aren't people complaining that they want more complext jobs because they think simple jobs are boring? there's your reason
you play BLM because you think SMN is boring
No a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)
Playing with BLM players is obnoxious compared to any other DPS, and its not even worth the payoff. The job likely wont be touched due to the favortism problem thoughNo a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)
then tell the people asking for more job complexity to stop complaining about jobs being simpleNo a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)![]()
You can't simplify mobility on summoner unless you want it to hard cast and play like blm.
I'm fine if they gave SMN more complexity but it's also fine to have a mix of simple and complicated jobs, simple jobs shouldn't do the same dps for less effort still.
it's fine if the simple jobs deal 1 less dps than the complicated jobs
No, unless they're all doing so little that 1 less DPS could somehow offset the massively reduced reliability of the harder and more situationally-constrained job. Until they are both competitive choices for a majority of reasonably skilled but imperfect players, parity on paper / for the highest 1% of players simply means imbalance for everyone else, including even at levels over which one would normally be learning the harder job (but would then be largely barred from doing so due to more easier / reliable jobs producing, until perfect play, greater output than the harder ones).
We should balance risk to reward for those ambitious enough to learn harder jobs, if their vibe and challenge click with them. That means doesn't simply bribing anyone and everyone to learn them through overcompensating those risks (truly perfect play across any composition should be at least barely able to clear Ultimate, etc.), but it does mean providing enough to offset those added risks and allow the vast majority of players who would even consider the harder jobs to do so competitively, rather just the top 1% of players.
Edit: All this refers to rDPS, not nDPS. Please do not conflate them.
Last edited by Shurrikhan; 12-27-2022 at 03:15 AM.
so if someone happens to think warrior has cooler aesthetics, theme, and animations than DRK, they should just be relegated to dealing less dmg because the devs arbitrarily decided jobs with more buttons should deal more damage? that sounds like a garbage design philosophy
and that's not even including the impact that latency has on this game. you'll already be performing worse due to the inherent delay on your actions, and the few classes you're able to play effectively (the ones with fewer OGCDs) have an artificial performance tax on top...
then there are people with disabilities who might want classes that have lower APM or fewer overall keybinds, etc
Last edited by Melethron123; 12-27-2022 at 04:58 AM.
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