You take the figure for 148 games, that's 592 people you will be dragging down with you.
You don't want to be in PVP, you may even be in ranked if such rewards were implemented and you're disrupting every game because you're sandbagging for a mount you can't get through other means.
When I want to play a PVP title I do it because I want to have fun, to work together, to be challenged.
If I load in and see someone running it down on my team then I will feel demotivated. If we win I will feel angry that the victory was tougher than it could have been because someone was trying to exit the lobby ASAP for some quick series EXP.
If I'm on the opposing team and I see someone running it down and it's a stomp that snowballs then I won't feel satisfied, I won't feel challenged and I won't feel a sense of accomplishment. The victory will be hollow.
So when you account for around half the other team feeling that you're looking at 962 others who are now having a poor PVP experience and if everyone in the lobby is disappointed that's up to 1332 people who have been impacted and all because they need to put in their 12+ hours and 140-150 games average to unlock a mount which is timegated and unavailable through other means where they will not be griefing others.
The poster I quoted was correct when they said it's not just player vs player. These are team based modes and you are expected to play them as such. You want people in that game mode who are there to play as a team and win, not because they have some mount or armour set dangled over their head for making it through a rough day or two's heavy grinding.
There are things that are at odds with this battlepass system. The time required to complete it is unfriendly to those who take breaks from the game or have limited time due to the fomo nature of rewards and it breeds an environment where people are playing a mode they don't want to play. The last few days of CC this season and the meltdowns all over attest to that problem.
Some real work needs to go into questioning why the reward system is setup the way it is and finding ways to have rewards that PVPers may want to keep them invested and looking at other non-time gated means to unlock the rewards down the line in an alternative mode.
I get the sense of achievement and prestige these are supposed to give but none of this makes sense when put together. It seems to me as if it's a system for the sake of a system and it chased the current battlepass trend in gaming to get there.
Apologies for the length & multiposts: the character limit does not work well for someone so verbose with quotes.
 
		
		 
			 
			
 
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			 Originally Posted by anw
 Originally Posted by anw
					
 
			


