



I am a staunch defender of this development team, good sir. I would have absolutely loved if each of the twelve got their own score, but acknowledge that these people are human with human limitations. Along with that there are also time constraints. Furthermore, Soken had very big shoes to fill replacing Uematsu as lead composer. Again, cut the guy some slack.
Ah. There it is.
Just did the alliance for the first time and I agree... I liked the visuals and music so much it feels bad the alliance is actually kind of boring. I hope the devs stop getting scared of making partially difficult fights.
No Square composer is bad >:c
Uematsu is a classic.
Shimomura is a goddess.
Soken is a master.
Hamauzu is really good with tracks for modern settings.
And Sakimoto's songs are so good that they blare whenever I'm DMing a DnD campaign.
There's just unfortunate. Sorry, Mr. Ishimoto, but while your work is pretty good most of the time and I consider Type-0's OST to be one of the best in the series, what the in the actual fresh Hell is this??
they can always tweak the mechanics a bit or raise the damage.
It's an alliance raid, what's the worst that can happen xD



What people wanted Menphina to be:
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What they got:
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I agree with pretty much everything in the opening post.
The raid looks gorgeous and I love the music (that fiddle!). That said, it feels... very samey. I do miss the "quirks" from certain past raids. Aglaia was easy, but Rhalgr sticks with me because of his punching mechanic and the shape of the stage. It wasn't complicated, it wasn't hard, hell, it wasn't even all that interesting, but it felt pretty distinct. It was neat.
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All of that could be alleviated with an min ilvl roulette. It's optional, doesn't bother anyone who doesn't want to do it and it could give... I dunno... one job level per day or something. As someone who hates DF because it bores me out of my mind (healer main here), I'd be all over a roulette like that.


The fights are fun, but too easy.
Except with a raid carpet the LB2 is enough.
And the glam isn't very interesting, too bad. In Aglae the Gold Saint armour was cool.
But otherwise, it's a nice raid and I love the Dedicated of Moonlight theme.
Last edited by Naoki34; 01-20-2023 at 09:13 AM.
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August 2024
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Still Useless... To have so many Commendations in 2024
To me it doesn't have to be extremely difficult or unforgiving. People were annoyed with Nald'thal's balance mechanic because one person can possibly grief the whole alliance. That'll be too much for a casual content.
When we think of the previous raid, Byregot has the falling platform, Rhalgr has the huge knockback on an uneven platform,
Azeyma has the triangle knockback and the fan dances, and Nald'thal has the meteor sequence, knockback/chariot combination, flip-flop mechanics, etc.
But I can hardly remember any special mechanics/attacks from this raid's bosses other than the time manipulation of Athylk.
It's just that this raid's bosses are very unmemorable, especially Menphina as the last boss. All her attacks are just cleaves, cleaves, and more combined cleaves; that's it.
Her moon beam attack (O12's eye) is only used once at the beginning unless the raid is so weak you can barely see it the second time.
Even Halone has a more memorable attack by breaking the alliance into 3 and also did the 4 consecutive cleaves that you have to memorise.
The filler mobs in between the bosses are also lacking. In Aglaia we have the bird with the 90-degree mechanic, and the 2 dogs with sequential attacks.
This time we get actual fillers. No mechanics whatsoever (unless you count behemoth's proximity attack).
It's such a waste of opportunity because aesthetically and musically I really like this raid more than Aglaia. It's a shame that the gameplay is bringing it down.
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