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  1. #31
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I agree with just about everything stated in the OP. The thing is, I don't really care. I had a lot of fun doing that raid the few times I've ran it thus far, and don't need my arse handed to me to have it. I will get plenty of that in the new Unreal and EX trials.

    I was disappointed when I found out the twelve were being placed in alliance raids to begin with instead of making them the 8 man raids this expansion. Even NM versions are more difficult than alliance raids, and savage versions of them would have thrown me in that content for the first time.
    (1)

  2. 01-13-2023 09:05 AM
    Reason
    Double post

  3. #32
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Ivalice was never hard. Everything just had One Quadrillion HP, so the fights took nine years cause they wouldn't die.
    (6)

  4. #33
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DiaDeem View Post
    Ivalice was never hard. Everything just had One Quadrillion HP, so the fights took nine years cause they wouldn't die.
    This, the Ivalice bosses were just HP sponges.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #34
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DiaDeem View Post
    Ivalice was never hard. Everything just had One Quadrillion HP, so the fights took nine years cause they wouldn't die.
    It was a bit more reliant on group coordination than other raids. I think that's what people refer to when "the raids were hard".

    When to this day you still have people fully believing that you can clear Rofocale by just standing on Dark Geas, you know the raids aren't straightforward. On top of the millions of HP, because it's true, it's not that Yiazmat is hard. It's just chaotic. The real annoyance is his first phase being long because of his HP.

    Euphrosyne on the other hand barely has any mechanic where you need to coordinate as a group. Only the adds phase in Halone and that's just people having to split into groups. Everything else is straightforward, and you really only die if you yourself screw up. Ivalice at least relied on group effort and everyone being on the same page.

    Otherwise when you reduce mechanics being easy because they're "dodging AoEs" or "standing in places and pressing buttons", then even an Ultimate can be easy with little thought. So rather than "Ivalice was hard", I'd say a better term is "Ivalice was not accessible". Because Alliance Raids in general are pretty easy. The issue comes with how groups react to it and how straightforward\accessible the mechanics are.

    Euphrosyne is like... "Oh, that person died. Oh well, nothing of value was lost".
    (8)

  6. #35
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I don't get why we have 3 parties when all you do is act like a 4 or 8 men. CT while being terrible now at least acknowledged that you were three groups. Also, why does every content gets a pass by saying 'it's supposed to be easy'? Everything is soloable in the game. Why can't we go off the training wheels when we do actual group content. It's either savage or be bored. The ilvl for every piece of old content is way, way too high.
    (2)

  7. #36
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    As a bad player who always dies for stupid reasons even I found this raid too quick and easy. I think it took us around 35 minutes and I died once the whole time without knowing anything. Normally I'd die 10 times.
    (3)

  8. #37
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Midareyukki View Post
    It was a bit more reliant on group coordination than other raids. I think that's what people refer to when "the raids were hard".

    When to this day you still have people fully believing that you can clear Rofocale by just standing on Dark Geas, you know the raids aren't straightforward. On top of the millions of HP, because it's true, it's not that Yiazmat is hard. It's just chaotic. The real annoyance is his first phase being long because of his HP.

    Euphrosyne on the other hand barely has any mechanic where you need to coordinate as a group. Only the adds phase in Halone and that's just people having to split into groups. Everything else is straightforward, and you really only die if you yourself screw up. Ivalice at least relied on group effort and everyone being on the same page.

    Otherwise when you reduce mechanics being easy because they're "dodging AoEs" or "standing in places and pressing buttons" So rather than "Ivalice was hard", I'd say a better term is "Ivalice was not accessible". Because Alliance Raids in general are pretty easy. The issue comes with how groups react to it and how straightforward\accessible the mechanics are.

    Euphrosyne is like... "Oh, that person died. Oh well, nothing of value was lost".
    I mean... kinda? I get what you're saying but in that case, Crystal Tower is a much better example for A/B/C Alliance Task assignments, and not really Ivalice.

    When it was current content, CT had the Atomos Pads, the Thanatos Pots, proper rotation of the Vassagos and killing Napalms, the Behemoth Towers, the Phlegethon pads, and A for Ads, B for Belly and C for Chains for Cerberus. Everything else has mostly just been: "A kills that mini boss, B kills that mini boss, C kills that mini boss" on top of some variation of "Dodge AOE, Hide behind this and watch where you get knocked back by thing" and in that sense all Euphy is just continuing the tradition, though I'm glad the bosses are no HP sponges like they were in Ivalice.

    I'd be all down for Alliance Raids to have more of these assigned tasks, but that means going back to ARR design and modernizing that concept, which would be very cool.

    I guess it's just strange to me that Euphy gets flack for feeling dull when there's been plenty of that in Alliance Raids for the past ten years, and there's an argument to be made there but it wouldn't be against Euphy but against the entire concept of how Alliance Raids are designed ever since Void Ark, which I found to be so boring I haven't even run Ark of Mhach in years. Ridorana I only ever run when a friend needs it for story for the same reason.

    If you ask me, the most creative 24 Player raid they've ever done is actually Delubrum Reginae, but that's just me.

    tl;dr - ARs have never been complex. Imho, there's an argument about making them more complex but that's not just for Euphy but for the way they make all of them. DR is cool.
    (2)

  9. #38
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    PS: I don't think base ARs should be made harder. People already dodge anything that's not CT as is, but I think we're long overdue for (Hard) versions of all raids as a stepping stone between normal content and EX content. Some people argue that going to EX can sometimes feel a bit overwhelming after just doing normal content, and I think ARs would be a good place to have that step and get unique cool rewards.

    Maybe... or maybe not, I dunno. I'm not a game designer lol.
    (2)

  10. #39
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    its a raid you can queue for with many players. its like LFR in that other game. i dunno why people expect it to be difficult. if it were too difficult, you all demanding an increase would just be on the forums complaining about noobs, or saying there should be a savage etc...
    (2)

  11. #40
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    The bosses spend too much time introducing their mechanics and Menphina isn't punishing enough, those are my biggest issues.

    After the bosses introduce their mechanics, they don't do enough to combine them either. Nophica should have her misdirection debuff go off during the second Matron's Breath. Nymeia's tarot card mechanic should go with the three water knockbacks. Halone should do Lochos or her spear thrusting move during Will of the Fury. Menphina should have the floor be slippery more than once.

    Either way I still love the raid. I enjoy it for the spectacle, really.
    (6)

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