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  1. #151
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by LifeupOmega View Post
    Another job losing DoTs for no good reason. Can't wait for the DRG rework where Chaos Thrust also loses it's DoT component for no reason in 7.0. Can't dare have anything that isn't upfront damage or doesn't conform to the 2 minute meta.
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    (6)

  2. #152
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,919
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    Yeah I actually kinda agree, sadly the only way to have every job do the same damage, is practically make it so that the jobs differences are less and less. Its way easier to make jobs play the same and give them similar abilities generally.
    (2)

  3. #153
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    I mean I'm going to blame SE for listening to the Parserot crowd.
    (1)

  4. #154
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Because the past is prologue and the FFXIV has an abysmal track record with re-works
    • Healers in general
    • Old Bow Mage Bards
    • DRK becoming a Warrior clone
    • Summoner
    • Samurai

    It's almost always 3 steps back, 1 step forward.
    I do not disagree with your post though I have a counterpoint: The Ninja Rework of Shadowbringers, which I'd say gave the DevTeam confidence to roll out such reworks mid-Expansion.
    My suggestion for a PLD rework would've been to turn Fight'o Flight and Requiescat into traits, so you won't have cast times when you unlock the Req Trait anymore..
    and changing Absolution maybe even removing it because.. what does this skill do/contribute in the grand scheme of things? well reincorperating Absolution may be better I guess.
    (0)

  5. #155
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    no one complains about 0.5% differences
    DRK currently deals 10% more damage than WAR and PLD, which is a very significant difference in any form of challenging content
    (2)
    Last edited by Melethron123; 12-24-2022 at 01:56 AM.

  6. #156
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Yeah I actually kinda agree, sadly the only way to have every job do the same damage, is practically make it so that the jobs differences are less and less. Its way easier to make jobs play the same and give them similar abilities generally.
    you don't need to make jobs play the same to have the same dmg. DRG and NIN are as different as 2 melee can be from each other and their damage difference is lower than WAR and DRK
    (0)

  7. #157
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,919
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    you don't need to make jobs play the same to have the same dmg. DRG and NIN are as different as 2 melee can be from each other and their damage difference is lower than WAR and DRK
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.

    EDIT: I completely misread what you said lol my brain is tired and I'm dyslexic, I'll leave in the OG response but it makes no sense (Sorry)

    I somewhat understand what you mean, but I meant very close numbers for all jobs, it's shown they're still struggling for complete balance
    (0)
    Last edited by Rithy255; 12-24-2022 at 02:12 AM.

  8. #158
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.
    the only difference between a tank and a melee is this game is that tanks have more defensive cooldowns, and the post to which i replied was specifically talking about tank damage
    (2)
    Last edited by Melethron123; 12-24-2022 at 02:16 AM.

  9. #159
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,919
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    only difference between a tank and a DPS is this game is that tanks have more defensive cooldowns
    I misread what ya said (lmao) but somewhat, tanks should be considerd a support with a diverse kit of utility (with differences)
    (0)

  10. #160
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    I misread what ya said (lmao) but somewhat, tanks should be considerd a support with a diverse kit of utility (with differences)
    the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
    (1)

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