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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    896
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    What makes a Healer is you're responsible for Healing.

    What makes a Damage Dealer is you're not responsible for anything but dealing Damage.

    This technically means several of our DPS Jobs aren't DPS Jobs (they're Support Role), but most of them are still only dealing damage. NIN's Trick/Mug is about dealing damage, etc.
    Refer to my comment above regarding the focus of the healer job. Yes it's my opinion and the opinion of how so many, how the game was built on and how it has evolved. And it's obviously not what Yoshida wants, which is why he's explicitly stated that he's fed up with healers pestering him. What you said is certainly what he wants but it's clearly not happening and it's failing, otherwise we wouldn't be in the state we've been in for 2 expansions (+?).

    Also did you misunderstand my comment regarding toxikon or did I explain wrong ? Toxikon oGCD = you use your gcd heal to proc it and now have access to a somewhat dps neutral tool (probably a buff for burst windows). I've been advocating for it for a while here now. Admittedly, it would vastly improve our mobility and trivialize casual content even more but it's the gameplay idea that's been enticing me, basically a unique heal/dmg combo with the drawback of costing some mana. Similar interaction as in PvP.

    DPS deal damage alright, healers/tanks have always been dps with tacked on survival tools.
    (4)
    Last edited by Teno; 01-24-2023 at 09:59 PM.