Quote Originally Posted by Connor View Post
Am I the only one who thinks PvP healer design is light years ahead of PvE? You have like 4 abilities yet they’re more interesting and diverse than most of what we have in PvE. And most important there’s a great balance of offense and support without making the jobs feel too far removed from the ‘healer’ role.

Scholar is a pretty good example if you ask me. Managing upkeep of a buff and debuff/dot, tactical usage of Expedient to increase their effects, managing use of Deployment for both dps and support. It’s simplistic enough that it doesn’t feel overly stressful but still needs you to actually weigh up the options of whether to buff the party, debuff the enemy (or both lol since Deployment has two charges). And best of all its literally just three buttons so nobody can say ‘but muh hotbars’ lol. And, obviously I’m not saying they should literally make healers have three buttons each, just making the point of quality of quantity. To me 1000 dps spells is no better than 1 if they’re all just straight up damage. It’s interactions, interesting additional effects, meaningful ways of supporting the party (including dealing damage to the enemy), that make healers engaging, not just ‘more dps spells’ like Yoshi-P seems to think people are asking for

Obviously the charges on healing spells would be replaced with MP costs since it’d be a pain if you ended up literally incapable of healing lol, but I think it’d be much more interesting than what we have now. Plus that’s a PvP balance thing for Recuperate, invincible healers in the past etc, rather than a way to enforce optimised healing strategies (hard to optimise a single direct healing spell lol)

Yoshi Plz let this guy do PvE healers too lol (unless it’s the same person doing both which would be kinda confusing lol).
Very much this. Each healer has its own unique identity, which not only presents options that can appeal to various play styles, but also is fun for those people who are omni-healers and want to mix things up a bit.

Also, as you say the skills themselves are very well designed, they can be fun to manage and there is a good mix of options.