Page 49 of 72 FirstFirst ... 39 47 48 49 50 51 59 ... LastLast
Results 481 to 490 of 716
  1. #481
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Also R041, it really seems like you just need to quit FFXIV for other games like WoW or Ashes of Creation (whenever that comes out) because you keep shouting how much the game doesnt cater to how other MMOs play. FFXIV only needs to adhere to itself. I've made this same argument too, people play a game because they want to play THAT game. I dont play FFXIV because I wanted to play FFXI, or I dont play WoW because I want to play Lost Ark. I play FFXIV because I want to play FFXIV and if that doesnt suit you anymore then thats totally fine. Just quit crying that the game needs to have this dramatic change in its style and design to cater to what YOU want
    (7)

  2. #482
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Wasnt talking about if the leveling was diverse or engaging, was referring to how fast it is to level crafters. Shurrikhan used variables that relied on a player being "informed" and knowledgeable in the process to get to max level yet left those same variables out when trying to compare FFXIV crafting. Which is why I went with my angle. Crafter leveling is trivial due to leves or GC turn ins and anyone can easily figure out how to exploit it by going for triple turn ins on crafted items with easy to acquire materials. I originally followed a leve guide for my leveling but once I figured out the pattern, I was able to do the rest of it of my own. Unless we're saying that the average player would be a dunce to figure it out?

    And I dont care if you believe me or not, I know from personal experience that crafting progression is by large so easily done and very trivial. Honestly the most time consuming part if you care about getting bis/pentameld (which isnt required) is the pentamelding process of spending materia on RNG.
    I mean most of what you're saying is fair - But we're leaving out the cost of materials, or if you're buying full crafted from mb. We already know you can turn things in in rapid succession, but it's typically going to cost you somewhere in the range of 2-10mil per class to max right? But also the GC is a daily, and your Leve is capped.. Not like you're gonna level all crafters off of a couple of dailies. lol

    Who knows though, maybe the Road to 80 is nuts and I'm just not paying close enough attention.

    Quote Originally Posted by Atelier-Bagur View Post
    Just quit crying that the game needs to have this dramatic change in its style and design to cater to what YOU want
    No way dude, the Trials/Raids are amazing. I ain't leaving. I just hope we get more engaging class mechanics moving forward, but pretty sure that just isn't going to happen. At this point, I'd rather FF just get rid of classes altogether and we can just all DDR everything. LOL
    (3)

  3. #483
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Two things people have wanted out of a crafting system for years: Everything accessible by one toon and make it meaningful. XIV has it all. It may take a little longer to max it all out, but the value and freedom of being so efficient far outweighs any negatives you could come up with.
    (1)

  4. #484
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by R041 View Post
    I mean most of what you're saying is fair - But we're leaving out the cost of materials, or if you're buying full crafted from mb. We already know you can turn things in in rapid succession, but it's typically going to cost you somewhere in the range of 2-10mil per class to max right? But also the GC is a daily, and your Leve is capped.. Not like you're gonna level all crafters off of a couple of dailies. lol

    Who knows though, maybe the Road to 80 is nuts and I'm just not paying close enough attention.



    No way dude, the Trials/Raids are amazing. I ain't leaving. I just hope we get more engaging class mechanics moving forward, but pretty sure that just isn't going to happen. At this point, I'd rather FF just get rid of classes altogether and we can just all DDR everything. LOL
    You can just easily gather them yourself though, the only thing Ive ever bought off of market board was my own laziness on the time gates node items where you can only collect them at a certain time. Its common sense to level gatherer's first and thats even easier than crafters. You can quite literally level fishers to max in a single day. And again if we're talking about either a player whom already is in endgame and wants to start crafting, they should have more than enough money to buy either the mats or the gear to get them through the process, since money is also another trivial matter in this game.
    (4)

  5. #485
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    ...
    I don't even disagree with you - If anything, Crafting (Not gathering) is the most MMO part of XIV and I probably appreciate it more than anything. Don't really care how long it takes in FF or WoW, as long as it creates an engaging cooperative activity in an MMO environment. I just said it doesn't take as short a time as people think, and it's not cheap. Adding in using funds from when you're finished with MSQ doesn't really count, because that's like 200-300 hours later, and even then it probably would only fund 10%. lol

    But again, don't really care. It's a good activity and it works with low level mats and high level mats at very diverse class levels, make it longer even IDGAF.

    I wish Combat Abilities were treated similarly to Crafting Abilities. More diversity, and no strict 1-2-3 rotations that are designed to be used in every single scenario.
    (1)
    Last edited by R041; 12-21-2022 at 08:04 AM.

  6. #486
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Shurrikhan View Post
    In brief, WoW's crafting requires less time (though the gap shrinks slightly for omni-leveling) and reaches a higher ilvl relative to current content (to slightly oversimplify, the value of crafting in WoW is raised/inflated by making use of drops from relevant content, allowing it to reach the ilvls of said content).
    Ah man I almost forgot about this. In FF14, if you can consistently clear savage, then crafting becomes largely irrelevant outside of day 1 prog and consumables. Meanwhile in other games like WoW you can craft items that are equivalent or better then raid items, giving them an actual purpose.
    (3)

  7. #487
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Deveryn View Post
    Two things people have wanted out of a crafting system for years: Everything accessible by one toon and make it meaningful. XIV has it all. It may take a little longer to max it all out, but the value and freedom of being so efficient far outweighs any negatives you could come up with.
    Yeah. Like it's not un-common for people to compare aspect of FF14 other MMOs (not just WoW) and depending on you ask people can argue which one come out on top. But Crafting is one aspect that is universally considered the best. Like even if you go to the WoW forum and compare, the majority of people on there will say FF14 is indisputably better in that regard. FF14 crafting too hard, complicate, longer to catch up ... isn't that antithesis to the other stuffs they're complaining. So like ... what people are arguing again? I feel at this point some people just want to argue for the shake of arguing here.

    It's ironic too because 2.0 and 3.0 Crafting was way harder than its current form, it was truly its own end game that remain exclusive to a few elite crafters. If has become way too accessible these days. In fact even though I'm an Omni crafter myself I pretty much don't craft thing any more, I just buy instead 'cause with how many crafter on my server thing are like ... dirt cheap.


    Also, I think it's worth to note that while FF14 can be touted as easy to get back to, it's still a game that reward you for playing. I have never bought a single materia, for War or Craft classes otherwise, and I have more materia than I know what to do with. When we said FF14 is easy to get back and catch up, it's meant that it only requires a small of effort to get back to. Not that it will require "no effort" at all.
    (3)

  8. #488
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Rolder50 View Post
    Ah man I almost forgot about this. In FF14, if you can consistently clear savage, then crafting becomes largely irrelevant outside of day 1 prog and consumables. Meanwhile in other games like WoW you can craft items that are equivalent or better then raid items, giving them an actual purpose.
    at least FFXIV crafting has more usage outside than just raid progression. Things like glams, minions, furniture for housing, FC ships etc. It took them till DF to finally make WoW crafting actually useful and fun considering how pretty much dead professions were up to that point.
    (4)

  9. #489
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,633
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Rolder50 View Post
    Ah man I almost forgot about this. In FF14, if you can consistently clear savage, then crafting becomes largely irrelevant outside of day 1 prog and consumables. Meanwhile in other games like WoW you can craft items that are equivalent or better then raid items, giving them an actual purpose.
    It's just too bad that you are limited to two "professions" per character. And woe to your bankbook if you don't have alts gathering for you.
    (4)

  10. #490
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rolder50 View Post
    Ah man I almost forgot about this. In FF14, if you can consistently clear savage, then crafting becomes largely irrelevant outside of day 1 prog and consumables. Meanwhile in other games like WoW you can craft items that are equivalent or better then raid items, giving them an actual purpose.
    So, what's the purpose of raiding if you can craft something better? If it's to get components to then have someone/an alt craft, I feel sorry for y'all.


    (I guess there was a third thing people have wished for and that was for crafting to be independent of the raiding scene.)
    (1)
    Last edited by Deveryn; 12-21-2022 at 08:52 AM.

Page 49 of 72 FirstFirst ... 39 47 48 49 50 51 59 ... LastLast