And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
now imagine if only one of the healers had raise, how bad that would be for balance
Last edited by Melethron123; 12-24-2022 at 03:41 AM.
Jobs such as tanks and healers should share the same baseline utility, such as mits, raises, heals, sustain, Tank stance, prevoke but they can also differ in other areas. Raise is pretty much a role action on healers with a repaint anyway, so I don't understand this point.
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