the only difference between a tank and a melee is this game is that tanks have more defensive cooldowns, and the post to which i replied was specifically talking about tank damageTanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.
Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.
Last edited by Melethron123; 12-24-2022 at 02:16 AM.
the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this


But you can see with healers that fights have to be designed around one barrier one pure, both healers generally have different utility kits. With tanks they have different invuls, sustain ect. I think in general that's actually fine and fun, most people play tanks/healers for their utility and not simply damage rotations.the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
I think when a tank (lets use PLD as a example) has extra utility, it helps a lot in "Progression" to have certain mitigation tools to help if something went wrong (like a vun stack), a tank that's more beefy in general might help save some resources for healers and make the run a bit smoother.
I think you're downplaying how utility can effect the game, SCH speed boost is another example it's unique to the scholar, but its generally nice to have around even if not required to beat the fight.
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