Quote Originally Posted by Renathras View Post
Where did I ever say the game design didn't what you to DPS?

What, exactly, do you even think my argument here is?

I said the game was not designed around an intent on the Dev's part that Healers would be DPSing (or DPSing meaningfully) during at the time high-end encounters. No where did I say their intent was that Healers never be allowed to hit a single DPS button in their entire gameplay at any point. What is it you think I'm arguing, because you've made this strawman several times.
First, I'm gonig to stop talking about the lore here. Video games using diagetic storytelling to communicate basic gameplay at the beginning of a game is literally everywhere in the gaming industry, but it honestly doesn't even matter for this argument as the gameplay is far more telling anyway. So for the sake or moving forward, let's just assume there was 0 intent or interest in using the story to communicate anything about the gameplay and this game is just an outlier in that regard.

Your argument appears to be, based on what you've said, that the designers expected healers would never use offensive tools in group content because offensive tools were not essential in clearing fights. But that's like saying when they designed Final Fantasy X, the designers expected players wouldn't use the sphere grid because the sphere grid isn't required to beat the game. "If you don't want a monkey to fire a gun, then don't give the monkey a gun." That was something said in my first game design class. Whatever tools you give to the player, you expect that they will use it, and you expect that they will try to break it. If you design something that you're concerned can break the game or simply create a reaction you don't want, then don't put that something in your game.

I don't think the designers ever wanted healers to push for DPS optimization in the way we do now, but you cannot look at tools healers were given in ARR, how many opportunities literally every fight in the game offers healers to attack, and how forgiving MP management was even back then when it wasn't nearly as easy as it is now, and tell me no one at SE expected healers would ever lift a finger to help the DPS defeat enemies.

Quote Originally Posted by Renathras View Post
Part of that starts by agreement that this was not the original intention of the development team, and you guys stopping using that as a crutch for your position.
Why do you always approach conversations this way? That you are just objectively right, period, end of the sentence, conversation over, no further questions. This is the type of statement that makes these not discussions, because when I respond and defend my points, I'm being irrational and twisting my arguments. But when you try to defend your points, it's you trying to enlighten us "green DPS" about the absolute truth that is your perspective out of the goodness of your heart. Have you ever even considered that perhaps I'm not the one who can't accept when they're wrong in this argument? You are.

Quote Originally Posted by Renathras View Post
I want an actual solution that appeals to the majority of people, that gives most everyone at least something they want, and that doesn't ruin the game by robbing people of things they love and enjoy. I don't think it should make me a villain to feel this way.
I mean, you do tend to ignore most of the different times I try to genuinely appeal to your specific tastes and fight for the right to have a healer that appeals to players who don't want a DPS healer. Like the part where I mentioned having a healer who still contributes DPS in order to stay competitive with the other healers, but does so in a way that's disguised as healing and support.