Quote Originally Posted by Rithy255 View Post
1. It will be easier to potency buff PLD to hopefully be slightly higher
2. It really doesn't matter that much anyway, if you wanted a tank for DPS you bring DRK/GNB, You only really bring PLD for either fun or progression, the defensive benefits it's seen lately are actually pretty decent.

Do I like that every Job is always playing into every 120 window? no but I can also see how PLD's going to be much less annoying to balance for the future, A lot less people will be afraid of picking up the job to do good damage now, Ideally I'd actually want PLD to keep a separate combo the 1, 2, 3 Atonement (3x) spam isn't really great for the job and having stuff like FOF, Goring blade and Circle of scorn feels pointless to me, currently I don't even agree with every change I think the job is still in need of Improvement.

They likely undertuned PLD on purpose Imo rather then accidently overturning the job, even if they wanted to make PLD do more dps then it was, what then? gnb or drk becomes the "non" meta tank and people complain that gnb or drk don't have enough damage.

EDIT: also while yes PLD was only slightly behind dark knight, that doesn't actually account for how much PLD contributed to raid buffs as dark got more high potency damage in raid buffs the Job was contributing way more overall DPS, Hence why PLD bursts more now.
It still currently doesn't apply that much more towards raid buffs than before but we already have raid buffs contributing a SIGNIFICANT ammount of damage to the party through the dps, just adding to that makes jobs like MCH redundant. Not good enough to be a partner/benefit too much from buffs yet bringing one decreases your groups dps by a bit over a DNC or BRD. Same can be said for PLD/WAR now. It's a sad state to see jobs just become redundant because a better version of it already exists. Yet unlike MCH which feels different to play than the other ranged phys, WAR plays far too close to DRK as does PLD to GNB, almost like another reason not to even bring them because as I said, a better version already exists. It's also not like it was massively drifting to the point where not all your skills would not be under raid buffs, just that it'd get slightly earlier as every 2 min window passed. It'd have to be a really long fight to truly notice but even then adjusting for one fight that takes a while seems very impractical. Coming from ShB PLD, it should have been a lot better than where it currntly has been the entire expansion, but the change to 2 minutes is the cause of that. It's a system that, yes, allows for balancing to be easier but also leads to homogenization where the identity of jobs is becoming less visible. Rotations are also becoming an absolute joke. I mean mash the same button four times is not engaging gameplay for what is supposed to be a burst. Just seriously look at healers, because that's where tanks are now going it feels like.