But that wasn't the community standard until late in ARR, not in 2.0. Moreover, it wasn't the Dev design intent based on how encounters ran (no tight Enrages, no required Healer damage), a position they went on the record with in HW (even if it didn't fit the actual encounters).
And given that groups were doing things like three healer WHM/WHM/SCH runs, it's not at all clear "optimizing damage" was the accepted community standard at the time. The push for "more DPS" didn't get stronger in casual content. It was actually a huge point of contention that it was
being pushed by a small segment of the community, so much so Cleric was eventually removed entirely.
I started in 2.3 and I never heard that healers were "supposed to DPS" or "how different healing was in FFXIV" until mid-HW. That's when people were actually talking about it across the community. Before then, it seems to have been a somewhat niche conversation among the raid community that no one else was in on. Now, I personally used DPS spells if my MP allowed for it and healing wasn't needing to be done (unless MP is tight, I've never been a fan of taking no actions, which is also why I thought WoW doing the "healer damage spam spell costs no mana" was such a great move, since you could fill dead time with it without compromising your healing - something FFXIV did NOT do, which is what you would do if you were designing a game for Healers to do damage...). I even remember running a dungeon lateish in HW as a PLD (leveling my 4th and last Job I'd get to 60 before SB came out) and running into a dungeon with a SCH, SMN, and BRD, and none of then knew what DoTs were. The SCH didn't cast any DPS spells or enter Cleric. Of course, back then, people actually talked in dungeons. They said they were new, so I went super gentle. I also explained to the SMN and BRD how their DoTs worked (and I had ARCher at like level 20 at the time, so my knowledge was limited; I did have WHM, SCH, and SMN at 60 though), and to the SCH that they could use Bio without needing to cast or go into Cleric and they could plop down Shadow Flare and I would drag the enemies into it. ...got 3 comms for that run and some thank yous. But the point is, it was hardly universal in the community that this was "the way to play".
Yeh, and of the three solutions,...
Debatable. Again, the status quo is widely accepted by the bulk of the community, and it's not at all clear what such a change would have. You also don't understand the premise. Me saying change 3 and leave 1 isn't an agreement that the current design is flawed. It's me believing that some people aren't satisfied with the current design and an attempt to appeal to them while also appealing to the people who are satisfied with the current design - in other words, to please everyone.
The alternative is to change none of them - not to change all of them. You mistake what the alternative/status quo is.