I agree with most of what you said.
I don't think we're all being disingenuous with our arguments (much less very so), but I agree with much of the rest.
No playable class (in a game that doesn't allow control of multiple characters) is going to have no capacity to clear solo content. Lore was not used for the purposes of commentary on the meta topic of healing (and, as I pointed out, this is contradicted by other lore; the WHM quests make no bones about you attacking, something they wouldn't do if the CNJ quests taught players that, and if the reason the SCH quests weren't about attacking "because you learned that as ACN", sure, the WHM quests wouldn't need to teach you that after the CNJ ones did, right?). Also agree that SCH ending up with more damage tools was because of the shared class with SMN, and this was, as I said, a happy accident, not original intended gameplay. And I agree that it's clear the Devs are exasperated with the whole thing because they thought they made their intentions clear multiple times, but the Green DPS players won't take no for an answer, yet the Devs saw that embracing their desire led to a healer shortage once before and don't wish to repeat that.
At the end of the day - and why I asked Ty why this mattered so much to him - it doesn't exactly matter. All it means is the "Green DPS" crowd cannot appeal to tradition or history for their arguments. They can (and rationally should) appeal to the game as it is today. But attempting to preempt the discussion with a sort of "I was hear first" argument doesn't work when actual facts negate it.
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Finally, I agree with your final paragraph...to a point. I think a lot of people are actually content with the status quo. Probably a much higher amount than most everyone realizes. Thus the idea solution would be one that splits the pie three ways, for those content with the current game, those who prefer a more old school and ARR healing approach, and those who want a more SB damage approach. At the very least, a two-pronged approach would probably appeal to most people, and already worked in ARR between WHM's healing focus and SCH's support/damage focus.



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