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  1. #1
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rithy255 View Post
    1. It will be easier to potency buff PLD to hopefully be slightly higher
    2. It really doesn't matter that much anyway, if you wanted a tank for DPS you bring DRK/GNB, You only really bring PLD for either fun or progression, the defensive benefits it's seen lately are actually pretty decent.

    Do I like that every Job is always playing into every 120 window? no but I can also see how PLD's going to be much less annoying to balance for the future, A lot less people will be afraid of picking up the job to do good damage now, Ideally I'd actually want PLD to keep a separate combo the 1, 2, 3 Atonement (3x) spam isn't really great for the job and having stuff like FOF, Goring blade and Circle of scorn feels pointless to me, currently I don't even agree with every change I think the job is still in need of Improvement.

    They likely undertuned PLD on purpose Imo rather then accidently overturning the job, even if they wanted to make PLD do more dps then it was, what then? gnb or drk becomes the "non" meta tank and people complain that gnb or drk don't have enough damage.

    EDIT: also while yes PLD was only slightly behind dark knight, that doesn't actually account for how much PLD contributed to raid buffs as dark got more high potency damage in raid buffs the Job was contributing way more overall DPS, Hence why PLD bursts more now.
    It still currently doesn't apply that much more towards raid buffs than before but we already have raid buffs contributing a SIGNIFICANT ammount of damage to the party through the dps, just adding to that makes jobs like MCH redundant. Not good enough to be a partner/benefit too much from buffs yet bringing one decreases your groups dps by a bit over a DNC or BRD. Same can be said for PLD/WAR now. It's a sad state to see jobs just become redundant because a better version of it already exists. Yet unlike MCH which feels different to play than the other ranged phys, WAR plays far too close to DRK as does PLD to GNB, almost like another reason not to even bring them because as I said, a better version already exists. It's also not like it was massively drifting to the point where not all your skills would not be under raid buffs, just that it'd get slightly earlier as every 2 min window passed. It'd have to be a really long fight to truly notice but even then adjusting for one fight that takes a while seems very impractical. Coming from ShB PLD, it should have been a lot better than where it currntly has been the entire expansion, but the change to 2 minutes is the cause of that. It's a system that, yes, allows for balancing to be easier but also leads to homogenization where the identity of jobs is becoming less visible. Rotations are also becoming an absolute joke. I mean mash the same button four times is not engaging gameplay for what is supposed to be a burst. Just seriously look at healers, because that's where tanks are now going it feels like.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lamarcy2699 View Post
    It still currently doesn't apply that much more towards raid buffs than before but we already have raid buffs contributing a SIGNIFICANT ammount of damage to the party through the dps, just adding to that makes jobs like MCH redundant.
    I'm not sure what you're trying to say here.

    Raid buffs don't make exploiters (non-buffing / pure personal damage jobs) redundant. Having more exploiters or fewer (outside of taking single-target buffers) is irrelevant, as a job of half party-wide buffers and half exploiters will tend to perform equally to a job of all party-wide buffers as long as their rDPS is balanced. Single-target buffers, though, need ideal buff-users, specifically, in order to maximize their rDPS; AST and DNC would waste rDPS potential without a job each with maximal 2-min burst and maximal between-bursts damage (such as on BLM, SAM, MCH depending on timing).

    Whether PLD has higher aDPS relative to its rDPS or not (i.e., whether it makes better use of buffs and therefore grants its buffers more rDPS) makes no difference to exploiters, and therefore does not upset any balance the likes of a MCH (or any other exploiter) would care about.

    It merely makes it easier for PLD to be balanced simultaneously for 4-man content and 8-man content. Previously, for PLD to have aDPS parity (which is the parity one should be focused on in comparing tanks' damage, or any that of other selection of purely exploiters), it'd have to have a significant lead in rDPS and be overpowered in 4-mans. Now, they need simply turn the tuning knob to put it, say, just above WAR in both rDPS and aDPS.

    As for gameplay, that is almost entirely a separate issue. Goring Blade did not have to be gutted for PLD to get use out of raid buffs more equal to the other tanks. It solely required compressing its burst phase. Yes, change Goring Blade from a 3-GCD skill to a 1-GCD skill compressed that (by 2 GCDs), but they could as easily have had FoF grant 3 stacks of Atonement (a compression of 3 GCDs), or even just left it at the Requiescat phase going directly into the Confiteor combo (already a compression of 4 GCDs) and FoF applying to all damage.
    (1)
    Last edited by Shurrikhan; 01-27-2023 at 09:30 AM.

  3. #3
    Player
    nia_saeli's Avatar
    Join Date
    Sep 2022
    Posts
    29
    Character
    Nia Saeli
    World
    Atomos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It merely makes it easier for PLD to be balanced simultaneously for 4-man content and 8-man content. Previously, for PLD to have aDPS parity (which is the parity one should be focused on in comparing tanks' damage, or any that of other selection of purely exploiters), it'd have to have a significant lead in rDPS and be overpowered in 4-mans.
    Apologies for interjecting, but I just felt like I should point out that: "Balance in 8 player content is the only balance that matters" or so I keep hearing.

    If it's fine for a job to be bad in 4-player content for the sake of Savage Raid balance, it's also fine for them to have a job be overpowered in 4-player content for the sake of Savage Raid balance.

    If SE actually cared about the balance in 4-player content, then Raw Intuition/Bloodwhetting would have been nerfed/normalized to be inline with the other tanks right now because WAR is so oppressively good in all content from level 56 onwards with the sole exception of Savage/Ultimate raids.

    IMO, it would have been absolutely fine for PLD to be "the super high DPS tank" outside of 8-player raids.
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by nia_saeli View Post
    Apologies for interjecting, but I just felt like I should point out that: "Balance in 8 player content is the only balance that matters" or so I keep hearing.

    If it's fine for a job to be bad in 4-player content for the sake of Savage Raid balance, it's also fine for them to have a job be overpowered in 4-player content for the sake of Savage Raid balance.
    As much as I'd eventually like to see more polished challenging 4-man content than just Criterion dungeons, I'm disposed to agree, at least for the time being.

    But the point stands that their aim to make PLD better benefit from buff is not what so changed PLD's gameplay

    The changes necessary to accomplish that goal were far fewer and subtler than what we got. The loss of Goring Blade, Holy Spirit spam (outside of no longer locking Conf combo behind it), etc., was wholly excessive.

    We can look at the gameplay changes and rightly say, "This sucks." It would be wrong, though, to blame that on an inevitability to having halfway decent burst.

    Now, if you wanted PLD to have overtuned rDPS enough to reach aDPS parity regardless even in 8-mans, then that's another story, but also not one specifically defined by its gameplay (only by the poorness of its major burst phase, regardless of what buttons are hit when).
    (0)
    Last edited by Shurrikhan; 01-26-2023 at 03:35 PM.