Quote Originally Posted by Atelier-Bagur View Post
Wasnt talking about if the leveling was diverse or engaging, was referring to how fast it is to level crafters. Shurrikhan used variables that relied on a player being "informed" and knowledgeable in the process to get to max level yet left those same variables out when trying to compare FFXIV crafting. Which is why I went with my angle. Crafter leveling is trivial due to leves or GC turn ins and anyone can easily figure out how to exploit it by going for triple turn ins on crafted items with easy to acquire materials. I originally followed a leve guide for my leveling but once I figured out the pattern, I was able to do the rest of it of my own. Unless we're saying that the average player would be a dunce to figure it out?

And I dont care if you believe me or not, I know from personal experience that crafting progression is by large so easily done and very trivial. Honestly the most time consuming part if you care about getting bis/pentameld (which isnt required) is the pentamelding process of spending materia on RNG.
I mean most of what you're saying is fair - But we're leaving out the cost of materials, or if you're buying full crafted from mb. We already know you can turn things in in rapid succession, but it's typically going to cost you somewhere in the range of 2-10mil per class to max right? But also the GC is a daily, and your Leve is capped.. Not like you're gonna level all crafters off of a couple of dailies. lol

Who knows though, maybe the Road to 80 is nuts and I'm just not paying close enough attention.

Quote Originally Posted by Atelier-Bagur View Post
Just quit crying that the game needs to have this dramatic change in its style and design to cater to what YOU want
No way dude, the Trials/Raids are amazing. I ain't leaving. I just hope we get more engaging class mechanics moving forward, but pretty sure that just isn't going to happen. At this point, I'd rather FF just get rid of classes altogether and we can just all DDR everything. LOL