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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    I'm worried that we're having a terminology/communication breakdown here. "We had no choice butt to GDC heal" and "dropped a juicy gcd here and there" aren't really compatible with "we weren't GCD healers". That's...what GCD healing is. And I've got a lot of video evidence and personal experience of WHMs, at least, not "Majority of the time was spent dpsing". So your experiences seem to not entirely match reality (or not be universal). [Though agreed on STR Tanks and Cleric.]

    Another terminology thing: How are you "griefing playing a healer" in solo play? Griefing, by general definition (intentionally doing something to annoy or cause suffering and hardship on other players) cannot be done in solo play because...there are no other players. It's like the tree falling in a forest with no one around. If you're in solo content with no other players, how can you be griefing other players?

    Tanks do have good overall stats for DD, yet interestingly, that doesn't make them all good at it. Note from the list he ranked PLD below WHM and SGE. This is because in PotD, PLD doesn't have good self-sustain. Clemency doesn't come until level 58, Holy Spirit until 64, and PLD's standard sword combo doesn't regenerate health. This actually makes it weaker in PotD in a lot of ways, not to mention self-healing (or any Clemency based healing) on PLD nerfs its damage vs self-healing on a SGE does not since Kardia and oGCDs don't interrupt damage.

    Having "more to do" isn't always a positive if it's not useful. Pressing 1-2 before -3 is "more to do", but that "more to do" doesn't produce beneficial results mechanically. It only produces subjectively beneficial results in terms of what you consider boring vs fun, which are subjective things. Mechanically, if WAR's damage buttons could be replaced with two that did the same overall average damage, that wouldn't be detrimental as far as PotD or HoH are concerned.



    Even in defeat claim victory?
    I mean the fairy was doing most of the legwork, and its clunky setup is what allowed dpsing. Casting so few gcds didn't make us gcd healers, we were still trying to squeeze in as much dps as possible. Either you're taking it too literal, or we're definitely not on the same page.

    As for deep dungeons, you're griefing yourself essentially, taking some 3rd person perspective here, by inflicting upon yourself tedious gameplay.
    And having more to do is related to gameplay mostly. Spamming glare/dosis/ruin for 15 hours is rough. Taking the example of tanks, 123 is the not the point here. Deep dungeons are about burst and go whenever you roam, and most tanks have that, which is what most people consider fun. Dropping nukes with war/gnb every minute, which is essentially every mob in between rooms, is fun. Lower floors don't really matter.

    I'd honestly suggesting hanging around Angelusdemonus/Auroramoon streams to see them play all jobs, and see why tanks are much stronger and so impactful, especially with things like high floors mimics.
    (3)
    Last edited by Teno; 01-25-2023 at 07:43 PM.