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  1. #1
    Player
    Rithy255's Avatar
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    May 2022
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    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    you don't need to make jobs play the same to have the same dmg. DRG and NIN are as different as 2 melee can be from each other and their damage difference is lower than WAR and DRK
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.

    EDIT: I completely misread what you said lol my brain is tired and I'm dyslexic, I'll leave in the OG response but it makes no sense (Sorry)

    I somewhat understand what you mean, but I meant very close numbers for all jobs, it's shown they're still struggling for complete balance
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    Last edited by Rithy255; 12-24-2022 at 02:12 AM.

  2. #2
    Player
    Melethron123's Avatar
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    Apr 2022
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    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.
    the only difference between a tank and a melee is this game is that tanks have more defensive cooldowns, and the post to which i replied was specifically talking about tank damage
    (2)
    Last edited by Melethron123; 12-24-2022 at 02:16 AM.

  3. #3
    Player
    Rithy255's Avatar
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    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    only difference between a tank and a DPS is this game is that tanks have more defensive cooldowns
    I misread what ya said (lmao) but somewhat, tanks should be considerd a support with a diverse kit of utility (with differences)
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  4. #4
    Player
    Melethron123's Avatar
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    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    I misread what ya said (lmao) but somewhat, tanks should be considerd a support with a diverse kit of utility (with differences)
    the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
    (1)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
    But you can see with healers that fights have to be designed around one barrier one pure, both healers generally have different utility kits. With tanks they have different invuls, sustain ect. I think in general that's actually fine and fun, most people play tanks/healers for their utility and not simply damage rotations.

    I think when a tank (lets use PLD as a example) has extra utility, it helps a lot in "Progression" to have certain mitigation tools to help if something went wrong (like a vun stack), a tank that's more beefy in general might help save some resources for healers and make the run a bit smoother.

    I think you're downplaying how utility can effect the game, SCH speed boost is another example it's unique to the scholar, but its generally nice to have around even if not required to beat the fight.
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