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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Cach View Post
    The fun part is that there are several people responsible for the soundtrack, some of my favorite tracks are not made by Soken at all.
    Im Uematsu biased as heck, I enjoy any of the recycled 1.0 songs in this game just because. They reek of early ps2 era games
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    If we're going to be critical of the dev team in the forums like everyone of you have no issue of doing, then that means Soken counts too.
    I am a staunch defender of this development team, good sir. I would have absolutely loved if each of the twelve got their own score, but acknowledge that these people are human with human limitations. Along with that there are also time constraints. Furthermore, Soken had very big shoes to fill replacing Uematsu as lead composer. Again, cut the guy some slack.

    Quote Originally Posted by Atelier-Bagur View Post
    Im Uematsu biased as heck, I enjoy any of the recycled 1.0 songs in this game just because. They reek of early ps2 era games
    Ah. There it is.
    (2)

  3. #3
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    376
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Just did the alliance for the first time and I agree... I liked the visuals and music so much it feels bad the alliance is actually kind of boring. I hope the devs stop getting scared of making partially difficult fights.
    (1)

  4. #4
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    No Square composer is bad >:c

    Uematsu is a classic.
    Shimomura is a goddess.
    Soken is a master.
    Hamauzu is really good with tracks for modern settings.
    And Sakimoto's songs are so good that they blare whenever I'm DMing a DnD campaign.

    There's just unfortunate. Sorry, Mr. Ishimoto, but while your work is pretty good most of the time and I consider Type-0's OST to be one of the best in the series, what the in the actual fresh Hell is this??
    (0)

  5. #5
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    they can always tweak the mechanics a bit or raise the damage.
    It's an alliance raid, what's the worst that can happen xD
    (0)

  6. #6
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,727
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    What people wanted Menphina to be:


    What they got:
    (0)

  7. #7
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I agree with pretty much everything in the opening post.
    The raid looks gorgeous and I love the music (that fiddle!). That said, it feels... very samey. I do miss the "quirks" from certain past raids. Aglaia was easy, but Rhalgr sticks with me because of his punching mechanic and the shape of the stage. It wasn't complicated, it wasn't hard, hell, it wasn't even all that interesting, but it felt pretty distinct. It was neat.
    (1)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    All of that could be alleviated with an min ilvl roulette. It's optional, doesn't bother anyone who doesn't want to do it and it could give... I dunno... one job level per day or something. As someone who hates DF because it bores me out of my mind (healer main here), I'd be all over a roulette like that.
    (3)

  9. #9
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    The fights are fun, but too easy.
    Except with a raid carpet the LB2 is enough.

    And the glam isn't very interesting, too bad. In Aglae the Gold Saint armour was cool.
    But otherwise, it's a nice raid and I love the Dedicated of Moonlight theme.
    (1)
    Last edited by Naoki34; 01-20-2023 at 09:13 AM.
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  10. #10
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    154
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    To me it doesn't have to be extremely difficult or unforgiving. People were annoyed with Nald'thal's balance mechanic because one person can possibly grief the whole alliance. That'll be too much for a casual content.

    When we think of the previous raid, Byregot has the falling platform, Rhalgr has the huge knockback on an uneven platform,
    Azeyma has the triangle knockback and the fan dances, and Nald'thal has the meteor sequence, knockback/chariot combination, flip-flop mechanics, etc.

    But I can hardly remember any special mechanics/attacks from this raid's bosses other than the time manipulation of Athylk.
    It's just that this raid's bosses are very unmemorable, especially Menphina as the last boss. All her attacks are just cleaves, cleaves, and more combined cleaves; that's it.
    Her moon beam attack (O12's eye) is only used once at the beginning unless the raid is so weak you can barely see it the second time.
    Even Halone has a more memorable attack by breaking the alliance into 3 and also did the 4 consecutive cleaves that you have to memorise.

    The filler mobs in between the bosses are also lacking. In Aglaia we have the bird with the 90-degree mechanic, and the 2 dogs with sequential attacks.
    This time we get actual fillers. No mechanics whatsoever (unless you count behemoth's proximity attack).
    It's such a waste of opportunity because aesthetically and musically I really like this raid more than Aglaia. It's a shame that the gameplay is bringing it down.
    (2)

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