Yes, because you've provided prior contexts for that interpretation both here and across the other threads in which you've made the same spiel that only rDPS should matter (that DRK doesn't have any real throughput-contribution advantage, yada yada).
Not if by "curve" you mean... a curve (the rates of change over time). That's not how rDPS works. It does not care about when that damage is dealt nor, therefore, how it might be affected by raid buffs. It is purely an average. (aDPS is as well, but it is influenced by timing in the sense that actually matters -- how the density/timing of that damage is affected by raid buffs.)I specifically told you that two tank jobs with the same dps(t) curve have the same rDPS by definition
I argued that none currently do. Which is objectively true. You keep using that treating your hypothetical as if it were a given based on the actual state of the game. It isn't.You then proceed to argue that two jobs couldn't possibly be designed the same burst profiles, which is even more bizarre, given that it's at the center of this discussion.
Meanwhile, I pointed out that the point of the change was to make PLD's burst profile more in line with other tanks. Now, why was that change necessary? Because aDPS parity --not rDPS parity-- is what best compares the contribution that non-buffers provide to their party? Why? Because aDPS accounts for what all a non-buffer brings to its party, while rDPS accounts instead for what all a buffer brings to a party, while ignoring the part of that synergy exploiters bring. Unlike rDPS, aDPS accounts for the timing of damage dealt causes it to be influenced by raid buffs. (Yes, that means DRK contributed a whole lot more throughput over PLD than just what is marked by their differences in rDPS.)
Yes, I'm the one who pointed out to you that you can literally mouse over the fflogs to see exactly how much damage from each player, and across the whole party, came from which buff when last you said it was impossible to account for them individually and that all aDPS comparisons would therefore be bogus (regardless of the massive samples sizes).I am a buff provider. I'm the type of person who should care most about this 'hidden rDPS effect', much moreso than the people demanding buffs in compensation. Because when you do less damage under buffs, it directly affects my gameplay. You do realize that you can specifically analyze how much damage under a buff can be attributed to individual players, right?
And? You're looking at the weakest duration-ed buff and only at its contribution among non-DPS. Of course the individual numbers are going to be small.Have you seen how much of that Arcane Circle damage actually comes from an individual tank in a good group? 75-100 dps.
But hey, let's actually make the comparison and see the differences: We'll take the very best PLD (16th place rDPS) and the very best DRK (2nd place rDPS). Fight lengths within 10 seconds of each other. Both have Chain Strategem. The PLD gets 84 dps from Chain Strategem (or, thereby contributes 84 rDPS to the SCH). The DRK gets 181.
The second best PLD parse in the game shares a few more buffs with the second best DRK in the game. From Divination, the PLD got 82 dps, while the DRK got 203. From Radiant Finale, the PLD got 66 dps, while the DRK got 167. From Battle Voice, the PLD got 67 dps, while the DRK got 140. From Wanderer's Minuet, the PLD got 42 while the DRK got 43.
Add those up, and the differences are just as significant as... any difference in rDPS, because it is still absolutely part of what they contribute to a group. When a DRK contributes some 275 more dps (3.6% more total throughput) to its party across the compositions average among 99th+ percentile parses, it doesn't matter to those parties whether it comes from rDPS or aDPS, but the difference in actual contribution may well still matter.
???And if it's such a big deal, then just improve PLD's burst profile. That's a much better decision than giving it a flat out rDPS advantage over everyone else, when I've already shown you how these two concepts can co-exist. Don't be greedy.
Someone explains the most likely reason why PLD's damage curves were changed. You imply it wouldn't matter anyways on the basis that they only needed rDPS parity. Yet, after --across here and other threads-- having had clarified for you that no, rDPS parity among non-buffers would not be parity in anything but solo content, just explaining what two options that leaves...
...is being "greedy"? ???
Hrmm.Perhaps you should actually take the time to read what you're quoting.



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