I lost the post so this poor rewrite will have to do:

To get to lvl 25 you're putting in upwards of 12h, but why is it 12h? Because of the length of a season & patch cycle? Is that a good enough reason? Is it to bolster player numbers? To remind me to knock out a quick PVP game when I get a chance? 12-20 hours in raw game time is a lot of time. It's not a reward for winning matches, it's only there to show you put time in.

If it's 12h+ to bolster player numbers then there's more important questions like why is this required, why aren't players playing PVP already and why are we bribing people who don't want to be in PVP with mounts? That cheapens the PVP modes.
Could the PVP modes be changed? Mess with the formats? More than 1 frontline map a day, a true roulette? a playlist/roulette that drops people in CC, RW & FL, maybe game modes that aren't so netcode reliant and turn based like the series' was known for.

Why is the reward currently FOMO? Could they be put into alternative unlock systems that don't require PVP and aren't time gated? True evergreen content to unlock. That would solve the problem of players who don't want to be there and this

Quote Originally Posted by Rithy255 View Post
I don't really think I'll ever be interested in the current PVP system, don't get me wrong it's pretty decent but I rather just play a more PVP team based game... I think the only thing that would motivate me to play ff14 PVP is good glams or something. Currently I have no real reason to feel rewarded for playing it with a lot of the rewards being Job gear that doesn't really appeal to me or mounts which I don't really collect.

I guess if they also made PVP more fun somehow? idk it's decently fun but nothing that will get me wanting to play it a lot.
This really gets to the heart of the problem with rewards. Players are in it for the glam or mount if there is one and they're not there for the PVP. There's something missing and that needs to be looked at, not a reward if you sink 4/5ths of a day into PVP every few months