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  1. #11
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    Feb 2012
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    Quote Originally Posted by Alerith View Post
    PLD should far excel against a single, hard hitting enemy. PLD should be far superior to WAR for this situation.
    WAR should far excel against multiple, not-so-hard hitting enemies. WAR should be far superior to PLD for this situation.
    This, I think, is a key point most people who suggest this fail to address. Most people give this BS argument that PLD should be single target tank and WAR multi-target tank. I think what you suggest actually works somewhat well, but I still say, PLD should be better at both maintaining enmity and taking less damage in ANY situation. In this situation, WAR would just be better because the damage taken would be small enough that it wouldn't matter. I think the key comes in that it's not needed for trash mobs, so the extra DD WAR provides becomes more of an asset than what PLD brings to the table.

    Again, I think PLD should be better than WAR at tanking, but WAR should be capable of tanking. There should be no form of tanking that WAR is better at, its just in the trash mob situation, WAR's DD capabilities become more useful because taking less damage is less useful.

    EDIT: Just to clarify here, this is where I feel the DoW's stand, and should stand.
    BRD is a solid ranged DD that offers some party support options. It can calm down on DD and heal others if need be.
    DRG is the glass cannon, and can shed enmity with some of its' abilities. Good DD that keeps itself alive through enmity control rather than defense.
    MNK is the elemental and additional effect specialist. Good DD and can do some interesting stuff.
    WAR is the defensive DD. Good DD and capable of taking some hits. If the PLD goes down the party isn't going to fail because this guy is here to save the day. Able to deal more damage but also concentrate on defensive skills when needed.
    PLD is the tank. Good enmity generation and defensive measures, poor damage.

    This is how things should be. Right now the problem is the balance between WAR and PLD.

    EDIT 2:
    Quote Originally Posted by Evaddaragon View Post
    Sometimes I feel as if what people really want is that PLD is a WAR that wields a sword and shield instead, and dresses in white instead of red.

    It's people's current attitude that will guarantee that WAR gets the nerf bat, because right now a lot of people are sending SE this message : "You can't make PLD strong enough." So what will they answer ? "In that case, we'll lower WAR."

    And it would be SO easy for them to nerf WAR, too. Remove the increased crit chance from Steel Cyclone when used in a combo and increase its recast time to 60 seconds. One simple move that would lower WAR's effectiveness as a tank by a LOT. No more HP regen, and a lot less enmity generated would make it so that, even if WAR would still have more HP to help avoid being one-shotted, it won't matter much if it has problem keeping hate... and so DDs would have to slow down for the WAR to keep hate, speed-runs would be harder... guess what happens next ?

    I'd rather have TWO tanks that have different playstyles and simply require a different approach then having one that is "efficient" but supposedly always "outshined" by the other. But that's just me I suppose.
    I don't think you get the point here. You say we want PLD to be WAR with a sword and shield, and that our complaining will just nerf WAR. The point is WAR should not be the primary tank. WAR is fine where it is for now, maybe in later stages it could get a nerf. Balance jobs against each other by buffing them, then perhaps nerf them based on content difficulty (though I don't see a problem with WAR right now myself).

    At any rate, nobody is saying you can't make PLD strong enough. This update was just abilities, the true problem is the lack of traits. PLD had this promise of increased defense with decreased HP, but all we got was decreased HP. Any boost defense gives in the game's current state pales in comparison to WAR's HP boost.

    You think we want a WAR that uses sword+shield - me personally, I want a sword and shield to offer better defenses than an unwieldy great-axe as was promised and expected. It seems more like WAR's want an axe wielding barbarian to have defense comparable to someone using a shield.

    It's really unfair to have WAR superior in tanking when it's a viable DD. Again, it should be able to tank and I think its great there's two tank classes (even though the healer role is not shared across classes I'm willing to share this...) My point is just that WAR should never be better at PLD in the one role PLD has to offer. I have a WAR friend that prefers not to tank, and I think it's a viable role for WAR's to be the backup tank. If the PLD goes down they are likely 2 or 3 on the hate list and can get up to #1 using a couple of abilities - their HP and solid defense means they won't get ripped apart like the other DD's.
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    Last edited by Phobos; 03-29-2012 at 01:24 AM.