They should probably redirect all the other side content budget to PvP, maybe then we would have worthwhile things to get from ranked and actually something to buy with Trophy Crystals on top of that.
They should probably redirect all the other side content budget to PvP, maybe then we would have worthwhile things to get from ranked and actually something to buy with Trophy Crystals on top of that.
You want more things to buy with the Trophy Crystals? Here's a completely radical idea...
Make all the Series level rewards Trophy Crystals, then put all the past ranking armor, weapon and mount rewards from before the big EW PvP revamp into the Trophy Crystal store, and stuff like the armor sets, mounts, emotes and framer kits that have been in Series Rewards also straight into the Trophy Crystal shop.
I would take that, at least I'd have something to use them for.You want more things to buy with the Trophy Crystals? Here's a completely radical idea...
Make all the Series level rewards Trophy Crystals, then put all the past ranking armor, weapon and mount rewards from before the big EW PvP revamp into the Trophy Crystal store, and stuff like the armor sets, mounts, emotes and framer kits that have been in Series Rewards also straight into the Trophy Crystal shop.
Players who didn't play ranked PvP in the past, because they didn't have "enough time" are the same players who now post on Reddit that they grinded the complete Series within half of the Patchday.
I think it is quite ironic that the difference between losing (700 Series Exp) and winning (900 Series Exp) a match, is only 200, so only like 20% more compared to your reward for just existing. I think its pretty bad if people doing 100 losses in row (or even bots) get past rewards.
Personally, I just kind of wish frontlines and rival wings gave an actual comparable amount for time spent.
Crystalline Conflict should be able to stand on it's own rather than just being a means to an end for the majority of people playing it.
Kind of screwed up how CC gets a big rush for people that just want the reward and then gets worse over time while the alternatives are such bad return on time investment that the entire reward structure is hinged on a big short term rush at the beginning of a season.
I never claimed to be good at it, but I never throw a game as a matter of principle.
Even when I'm losing, I try to be as big of a thorn in the other team's side that I can, even if it's stalling their victory by only a few seconds. Or I'll chase down the player that has annoyed me the entire match. If I'm going down, I'm taking someone with me.![]()
Everyone you think is throwing could very well think the same of you.
Said it in wow and will say it here. "seasonal" rewards should just be put into a pool of possible rewards.
Do x and you get a token to pick what you want, that way people can have a reason to participate in any season even if the latest reward doesn't fancy them.
I apologise forum format isn't really suited to posts like this so it will be a brief bit of flooding/multiposting to get it over with.
I'll start off with the rewards part and move onto the problems with the system later.
Fomo sucks for me. I hate it, I came from a PVP game that had FOMO and I couldn't always do it, sometimes I was injured or in poor health. FOMO works and players do feel bad for "missing out" and they feel pressured to play. That PVP game drained me for other reasons and it's quite similar to CC. I do still enjoy XIV's PVP and Frontlines but not a huge fan of CC.
This post seems good natured at the start but the rewards are there and they are limited. They're straight out FOMO. At the end of the post you even say:I *personally* agree with you that CC is not fun to play, but there's no "FOMO" involved in promoting CC, in fact, one of the main reasons that killed CC "Ranked" mode is the lack of rewards & incentives in general.
And if you mean by "FOMO" the Series Malmstones AKA PvP Battle Pass .. it takes 1 day of spamming CC to get to level 25. It doesn't matter if you win or lose, exp almost the same. The entire new PvP system is designed to satisfy casuals.
Even Sprouts are running around in Gridania wearing the Archfiend set for example.
You have no excuses, if you couldn't reach series level 25 then it is what it is.
While it's true it COULD theoretically be done in one day, that's not healthy and I'll go out on a limb here and say it's also maybe not what the development team wanted. The battlepass rewards seem very aimed towards a long grind and there'll be a breakdown below once we're done with this post.it takes 1 day of spamming CC to get to level 25.
This one's a bit off, while I can see where you're coming from with the "just one day" aspect this may be an MMO and people like yourself and myself may play enough to get to 25 but that 1 day of constant grinding may not be for everyone. You will have players who put it off, you will have players who have unsubbed (the director even stated this is fine) and perhaps returned for the holiday break who may be trying to catch up on other things they've missed and even players who have circumstances in life that prevent them from playing due to real life commitments such as work, family, education and poor health.You have no excuses, if you couldn't reach series level 25 then it is what it is.
So you're right: it is what it is as they would say on twitter & discord.
However is that really a system that works? I want to quickly move onto the time aspect which you mentioned: 1 day of grinding. There was a good post breaking some of it down here
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