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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Melethron123 View Post
    the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
    And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.
    (0)

  2. #2
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.
    all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
    now imagine if only one of the healers had raise, how bad that would be for balance
    (1)
    Last edited by Melethron123; 12-24-2022 at 03:41 AM.

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
    now imagine if only one of the healers had raise, how bad that would be for balance
    Jobs such as tanks and healers should share the same baseline utility, such as mits, raises, heals, sustain, Tank stance, prevoke but they can also differ in other areas. Raise is pretty much a role action on healers with a repaint anyway, so I don't understand this point.
    (0)