Quote Originally Posted by Semirhage View Post
So...okay let me see if I get this straight. As long as healing job design buries its head in the sand and refuses to address the ludicrous amount of casts of Glareoileficosis, and -pretends- that healers spend most of their time healing, then it's all copacetic? That's...an opinion.
Keyword here is 'time', and I'm spending a lot more 'time' on the GCDs of my damage, than I am on the 'instant cast' of the OGCDs I use to heal, right? Like if I'm SGE, let's be generous and say that each OGCD I use has a 1s animation lock. But every Dosis is 1.5s and I'm casting like 130 of them in a fight. Same with tanks, they use their mitigations a lot less than skills with a tooltip that contains the words 'does damage'