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  1. #1
    Player
    Teno's Avatar
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    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    What makes a Healer is you're responsible for Healing.

    What makes a Damage Dealer is you're not responsible for anything but dealing Damage.

    This technically means several of our DPS Jobs aren't DPS Jobs (they're Support Role), but most of them are still only dealing damage. NIN's Trick/Mug is about dealing damage, etc.
    Refer to my comment above regarding the focus of the healer job. Yes it's my opinion and the opinion of how so many, how the game was built on and how it has evolved. And it's obviously not what Yoshida wants, which is why he's explicitly stated that he's fed up with healers pestering him. What you said is certainly what he wants but it's clearly not happening and it's failing, otherwise we wouldn't be in the state we've been in for 2 expansions (+?).

    Also did you misunderstand my comment regarding toxikon or did I explain wrong ? Toxikon oGCD = you use your gcd heal to proc it and now have access to a somewhat dps neutral tool (probably a buff for burst windows). I've been advocating for it for a while here now. Admittedly, it would vastly improve our mobility and trivialize casual content even more but it's the gameplay idea that's been enticing me, basically a unique heal/dmg combo with the drawback of costing some mana. Similar interaction as in PvP.

    DPS deal damage alright, healers/tanks have always been dps with tacked on survival tools.
    (4)
    Last edited by Teno; 01-24-2023 at 09:59 PM.

  2. #2
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Teno View Post
    Refer to my comment above regarding the focus of the healer job. Yes it's my opinion and the opinion of how so many, how the game was built on and how it has evolved. And it's obviously not what Yoshida wants, which is why he's explicitly stated that he's fed up with healers pestering him. What you said is certainly what he wants (and I'm neutral to it) but it's clearly not happening and it's failing, otherwise we wouldn't be in the state we've been in for 2 expansions (+?).

    Also did you misunderstand my comment regarding toxikon or did I explain wrong ? Toxikon oGCD = you use your gcd heal to proc it and now have access to a somewhat dps neutral tool (probably a buff for burst windows). I've been advocating for it for a while here now. Admittedly, it would vastly improve our mobility and trivialize casual content even more but it's the gameplay idea that's been enticing me, basically a unique heal/dmg combo with the drawback of costing some mana. Similar interaction as in PvP.

    DPS deal damage alright, healers/tanks have always been dps with tacked on survival tools.
    Refer to my comment above regarding the focus of the Healer Role. It's the opinion of many, but it's not how the game was built. ARR was not at all a "Green DPS" model, which is more something the community developed during HW, especially with Gordias more or less requiring it (even with Yoshi P saying otherwise). It wasn't generally accepted for Healers to DPS in content by the vast majority of the community when SB came out. That was the entire reason Cleric was changed to a DPS CD instead of a toggle, since too much of the community was just not doing damage on Healers before them. And as you say, the guy in charge of the game doesn't agree with the Green DPS mindset and model.

    .

    As for Toxicon, SGE isn't really a GCD focused Healer. It would only work as a movement tool if used that way if you cast a Eukrasia GCD heal, and that's trying to fit into 3 button casts what we can do now with 1 for...reasons? SGE already has a high level of mobility, only beaten by SCH because Ruin 2 has no CD. Icarus is already a pretty huge boon, and you rarely will use up all Toxicons for any given movement. It just needs a better generation mechanism or to be made damage neutral. Making it DPS neutral but still GCD would give the exact same thing you're asking for but with a more relaxed pace since you wouldn't have to be power-weaving oGCD Toxicon on the tail end of EuDiagnosos/EuPrognosis while running to your mechanic safe spot. Remember that would be a double weave since Eukrasia already makes EuDiag/EuProg effectively a built in single weave for that GCD.

    The result of making Toxicon oGCD would be the same as making it damage neutral, just with more steps and more carpel tunnel to do it. Besides, you'd still need to address Addersting generation - if your shields aren't broken, it doesn't matter if it's an oGCD, you wouldn't generate a replacement stack.

    .

    Healers/Tanks are not "dps with tacked on survival tools."

    Healers and Tanks are "healers and tanks with tacked on damage tools." Especially Healers. Our damage tools are borderline vestigial. No Healer Job is built from the ground up for dealing damage - not even SGE, which it would have made sense to do. Tanks are only passingly moreso, and really only GNB, which was built from the ground up to appeal to DPS players, especially Melee players, was actually built as a "Blue DPS" from the ground up.

    WAR in particular has a borderline braindead damage rotation that is just one step above Glarespam in overall difficulty or things you have to track while playing. It has a 1-2 in front of your Glare (Storm's Path) and Dia (Storm's Eye) every 30 sec, and when it fills a gauge, it uses a big attack, and it has effectively Presence of Mind just twice as often (60 sec CD). It's the minimum you could do above Dia/Glarespam/Misery/Assize/Presence of Mind and is hardly a "dps" compared to anything that isn't SMN, which is looked down on as "not really a DPS job"/"brain-dead"/"lobotomized" by the other DPS Jobs because of how easy it is compared to them.

    The goal of these kits is to allow the Jobs to clear solo content and to have something to do at the high end when they aren't needing to do their main Role at that moment in time.
    (0)
    Last edited by Renathras; 01-24-2023 at 06:20 AM. Reason: EDIT for space

  3. #3
    Player
    Teno's Avatar
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    Jul 2014
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    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    snip
    Yes the game was built like that (which as I've said, they probably didn't want) because what would you otherwise ? Twiddle your thumbs when nothing happened, even though damage came at more regular intervals ? Healing will never be reactive in this game, the closest to it is probably a bunch of tight timings in encounters like P3S and DSR more recently. So healers started dpsing and it dates back to ARR, and that was a community standard from the start, just with the occasional GCD adlo crit from time to time. If anything some disliked cleric stance but it didn't change the outcome. Cleric stance was changed due to how clunky and disruptive it was to people.

    As for toxikon the point is to make it an interesting combo/interaction, which it would be, and there's no carpal issue at all lol, since you won't be spamming it. You'll still be using dosis most of the time, which makes timing when a shield can break interesting.
    Sage not being a gcd healer is also not the point (nobody has ever been one). The key here is gameplay and choice, as I've mentioned just above. The mobility is just a side consequence that is probably part of the reason why it's not ogcd, since suddenly you have potentially infinite mobility, overshadowing other healers.

    Healers and tanks are not build with damage in mind but that's how they've been feeling for 2+ expansions, referring again to what I said about Yoshida and his rebuttal. Sage being the outlier since it's definitely built with both in mind so they're acknowledging the dmg aspect at least (although it's not the focus), but it lacks in execution with what I mentioned before and eukrasia being a dot refresher as well as toxikon being only refreshed during downtime (pretty sure they didn't exactly plan it out to be like that).

    And talking about solo content, healers have struggled so much in deep dungeons, for so long now. Sage is only marginally better. With the added bloat from 70 to 90, I doubt it'll change much with the new one.
    (6)