Opinion noted. I think you're wrong. But you may have what opinion you want. What is relevant to my choice, however, is my opinion. One would think.
As I said, someone who runs for danger from time to time isn't a runner. There's a distinction there.
I think this is the most frustrating part of it all. No other role has multiple Jobs that all have an identical core rotation. Though...Tanks are moving that direction, there's still the "WAR" side and "GNB" side. I get the theory is "A DoT allows you to keep dealing damage while casting heals and then you have your nuke spell for when you don't need to do any healing", but it seems we could mix that up at least a little, especially since SCH and SGE have mechanics (Eos and Kardia) that continue to heal even while you're casting your damage spell. It's why I've continually advocated that the Healer Jobs be split to have different kinds of damage kits/healing rotations. At the very least, they could do what Tanks have and have two general categories.I will agree that healer dps spells are just kind of there as there was no thought by SE in what to do with them so they just kinda tacked it on, made every healer dps the same with a different colored spell and moved on.
No, you're stating your opinion as a fact. As I said, some people have convinced themselves of that, and insist on trying to convince others. There are several reasons for that, but they're irrelevant.
You realize if Toxicon was an oGCD, SGE would have no movement tool, right? The point of Toxicon in high end content is as a Ruin 2. Remove that and SGE will have to walk around with its thumb up its butt if there's a movement phase and Plegma and Icarus are on CD. That's a terrible idea. The better idea is to make Toxicon damage neutral (or at least not such a big damage loss - if it did 75% of 2x Dosis instead of 50% of 2x Dosis, that would at least be better) and possibly make other ways to generate it, like Rhizomata should generate an Adderssting when used.
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What makes a Healer is you're responsible for Healing.
What makes a Damage Dealer is you're not responsible for anything but dealing Damage.
This technically means several of our DPS Jobs aren't DPS Jobs (they're Support Role), but most of them are still only dealing damage. NIN's Trick/Mug is about dealing damage, etc.



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