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  1. #41
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Honestly reading these comments makes me bummed as hell about myself, because I find the latter two bosses extremely painful to understand telegraphs of. We did a 23/24 blind FC run and we all died a bunch, and in my second run a lot of the times on Menphina I'd no clue what telegraph I was looking for.

    I'm probably just going to be called bad but I personally would have screamed if things were any harder or faster.
    (9)
    Mortal Fist

  2. #42
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by DiaDeem View Post
    Ivalice was never hard. Everything just had One Quadrillion HP, so the fights took nine years cause they wouldn't die.
    To be perfectly clear, Alliance Raids were never "hard". But to suggest they were never any less easy on their release patch than they are now is just objectively false. What is the point of claiming otherwise? To imply that you're such an elite player that you can't even distinguish the difference between "easy" and "ridiculously easy"? I was there, I remember it, you can't gaslight me about it lol. I remember the raids being abandoned because groups just couldn't manage Ozma, Hashmal, TG Cid. The repeated wipes to Construct 7, Deathgaze. Nothing in Aglaia or Euphrosyne even comes close. Even if you're a god at the game, as just one player of 24 you would inevitably have experienced this too.
    (11)

  3. #43
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PangTong View Post
    To be perfectly clear, Alliance Raids were never "hard". But to suggest they were never any less easy on their release patch than they are now is just objectively false. What is the point of claiming otherwise? To imply that you're such an elite player that you can't even distinguish the difference between "easy" and "ridiculously easy"? I was there, I remember it, you can't gaslight me about it lol. I remember the raids being abandoned because groups just couldn't manage Ozma, Hashmal, TG Cid. The repeated wipes to Construct 7, Deathgaze. Nothing in Aglaia or Euphrosyne even comes close. Even if you're a god at the game, as just one player of 24 you would inevitably have experienced this too.
    Though probably not what the devs or the players want for their casual content, this amount of frustration.
    (2)
    Last edited by Tehmon; 01-13-2023 at 12:38 PM.

  4. #44
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DiaDeem View Post
    I mean... kinda? I get what you're saying but in that case, Crystal Tower is a much better example for A/B/C Alliance Task assignments, and not really Ivalice.
    (...)
    tl;dr - ARs have never been complex. Imho, there's an argument about making them more complex but that's not just for Euphy but for the way they make all of them. DR is cool.
    :P well of course it's 'kinda'. I'm comparing Euph to Ivalice specifically.

    Otherwise, you have other stuff that's "hard" and "easy". A good example is Void Ark being boringly easy (most bosses are tank and spank jobs and the rest is positioning) vs Dun Scaith being challenging (mechanics reliant on group coordination and UTTER CHAOS).

    Also potentially more varied mechanics than your average glowy puddle of death. Which, again, is what Euphrosyne is.

    I agree. The most creative AR is Delubrum. And even then, the crocodile boss is literally the easiest out there in terms of fight design because he's just literally "don't get hit" rather than the mechanics feeling engaging and having you actually do things.

    For example, when I say "stuff is easy because it's position-based", I mean stuff that you can very clearly dodge by simply moving out of the way or baiting very obvious AoEs away from other people. What I like about Delubrum Reginae's position-based mechanics is that either they go by fast, have a specific pattern that you need to pay attention to, or mechanics that require you to understand the mechanic as a whole to know what to dodge and even what to get hit by. Which is why mechanics like Halone's Tetrapagos, Nymeia's four moon circles or Nophica's Simon Says thing are interesting; Halone's is even Trinity Seeker's four slashes, just in a different format.

    The issue Euphrosyne has is that all the rest is very, very bland. And even by that standard, those mechanics can be bland as well. Nophica's Simon Says? Easy as pie, Ivalice at least had you do maths while you went into those circles. Nymeia's four moons? There are only two kinds of moon. The moment you figure that out, the mechanic becomes no different than Ra La's jumps. So even when it's interesting, it's lacking.

    ARs have never been complex, no, but there definitely was a bit more effort from our part while playing in different ones than others. All of them are easy, they're casual content. But some are a bit more demanding from you than others, asking for a bit more effort or coordination.

    CT is easy. WoD is a bit more reliant on coordination.
    VA is easy. Dun Scaith requires your group to be coordinated or it becomes chaos.

    Even Aglaia was a bit more demanding. You had to be careful with positioning in Rhalgr. You needed to figure out the hammer thing and some people struggle with it on Byregot. Naldthal wants you to coordinate with the raid to avoid a wipe. Azeyma had her clone mechanic for a good position-based thing and her fight was fast-paced. You definitely got hit by her stuff your first run, whereas my first run of Euphrosyne only had me get hit by mechanics during Halone.

    So the key takeaway is that even by casual standards, Euphrosyne is really, really easy.
    Compared to other raids it's on the easy side.
    Compared to Ivalice, it isn't demanding of anything, no effort nor coordination, apart from one or two mechanics where you just need to wake up.
    Compared to its previous raid, Aglaia, there's nothing that really trips up people or makes you think. All the mechanics are straightforward and easier to spot.
    (11)

  5. #45
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Euphrosyne is stupidly easy, you only need one run to figure out the mechanics, can die a lot if you’re healing with one hand and checking the forum on your phone with the other hand, not that Id know anything about it.
    (2)

  6. #46
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Honestly reading these comments makes me bummed as hell about myself, because I find the latter two bosses extremely painful to understand telegraphs of. We did a 23/24 blind FC run and we all died a bunch, and in my second run a lot of the times on Menphina I'd no clue what telegraph I was looking for.

    I'm probably just going to be called bad but I personally would have screamed if things were any harder or faster.
    Yup. Menphina caused a full wipe on my initial run, and she doesn't have a blatant mechanic like Nald'Thal where you know everyone is dead if the scale is tipped. She just killed a lot of players as her telegraphs are confusing at first, and then she picked off the few players remaining. Her and Halone are not what I would call difficult bosses, but it is exceptionally easy to screw up their mechanics.
    (4)

  7. #47
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    Why do people keep wanting hard alliance raids.

    Don't they see when that happens, people will just ilevel cheese to get the easy ones like crystal tower.

    If all alliance raids are easy, people will be less inclined to ilevel cheese instead of just rolling with whatever we might get in the alliance roulette and it would be much better for it.
    (7)

  8. #48
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DeNada View Post
    Why do people keep wanting hard alliance raids.
    The devs gave it to them with Orbonne, and the playerbase failed miserably. Of course, someone will likely come around and try to make that seem like a figment of my imagination, and I will be happy to bring up the patch notes where Cid was nerfed to the ground. And the only reason why players survive Grand Cross now is due to ilv bloat. Players fail grid mechanics in alliance raids like crazy.
    (3)

  9. #49
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,673
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PangTong View Post
    To be perfectly clear, Alliance Raids were never "hard". But to suggest they were never any less easy on their release patch than they are now is just objectively false. What is the point of claiming otherwise? To imply that you're such an elite player that you can't even distinguish the difference between "easy" and "ridiculously easy"? I was there, I remember it, you can't gaslight me about it lol. I remember the raids being abandoned because groups just couldn't manage Ozma, Hashmal, TG Cid. The repeated wipes to Construct 7, Deathgaze. Nothing in Aglaia or Euphrosyne even comes close. Even if you're a god at the game, as just one player of 24 you would inevitably have experienced this too.
    Sir, if you're gonna engage with me on the forums and wanna be taken seriously, I'm gonna ask one thing of you: Don't assume I'm implying something I didn't say outright and don't attribute statements to me that I never made. I've always made my Forum posts very clear and I don't talk between the lines, even for some controversial stuff. If you can do that, then we can have a discussion.

    For the record: I barely raid Savage, I've never and will never do Ultimate, and I couldn't even handle Criterion Sil'dihn. So no: I'm not an elite player or whatever you wanna call it. I'm not trying to "gaslight" you or anyone. I can only speak for how I feel about my experiences. I've been in groups with plenty of wipes and groups with practically none when every raid was current content, so to me it always balanced to be somewhere in the middle. I'm not a "god" at this or at any game. Any more of that weird speech and I just won't bother to reply again.
    (4)
    Last edited by DiaDeem; 01-13-2023 at 02:53 PM.

  10. #50
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,725
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jettinson View Post
    I do gotta say the 1st fight hurts my eyes too, anyone having that problem? The aoe kinda blend
    Yep. I think there's at least one part of that fight where I'm just always gonna eat an AoE unless I dodge on accident.
    (1)

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