You think vaguely like I do, which isn't inherently a problem, but then you put an odd "spin" on your logic in the 11th hour. You also tend to compromise your own logic with technicalities that likely aren't true but aren't directly disprovable. But instead of saying that means what you suggest is
possible, you tend to insist it makes what you suggest
factual. When I present your same logic to you in a way that defeats your argument, instead of accepting that or adapting your argument, you attempt to escape on a technicality of some sort in this way, even if it doesn't hold up under further scrutiny (an example being you say the SCH quests were about healing and not damage since you would have learned to damage on ACN, but if this was consistent, the WHM quests would have been as well, and the WHM quests are as much about attacking things and fighting as the CNJ ones; by your logic, they shouldn't be because the player would already have learned that lesson as CNJ just as the SCH did as ACN...)
But the worst is, even when you're kind of pinned down, you avoid direct answers, appeal to outside sources that have nothing to do with the situation or argument (what Devs in other games do or did is irrelevant to determining what the motivations of FFXIV's Devs were, especially when FFXIV's Devs are on the record presenting their design, and said on the record statement contradicts what you're insisting they did or thought). Even when I give you an out to where you'd still be partially right, instead of jumping on that, you brush it off and try to turn things around.
Anyway, I'm not saying this is malicious, but it makes conversing with you...difficult.
.
The CNJ questline isn't a commentary on the meta game of healing. It's just not. I'm not the only one saying this, but again, the SCH questline refutes that. Ironically since SCH was the more damage focused of the two. The Dev's stated position on Healer damage not being balanced around further indicates they were not considering Healers as damage dealers. There's nothing in the CNJ questline that says the message is "don't ignore your DPS spells". I know you really really
really want this to be true, because you've hung your argument on it, but it never was. Again, why did E-Yumi-San say Sylphie shouldn't cast Raise? Was it "You shouldn't cast Raise until you've learned Stone"? No, the quest conversation makes it clear. He says there's no way she CAN know the Raise spell, and what she would be casting isn't Raise. The questline makes it clear she was trying to heal with her own life force, and that this killed her mother. The message is so blatant, I'm shocked a person with your intelligence somehow missed all of that and thought the take-away was "Healers should cast DPS spells". No where in the conversation was it saying you need to DPS before you can heal. No where.
And again, you appeal to different game types. What does it say if a game tells you to cut down a tree to make a bridge but you go over to the wall and climb across instead? Someone did this in Breath of the Wild in the starter area where that came up. Were they playing wrong? No. Arguably, they understood the game better than the quest design, since the game is far more about climbing than it is about chopping trees to make bridges.
The CNJ quest isn't teaching you to balance offense and defense. It doesn't even make that argument and WHM doesn't have defensive spells like a Tank, and Stoneskin wasn't unlocked until level 34, well after the end of the CNJ questline.
Like...nothing about the way the game was at the time works with your argument. But all that aside, again, the quest text and conversation bubbles made it clear the issue was HOW Sylphie was casting magic, not WHAT spells she was casting, as Connor correctly states:

Originally Posted by
Connor
The ‘Sylphie’ storyline was literally just trying to clarify to players how Conjurers ‘work’, drawing aether from nature instead of themselves. It has absolutely no bearing on whether the devs intended green dps or not, and I highly doubt they wrote that lore with any kind of combat-related message in mind, since that’s two separate teams lol (as far as im aware).
I get you really love this argument...but it just doesn't work. There are even better arguments to use than that, honestly. They're still wrong, but they're not
as wrong...
What does that have to do with developer intent?
If the Dev intent was for Healers to DPS, those methods of play and party composition would not be viable. That's what it has to do with developer intent. That they are viable means either the developers intended them to be (or something appreciably near them), or the developers simply didn't make content to match their intent. Both are possible, but neither suggests "Green DPS". The first suggests the opposite, and the second gives us no solid basis. To which I again point to the HW era statement "we don't balance around Healer DPS" to put that issue to bed; surely if they didn't in HW, they weren't doing so in ARR with non-Enrage fights.
My original post was about what the game was built for and what the design team tried to create when designing fights.
Except it wasn't. Your original post was wrong. If the game was built for, and the design team was trying to create, a game of Green DPS, they would have made fights have tight Enrage checks, no healing requirements, and for Healers to be highly incentivized to DPS with either MP free damage spells, more robust DPS kits, DPS leading to healing, or other similar mechanics. All of those things were lacking in ARR. Most of those things were lacking in HW. And you have yet to address the elephant in your argument's room that the HW stated position of the development team was that Healers were not expected to DPS.
That statement alone indicates the game was likely not designed as you insist, as those were the same people working on it in ARR, and the encounter design of ARR was even more lenient in terms of damage requirements than HW.
What part of those examples prevents you from DPSing?
You're asking the wrong question.
I didn't say any of that
prevents people from DPSing.
I'm saying it didn't
require people
to DPS, from which we can infer the Dev intention was not to require Healers to DPS. It's really that simple.
I'm going to ignore your strawman fallacies (I didn't make any of those other arguments, either; where did I say it was intended for Healers to never use a damage ability? I said it was intended it not be required and there was no design intent that they be expected to do it - at least get my argument correct. God Bless!) and your appeals to other games until you can explain how the Dev's statement of their intentions in HW was somehow them lying and should be ignored. Not "it didn't match the encounter design"; I mean "they contradicted that with another official statement at that same time" or the like. An on the record "word of god" this is what they said.
Because you're trying to
infer their intention while ignoring they
stated their intention. The only reason to try an inference is if you have evidence or a strong reason to suspect they were lying when they stated their own intent. Without such a reason, then if someone states clearly their intent...you believe them.
.
It'd be one thing if you were arguing the game
ALLOWED for DPSing Healers - a position I've not taken up against because it clearly didn't forbid it - but your position is an extreme one the other way; that the intention was always for Healers
to DPS in a major way, which no part of the game's history prior to SB really seems to suggest in any way unless you take a really reaching and tortured view of quest design that...also ignores the actual quest story and lore in it stating its intentions.
structure of fight design in FFXIV very clearly establishes that Healers are meant to contribute when they can,
Again, conflating time.
Does it in 6.3? Yes. Whether this is intentional or just muddled design isn't clear, but the answer is Yes.
Did it in 2.0? No. Nor 2.1, 2.2, 2.3...really not until Gordias, and that was arguably overtuned content.
Are you saying the Devs intend this
now? As we've both agreed, that's unlikely Yoshi P's intent, more just them painting themselves into a corner. But at least you could argue that.
Are you saying the Devs intended this
then? Because the data and their own statements clearly disagree with you.
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Couldn't I say the same to you?
No. Because I've actually presented my arguments and offered rebuttals to yours which were not "But the CNJ quest!!!" and "But these other games do this..." or "But the game does this NOW." I actually stuck to the era under discussion, and both the game design, community playstyle, and Dev statements from that era (or even later) confirm my position and contest yours.
If the game design didn't want you to DPS
Where did I ever say the game design didn't what you to DPS?
What,
exactly, do you even think my argument here is?
I said the game was not designed around an intent on the Dev's part that Healers
would be DPSing (or DPSing meaningfully) during at the time high-end encounters. No where did I say their intent was that Healers never be allowed to hit a single DPS button in their entire gameplay at any point. What is it you think I'm arguing, because you've made this strawman several times.
And as to how healers were played when ARR was in development: I literally showed you. And they were essentially Curebots. That was how Healers in FFXIV (literally; FFXIV 1.X) were being played at the time. And for all that ARR was to revamp the game, it was still supposed to appeal to those loyal players at the same time.