rithy255; 01-24-2023 at 07:41 PM.

  2. #92
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rithy255 View Post
    But it's at the same time going to be way easier to balance it out in the future now that it fits into burst windows.

    I actually don't think it's a nerf in general 6.2 PLD was a clunky mess that was offensively weak (performed lower) but also really struggled defensively, right now you can at least say current PLD is decent defensively compared to the other tanks.
    Except it wasn't performing badly at all, on average it was performing just a tiny bit under DRK and now it's at the bottom of the barrel.
    (3)

  3. #93
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Curisu View Post
    It was a nerf for solo/Dungeon/casual play where you have no/few raid buffs during your burst.

    It is a slight buff in 8 player group's with aligned buffs during Burst.
    It's just not though, it lost dps with the changes in 8 man content and gained in dungeon aoe combat. They did what they set out to do, it now alligns better with other peoples buffs. But this comes at the expense of PLDs own damage, even in buff windows.
    (0)

  4. #94
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,938
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lamarcy2699 View Post
    Except it wasn't performing badly at all, on average it was performing just a tiny bit under DRK and now it's at the bottom of the barrel.
    1. It will be easier to potency buff PLD to hopefully be slightly higher
    2. It really doesn't matter that much anyway, if you wanted a tank for DPS you bring DRK/GNB, You only really bring PLD for either fun or progression, the defensive benefits it's seen lately are actually pretty decent.

    Do I like that every Job is always playing into every 120 window? no but I can also see how PLD's going to be much less annoying to balance for the future, A lot less people will be afraid of picking up the job to do good damage now, Ideally I'd actually want PLD to keep a separate combo the 1, 2, 3 Atonement (3x) spam isn't really great for the job and having stuff like FOF, Goring blade and Circle of scorn feels pointless to me, currently I don't even agree with every change I think the job is still in need of Improvement.

    They likely undertuned PLD on purpose Imo rather then accidently overturning the job, even if they wanted to make PLD do more dps then it was, what then? gnb or drk becomes the "non" meta tank and people complain that gnb or drk don't have enough damage.

    EDIT: also while yes PLD was only slightly behind dark knight, that doesn't actually account for how much PLD contributed to raid buffs as dark got more high potency damage in raid buffs the Job was contributing way more overall DPS, Hence why PLD bursts more now.
    (0)
    Last edited by Rithy255; 01-24-2023 at 08:59 PM. Reason: added stuff

  5. #95
    Player
    DracoBloodfall's Avatar
    Join Date
    Oct 2021
    Location
    Ul'dah
    Posts
    2
    Character
    Draco Bloodfall
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    I'm going to throw my 2 cents in here since i loved playing PLD.
    I've played PLD since the start of shadowbringers, i loved how the combo was so much more unique compare to the other tanks. all of the skills fit in a nice orderly line. it was a lot of fun just knowing every phase on PLD felt like a burst phase.
    I tried the new PLD, been trying to get use to its new rotation, HS being free if used after Royal, and not having a physical phase and a magical phase(just mashed the 2 together for bust i guess). then getting use to its 123 combo filler till next burst(pull out phone and watch a 1min-2min video cause this part of the combo is boring).
    I don't really care about the damage it does cause that's just SE fault not mine. it could do the most damage in the game and people would still complain but on a different tank. i played PLD because it was different compared to the other tanks, but now I'm switching to GNB since it at least feels closes to old PLD.

    Dont get me wrong if u like the new PLD that's great, i just wish it was a new tank and keep the old PLD so I don't feel bored playing tanks.

    ps I don't play healers cause pressing 1 button for damage and 1 dot isn't very fun for me, ya i guess they need to heal but with how raiding been most healers just press 1 ogcd and go back to pressing 1 button, and ya they did kind of make it harder then 1 ogcd heal but mostly by making tank busters do dots, which yay most tanks Invuln and if they dont just pop a shield and a regen then go back to button mash( remember i don't main healer but this was what it felt when i tried to)
    (4)

  6. #96
    Player
    nia_saeli's Avatar
    Join Date
    Sep 2022
    Posts
    29
    Character
    Nia Saeli
    World
    Atomos
    Main Class
    Dancer Lv 90
    After the lack of 6.31 potency buffs, and since it's current position in the meta didn't change, I've changed my mind about the rotational rework. It's worse than if the rework had been a failure, it instead served no purpose and was absolutely pointless.

    These changes came at the cost of making PLD worse in all level 89 and below content (of which there is a significant amount). The only "problem" they attempted to solve was a lack of burst and there is the lacking DPS in 8 player instances could have been addressed by increasing it's damage so that it's damage outside of the burst windows made up the difference. Yes, this probably would have made it OP outside of 8-player content, but that is fine because SE only balances around performance in 8 player content.

    They could have also worked on smoothing out the rotation with smaller adjustments such as the following:

    If they wanted to adjust it to remove the dots, that could have been by converting the dots into a RPR Death's Design style "Takes X% extra damage from the PLD" they could leave this on a 21 second cooldown to retain the "hit goring blade/blade of value 3 times a minute" style of rotation
    If they wanted to make atonement dropping feel less bad, they could have given Fast Blade a "Raiden Thrust" style mechanic that consumes the remaining sword oath for bonus potency (less than using on atonement, more than 0) they could even use one of the unused animations like Shield Swipe or Savage Blade to do this.
    If they wanted to let us use confetti a bit more flexibly, there's no reason that they couldn't just have converted Confetti to the "Confetti Ready" and otherwise left Req in tact (reduce it to 4 casts if they like). Then you still retain the magic phase.
    If they really want us to weave our casts, they could still have given us the divine might mechanic and lowered Sword Oath stacks given by RA to two.

    However, instead of tweaking things that made sense, they just took a sledge hammer to it and cobbled up the remaining pieces together and called it a day.
    At the end of the day, this is their game, they can do whatever they want with their jobs, but if you gotta change the job for the sake of it then do it right. They should have waited until 7.0 when they have budget and time to do it.
    (7)
    Last edited by nia_saeli; 01-25-2023 at 03:50 PM. Reason: a word

  7. #97
    Player
    Crimson1345's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Sachi Yatsurugi
    World
    Famfrit
    Main Class
    Gladiator Lv 92
    Revert Pld back to before 6.3 SE and give us back our great tank!!!!!! New PLD is horrible. These changes make pld feel empty and clunky hating it so much now. I main Pld since 1.0 and going forward to see this is a shame and not want the players wanted. So please bring back our PLD before 6.3.
    (4)

  8. #98
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Yes, it's just as boring as the other tanks now, and doesn't even have the 'excitement' of button mashing of GNB.

    However, it's inevitable until SE gets rid of this 2-min raid buff alignment design. Because everything from DPS to fight scripts are based on 2 minutes, having just 1 job not on 2 min makes it impossible to balance.

    The sooner they abandon this design and jobs can have actual rotations instead of 100 seconds of sleep followed by 20 seconds of face rolling, the better. With the understanding that they can't do that until the next expansion, I accept the change to PLD as necessary.

    They need to increase PLD's DPS 3-5% though, it's absolutely insulting that they didn't already do that with patch 6.31 This means PLD goes into the second ultimate of the expansion gimped on DPS. Unforgivable, if you're going to make a mistake, at least make a different one than last time.
    (1)
    Last edited by eagledorf; 01-25-2023 at 05:25 PM.

  9. #99
    Player
    shadowclasper's Avatar
    Join Date
    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    No. Seems fine to me so far
    (0)

  10. #100
    Player
    Fryfor's Avatar
    Join Date
    Oct 2018
    Posts
    78
    Character
    Fryfor Small
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by shadowclasper View Post
    No. Seems fine to me so far
    Do you do savage?
    (0)

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