It is odd the only PvP roulette we have is Frontline and that's not even really a roulette.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
they'll probably be put in the store at some pointThe crystal conflict battle pass already doesnt have a money entry, if they remove the expiry aswell it would have nothing left of what makes battle passes so annoying. It would be just the same as experience points. The time to reach rank 25 for the top reward is already very long. There is no bragging rights with it already, might aswell make them unlimited time. Unless someone wants to tell me the archfiend armor and the dragon mount are being put into some other content, then it's whatever.
Not being forced to team with randos would be a great start. Also having rules that actually make sense and not feeling like every death against you is the result of something cheap and unfair. How about not being screamed at by someone who fancies themselves the world's greatest shotcaller but is just being a jerk in alliance chat?
Honestly, I have more fun playing Mahjong than I do trying to unravel the nightmare that is FFXIV PvP.
The thing about FF XIV PvP is that it is very, VERY objective focused. Unfortunately, far too many people fail to understand this and decide to zerg another team from start to finish, all the while feeding points to the opposition. This is why you see people that are seemingly aggressive in Frontlines chats. They are tired of losing, and I don't blame them. Obviously, some take it too far, and that is never okay. But I think you need to understand why people tend to be like this. Personally, I stopped doing Frontlines entirely, and I only really tolerate CC because the difference between a win and a loss is negligible, and the matches are usually pretty quick. Every so often the people I get grouped with actually know what they are doing, so I enjoy that while it lasts, but I see the same mentality that I saw in Frontlines pretty often regardless.Not being forced to team with randos would be a great start. Also having rules that actually make sense and not feeling like every death against you is the result of something cheap and unfair. How about not being screamed at by someone who fancies themselves the world's greatest shotcaller but is just being a jerk in alliance chat?
Honestly, I have more fun playing Mahjong than I do trying to unravel the nightmare that is FFXIV PvP.
Last edited by Vahlnir; 01-08-2023 at 02:50 PM.
For bonus points, play a SCH for CC. You are pretty much only a support as SCH, because the only kills you're getting are going to be the last tags from your DoT or if you're lucky enough for your Broil to be the last thing registering on an enemy. Otherwise you exist purely for setup, with a mitigation/damage buff, a DoT/damage debuff, and a healing debuff. Your team not running with what you're setting up? Resign yourself to the loss. Your team running with it? Well, you're in for a fun match.The thing about FF XIV PvP is that it is very, VERY objective focused. Unfortunately, far too many people fail to understand this and decide to zerg another team from start to finish, all the while feeding points to the opposition. This is why you see people that are seemingly aggressive in Frontlines chats. They are tired of losing, and I don't blame them. Obviously, some take it too far, and that is never okay. But I think you need to understand why people tend to be like this. Personally, I stopped doing Frontlines entirely, and I only really tolerate CC because the difference between a win and a loss is negligible, and the matches are usually pretty quick. Every so often the people I get grouped with actually know what they are doing, so I enjoy that while it lasts, but I see the same mentality that I saw in Frontlines pretty often regardless.
I am also tired of losing. Very, very, very, VERY tired of losing.The thing about FF XIV PvP is that it is very, VERY objective focused. Unfortunately, far too many people fail to understand this and decide to zerg another team from start to finish, all the while feeding points to the opposition. This is why you see people that are seemingly aggressive in Frontlines chats. They are tired of losing, and I don't blame them. Obviously, some take it too far, and that is never okay. But I think you need to understand why people tend to be like this. Personally, I stopped doing Frontlines entirely, and I only really tolerate CC because the difference between a win and a loss is negligible, and the matches are usually pretty quick. Every so often the people I get grouped with actually know what they are doing, so I enjoy that while it lasts, but I see the same mentality that I saw in Frontlines pretty often regardless.
That's because there's no real incentive to grind out a win. In ranked you only derank to a certain level and in casual, you get 700 Series EXP per defeat and 900 Series EXP per victory regardless of how long the game takes. Not to mention the lack of fixed composition or team queue means you often get sub-optimal teams. Win or lose, the reward structure rewards doing it quickly rather than grinding out a result as losing 20 games quickly is worth more Series XP than winning 15 games slowly.
regarding the topic:
At the current rate we have like 3-4 months per Series. In 1-2 years thats is maybe 5-7 Series. Then after that time just call it something like Series 1a and 1b,2a -2b etc., let them have different rewards, let players pick which one they want to do, they can only choose one at that time. So either you play to get e.g. the Archfiend Set again, or you get the new glam set of that season, if you choose the Archfiend Set you will have to wait 1-2 years to play for the other Set again, but then there would be another 3rd reward already for Series 1c.
If you miss out completely some of those 5-7 Series per cycle, you would be allowed to continue with 1-2 missed Series after you completed the current one, to let people have some catchup mechanic when they didnt play for a longer time, but this shouldnt include all Series, there has to be some downside to it if you don't play for a very long time.
Fomo is alright as concept for Ranked imo. But not for this casual Series structure, it doesn't need to be that restrictive.
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