Quote Originally Posted by Midareyukki View Post
It was a bit more reliant on group coordination than other raids. I think that's what people refer to when "the raids were hard".

When to this day you still have people fully believing that you can clear Rofocale by just standing on Dark Geas, you know the raids aren't straightforward. On top of the millions of HP, because it's true, it's not that Yiazmat is hard. It's just chaotic. The real annoyance is his first phase being long because of his HP.

Euphrosyne on the other hand barely has any mechanic where you need to coordinate as a group. Only the adds phase in Halone and that's just people having to split into groups. Everything else is straightforward, and you really only die if you yourself screw up. Ivalice at least relied on group effort and everyone being on the same page.

Otherwise when you reduce mechanics being easy because they're "dodging AoEs" or "standing in places and pressing buttons" So rather than "Ivalice was hard", I'd say a better term is "Ivalice was not accessible". Because Alliance Raids in general are pretty easy. The issue comes with how groups react to it and how straightforward\accessible the mechanics are.

Euphrosyne is like... "Oh, that person died. Oh well, nothing of value was lost".
I mean... kinda? I get what you're saying but in that case, Crystal Tower is a much better example for A/B/C Alliance Task assignments, and not really Ivalice.

When it was current content, CT had the Atomos Pads, the Thanatos Pots, proper rotation of the Vassagos and killing Napalms, the Behemoth Towers, the Phlegethon pads, and A for Ads, B for Belly and C for Chains for Cerberus. Everything else has mostly just been: "A kills that mini boss, B kills that mini boss, C kills that mini boss" on top of some variation of "Dodge AOE, Hide behind this and watch where you get knocked back by thing" and in that sense all Euphy is just continuing the tradition, though I'm glad the bosses are no HP sponges like they were in Ivalice.

I'd be all down for Alliance Raids to have more of these assigned tasks, but that means going back to ARR design and modernizing that concept, which would be very cool.

I guess it's just strange to me that Euphy gets flack for feeling dull when there's been plenty of that in Alliance Raids for the past ten years, and there's an argument to be made there but it wouldn't be against Euphy but against the entire concept of how Alliance Raids are designed ever since Void Ark, which I found to be so boring I haven't even run Ark of Mhach in years. Ridorana I only ever run when a friend needs it for story for the same reason.

If you ask me, the most creative 24 Player raid they've ever done is actually Delubrum Reginae, but that's just me.

tl;dr - ARs have never been complex. Imho, there's an argument about making them more complex but that's not just for Euphy but for the way they make all of them. DR is cool.