I still can't get over how art of war replaced Miasma II, Shadowflare, and Bane spreading Bio and Miasma to multiple enemies. It hurts.
I still can't get over how art of war replaced Miasma II, Shadowflare, and Bane spreading Bio and Miasma to multiple enemies. It hurts.


I can't even bring myself to even want to do a roulette as a healer. I didn't even have to hard cast a single heal as a SCH. All I did was Art of War spam the entire time. I can't see how that's even fun or at least engaging. Literally one. Single. Spell. It blows my mind honestly. Yoshi P for the love of all things, you have to see this isn't fun. It's time to go back to the old ways, even if you don't believe so, believe in your community.



AST was my secondary after WAR before Shadowbringers came out. I think it lost a lot of its identity and flavour. I think the cards became more about what they mathematically achieve, rather than what they strategically imply. Honestly I was fine with all of the cards except Ewer and Spire. Not every card had to be Balance for me to enjoy it, just like not every attack needs to be a crit. Just to be something that could feel genuinely useful was enough. The change to cards and dilution of the Time Mage flavour took away a lot of what I loved about the job and now I don't even have a gearset for it. I play SCH if PvP really needs a healer but that's about it.
I am not a healer main so my opinion may not count as much, though Scholar was the job that said to me "FFXIV is the game for me" and AST was a huge thrill for me to play every day. It's a shame both of them have changed in ways that really neutered my interest. I really respect what the developers have done since the release of Shadowbringers for both jobs; AST at least controls much better now. That said I feel like they exaggerated the healer design problems and felt all three had to be turned on their head, when really SCH and AST just needed a little refinement and WHM definitely needed some fundamental tweaks.


Alright, someone wants to take their disdain for healers getting lack of attention, out on me.
You say it like you're speaking for everyone else here at the forum, or better yet everyone in the game. I don't share your feelings on this matter, but you seem to take it(and personally) as though there is something wrong with me for liking something you declare to be dull and boring. I'm not blind to the problems, at least for AST. I'm a controller user and while I've gotten rather good at it, that doesn't mean it can't be a total nightmare sometimes. Card system is crap, this is a no brainer, but there is nothing wrong with Melafic's damage which you want to nerf. Melafic doesn't even compete with Glare LOL, but you wanna nerf it. That's what gets me. You harp on wanting something to spice of the job and your bright idea for doing this is to nerf the damage of an already hurting for more power, spell. Yes. Stop healing. Stay far away from it. Don't come back.


You obviously haven't even bothered to read other people's concerns and complaints about the healers classes. AST is a support healer, it's damage doesn't need to be upgraded that will just make other healers Inferior, AST's power should come from it's support not from its base damage. Yes it is Dull and boring and other people agree with me, you can stop being blind and wake up and realize it. I do take it personally seeing as I played AST since Heavenwards all the way to Shadowbringer expansion and yes I have a right to be upset at the changes. Square Enix is taking a wrong step in this direction. Yes we all just been DYING to have Malefic Buffed. Lets Ignore all the other things we lost and had gutted, screw my cards and time extenders I need that 10 Potency Buff!Alright, someone wants to take their disdain for healers getting lack of attention, out on me.
You say it like you're speaking for everyone else here at the forum, or better yet everyone in the game. I don't share your feelings on this matter, but you seem to take it(and personally) as though there is something wrong with me for liking something you declare to be dull and boring. I'm not blind to the problems, at least for AST. I'm a controller user and while I've gotten rather good at it, that doesn't mean it can't be a total nightmare sometimes. Card system is crap, this is a no brainer, but there is nothing wrong with Melafic's damage which you want to nerf. Melafic doesn't even compete with Glare LOL, but you wanna nerf it. That's what gets me. You harp on wanting something to spice of the job and your bright idea for doing this is to nerf the damage of an already hurting for more power, spell. Yes. Stop healing. Stay far away from it. Don't come back.
Last edited by MitsukiKimura; 12-22-2019 at 07:25 PM.



If there's anyone taking something personally it's you for seeming to take the time to write out this nice paragraph in response. Just like how you're entitled to your opinion, everyone else is also entitled to theirs.
Get over it.


I haven't stopped yet, but honestly, it's a shell of what it used to be and pretty boring. AST in particular was a tragedy greater even than the 7th Umbral Calamity and must be undone. If history must be unwritten, let it be unwritten.


Last edited by MitsukiKimura; 12-22-2019 at 09:25 PM.
I get what Mitsuki is saying, improve the cards, but to improve the cards something has to give and that'd have to be DPS, so a weaker malefic, this is for the sake of balance. rDPS is what groups care about and improvements to cards would raise AST's and potentially too far ahead of SCH's and WHM's.
But actually, I don't think nerfing it is needed, because SCH and WHM need to be a in better place too, because both need more to do in their downtime and stuff that also feels impactful and meaningful. By solving that problem, you might not need to nerf anything.


I'm not asking for the cards to be buffed even more. I'm asking for the cards to be fun again with different effects on each card aka bring back its lore. I don't want another Bard situation to happen to AST having our cards become even worse with a 3% arrow effect or 3% more crit. The reason why I think nerfing malefic is a good start is because I want our cards to be fun and feel like it's making a difference, without having to nerf them into the ground with the way they did the bards songs.I get what Mitsuki is saying, improve the cards, but to improve the cards something has to give and that'd have to be DPS, so a weaker malefic, this is for the sake of balance. rDPS is what groups care about and improvements to cards would raise AST's and potentially too far ahead of SCH's and WHM's.
But actually, I don't think nerfing it is needed, because SCH and WHM need to be a in better place too, because both need more to do in their downtime and stuff that also feels impactful and meaningful. By solving that problem, you might not need to nerf anything.
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