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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,345
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Semirhage View Post
    So...okay let me see if I get this straight. As long as healing job design buries its head in the sand and refuses to address the ludicrous amount of casts of Glareoileficosis, and -pretends- that healers spend most of their time healing, then it's all copacetic? That's...an opinion.
    Keyword here is 'time', and I'm spending a lot more 'time' on the GCDs of my damage, than I am on the 'instant cast' of the OGCDs I use to heal, right? Like if I'm SGE, let's be generous and say that each OGCD I use has a 1s animation lock. But every Dosis is 1.5s and I'm casting like 130 of them in a fight. Same with tanks, they use their mitigations a lot less than skills with a tooltip that contains the words 'does damage'
    (5)

  2. #2
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    . Same with tanks, they use their mitigations a lot less than skills with a tooltip that contains the words 'does damage'
    And thats why most tanks in FF14 are really just DPS in full plate with a taunt button.
    (8)

  3. #3
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Venur View Post
    And thats why most tanks in FF14 are really just DPS in full plate with a taunt button.
    Exactly, in this game everyone is a dps with some jobs having spells on the side (ogcds) dedicated to survive/counter mechanics. It's pretty much always been the case and the ongoing homogenization only reinforces that, sadly.
    (4)