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  1. #321
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I'm not sure why people would want this:
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.


    There's no skill to be gained from having more time to spare then others, which is really all it comes down to. Was Team A really better then Team B cause Team A could spend 12hrs waiting for a spawn while Team B could only spare 6? The whole idea behind 14 is to do away with the unnecessary time sinks which kill the fun of the game and only cause rifts between the community as well as create dead times in a game in which you would want to be active and actually doing something. there's really no need to bring a concept like this into the game. Why wait for something to spawn, when you could easily do something as simple as this.

    Use guild leves as a means to obtain rare spawn items for unique roaming creatures. Rather then one set point for a spawn, create lore within the towns that give you hints of the current location of the beast based on the rumors going around. To make it a tad trickier make it where some NPCs may lie. It's better to create a concept for HNMs that's more active rather then one that makes everyone passive just waiting for the encounter to happen. Do real adventurers wait for a best to appear in front of them or do they hunt and seek out that which they want to conquer? The idea behind finding said beast could be easy to.

    You obtained "gnawed tusk" from a leve that has distinct teeth marks which others may know about. When you go into the outside towns and talk to the NPCs, you'll be given the option of "Discuss gnawed tusk" which will then prompt them to give you input on the item and either direct you to another NPC, direct you to a location, or lie to you. From this point each NPC would have to be analayzed for their personality and how they react to each KI for each mob spawn. The experience would allow hardcore players to map out the behaviors of each NPC so that they can have an edge on finding the spawn point while the casual will have to take more time in discovering the location. Rather then create a respawn timer for said creatures there could be a fatigue for anyone involved in fighting the HNM, since it's an HNM I think it's only fair to say that fighting such a beast would put stress on the party would it really make any sense if they were able to just continue spamming the same best over the period of 2-3hrs?

    But ya I"m just saying there are more active ways to create an HNM system, it doesn't need to be a carbon copy of 11, the whole concept behind respawn timers is to create an unnecessary time sink and judging from the current path of 14 I'd say they are attempting to do everything in their power to create unnecessary sinks which cause players to idle in wait for an encounter with an NM.
    (1)

  2. #322
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Airget View Post
    I'm not sure why people would want this:
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.


    There's no skill to be gained from having more time to spare then others, which is really all it comes down to. Was Team A really better then Team B cause Team A could spend 12hrs waiting for a spawn while Team B could only spare 6? The whole idea behind 14 is to do away with the unnecessary time sinks which kill the fun of the game and only cause rifts between the community as well as create dead times in a game in which you would want to be active and actually doing something. there's really no need to bring a concept like this into the game. Why wait for something to spawn, when you could easily do something as simple as this.

    Use guild leves as a means to obtain rare spawn items for unique roaming creatures. Rather then one set point for a spawn, create lore within the towns that give you hints of the current location of the beast based on the rumors going around. To make it a tad trickier make it where some NPCs may lie. It's better to create a concept for HNMs that's more active rather then one that makes everyone passive just waiting for the encounter to happen. Do real adventurers wait for a best to appear in front of them or do they hunt and seek out that which they want to conquer? The idea behind finding said beast could be easy to.

    You obtained "gnawed tusk" from a leve that has distinct teeth marks which others may know about. When you go into the outside towns and talk to the NPCs, you'll be given the option of "Discuss gnawed tusk" which will then prompt them to give you input on the item and either direct you to another NPC, direct you to a location, or lie to you. From this point each NPC would have to be analayzed for their personality and how they react to each KI for each mob spawn. The experience would allow hardcore players to map out the behaviors of each NPC so that they can have an edge on finding the spawn point while the casual will have to take more time in discovering the location. Rather then create a respawn timer for said creatures there could be a fatigue for anyone involved in fighting the HNM, since it's an HNM I think it's only fair to say that fighting such a beast would put stress on the party would it really make any sense if they were able to just continue spamming the same best over the period of 2-3hrs?

    But ya I"m just saying there are more active ways to create an HNM system, it doesn't need to be a carbon copy of 11, the whole concept behind respawn timers is to create an unnecessary time sink and judging from the current path of 14 I'd say they are attempting to do everything in their power to create unnecessary sinks which cause players to idle in wait for an encounter with an NM.
    In short, some of us liked the thrill of the camp, the claim, and the drop - even if nobody was around. I spent countless hours farming random NMs not so I could sell a drop (most were R/E by the end) but because I wanted to collect them all because, to me, that kind of thing is rewarding. Sitting around in town and having someone say "Holy balls! You got that to drop?!" was a kick. It doesn't matter that most of the gear was useless - it was all about the fun of actually doing it.

    Don't like it? No problem! I don't like the idea of seasonal events but I get a kick out of people having fun with them. So don't take a dump on an idea just because you don't like it. Hell, I still think Freddy Got Fingered is a cinematic masterpiece (it actually posses more elements of what people consider to be "fine cinema" than Citizen Kane - no joke) but I don't freak out if someone doesn't like it. At the same time, I think Twilight sucked ass but I don't rip on people who enjoyed it.

    "First you learn to get along. Then you learn to go along."
    (0)

  3. #323
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Nah, terrible idea. Anything that reward open world camping for the best stuff just makes for problems. nothing good could ever come of this.

    And fk FFXI, seriously. This is FFXIV not FFXI-2.
    (0)

    I will not heed your worthless cries.

  4. #324
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Eron View Post
    Nah, terrible idea. Anything that reward open world camping for the best stuff just makes for problems. nothing good could ever come of this.

    And fk FFXI, seriously. This is FFXIV not FFXI-2.
    By that logic we should remove all references to FFXI. All the jobs should be cast aside and we should have unique classes like Conjurer and Thaumaturge. Oh wait - they did that and people had a conniption fit. Maybe you should rephrase what you mean more clearly and say "I did not like this aspect and disagree it should be implemented in the game for xyz."

    Also, by your initial statement, it appears you would be fine if the items were non-essential, is that correct?
    (1)

  5. #325
    Player
    Klick's Avatar
    Join Date
    Oct 2011
    Posts
    14
    Character
    Klick Rahl
    World
    Balmung
    Main Class
    Gladiator Lv 50
    We live in the age of entitlement. All of these kids are entitled to the same loot no matter how much they play. I mean they pay right? Lol. People need to get over themselves. Those people having better gear then me gives me something to strive for, not something to hate them for. Those with better gear then me don't hold it over me either, so I don't know what kind of jerks you people play with.

    Some of you obviously have very big chips on your shoulders from previous games. You say this isn't FFXI yet you have deep seeded issues from that game, or from life, and yes it's quite obvious. Some of you come on here with so much anger at the possibility of someone getting loot that you can't get. If people want HNM's, and it drops some of the best pieces in game, obviously because it's more rare then an instance you can enter every 15 minutes, then so be it. I won't cry because someone looks awesome in town, it will make me want to strive for better gear.

    E-peen or whatever you call it has always been a driving factor in good mmo's. The recent mmo's to date have been complete trash and have failed, all because they have given everything to everyone and blurred the line between hard work and no work. This game will fall flat on its face and be nothing more then a social network for lonely people if it comes to that.
    (0)

  6. #326
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Klick View Post
    We live in the age of entitlement. All of these kids are entitled to the same loot no matter how much they play. I mean they pay right? Lol. People need to get over themselves. Those people having better gear then me gives me something to strive for, not something to hate them for. Those with better gear then me don't hold it over me either, so I don't know what kind of jerks you people play with.

    Some of you obviously have very big chips on your shoulders from previous games. You say this isn't FFXI yet you have deep seeded issues from that game, or from life, and yes it's quite obvious. Some of you come on here with so much anger at the possibility of someone getting loot that you can't get. If people want HNM's, and it drops some of the best pieces in game, obviously because it's more rare then an instance you can enter every 15 minutes, then so be it. I won't cry because someone looks awesome in town, it will make me want to strive for better gear.

    E-peen or whatever you call it has always been a driving factor in good mmo's. The recent mmo's to date have been complete trash and have failed, all because they have given everything to everyone and blurred the line between hard work and no work. This game will fall flat on its face and be nothing more then a social network for lonely people if it comes to that.
    Exactly. So far the main reason that I have heard from the ones against HNM's are saying that they don't want it, because they don't want to see people in gear that they don't most likely won't be able to get. I'm sorry but I love that idea. Casual players shouldn't be able to obtain the upper echelon of gear, that is just how it is.

    When it comes down to it, you have to feed your hardcore crowd. I'm sure that you can all see, just of this thread alone that there is interest in HNM's worth mentioning. The feeble reasoning of protecting the casual players from bringing in a tier of gear that would be difficult for them to get is laughable. If this game becomes a system where everyone can get their gear from the same repeatable instance, then it is going to fail.

    And for the people who give no response other than FFXI sucks...I will repeat what I have said many times thus far. FFXI Still has 325,000 subscriptions. How many does this game have? Please don't for a second think that SE hasn't noticed. And why not implement ideas from a game that is still, to this day far more superior from a business standpoint. SE needs money, not the loving cries of the 2,000 people who like doing 3 instanced raids over and over again

    FFXI was a great game that kept people playing. HNM's had a part in that, and I'm willing to bet that Square-Enix knows that.

    Quote Originally Posted by Airget View Post

    There's no skill to be gained from having more time to spare then others, which is really all it comes down to. Was Team A really better then Team B cause Team A could spend 12hrs waiting for a spawn while Team B could only spare 6? The whole idea behind 14 is to do away with the unnecessary time sinks which kill the fun of the game and only cause rifts between the community as well as create dead times in a game in which you would want to be active and actually doing something. there's really no need to bring a concept like this into the game. Why wait for something to spawn, when you could easily do something as simple as this.

    Use guild leves as a means to obtain rare spawn items for unique roaming creatures. Rather then one set point for a spawn, create lore within the towns that give you hints of the current location of the beast based on the rumors going around. To make it a tad trickier make it where some NPCs may lie. It's better to create a concept for HNMs that's more active rather then one that makes everyone passive just waiting for the encounter to happen. Do real adventurers wait for a best to appear in front of them or do they hunt and seek out that which they want to conquer? The idea behind finding said beast could be easy to.

    You obtained "gnawed tusk" from a leve that has distinct teeth marks which others may know about. When you go into the outside towns and talk to the NPCs, you'll be given the option of "Discuss gnawed tusk" which will then prompt them to give you input on the item and either direct you to another NPC, direct you to a location, or lie to you. From this point each NPC would have to be analayzed for their personality and how they react to each KI for each mob spawn. The experience would allow hardcore players to map out the behaviors of each NPC so that they can have an edge on finding the spawn point while the casual will have to take more time in discovering the location. Rather then create a respawn timer for said creatures there could be a fatigue for anyone involved in fighting the HNM, since it's an HNM I think it's only fair to say that fighting such a beast would put stress on the party would it really make any sense if they were able to just continue spamming the same best over the period of 2-3hrs?

    But ya I"m just saying there are more active ways to create an HNM system, it doesn't need to be a carbon copy of 11, the whole concept behind respawn timers is to create an unnecessary time sink and judging from the current path of 14 I'd say they are attempting to do everything in their power to create unnecessary sinks which cause players to idle in wait for an encounter with an NM.
    Please, please read before posting.

    We have discussed this already, quite a few times. I realize there are 33 pages though, so I will reiterate.

    We have all agreed, that not only do we want free roaming NM's, but we would like force pop HNM's, unique pop HNM"s (think shikigami weapon), Levestyle NM's.

    Think of FFXI, that game has over 3,000 NM's, with an extremely large means of pop style. INstanced, open world, BNCM, etc.

    And not only that, but that timesink you complain about, we don't want either. Make them have only 1 window, and lets say a 8 hour spawn time so that it can pop 3 times daily for each time zone.

    Regardless if a handful of people don't want to spend a little time, alot of us do. I wish some people could be a little more open minded and accept that alot of people would like something, and that it would do this game some good.
    (0)
    Last edited by ThePatriarch; 03-28-2012 at 10:26 PM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #327
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    Quote Originally Posted by Ruisu View Post
    You should start playing better games if you feel as though you're wasting time. Or pick up a new hobby.
    Or perhaps you should come to the realization that gaming is exactly as I described it, a hobby/entertainment source designed to kill time. I.E. timesink. Don't make the mistake of confusing that with the insinuation that gaming is somehow lesser than any other hobby. Just that all hobbies are by nature a way to burn free time.

    On another note, I feel compelled to point out that the HNM pop windows served a purpose. By making it 21-24 hours it eventualy caused the spawn time to rotate so it wasn't constantly spawning durin JP prime time.

    Something on a 8 hr timer with a 15 minute window could spend a lot of time popping around 5 PM EST, effectively locking players further west out unless they were able to hold out til 11 PM their time. We all hated camping, but there was a little method to the madness there.

    I'm not advocating windows either, just saying that something would need be done to compensate for their one good trait.
    (0)

  8. #328
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    Quote Originally Posted by Ruisu View Post
    You should start playing better games if you feel as though you're wasting time. Or pick up a new hobby.
    Or perhaps you should come to the realization that gaming is exactly as I described it, a hobby/entertainment source designed to kill time. I.E. timesink. Don't make the mistake of confusing that with the insinuation that gaming is somehow lesser than any other hobby. Just that all hobbies are by nature a way to burn free time.

    On another note, I feel compelled to point out that the HNM pop windows served a purpose. By making it 21-24 hours it eventualy caused the spawn time to rotate so it wasn't constantly spawning durin JP prime time.

    Something on a 8 hr timer with a 15 minute window could spend a lot of time popping around 5 PM EST, effectively locking players further west out unless they were able to hold out til 11 PM their time. We all hated camping, but there was a little method to the madness there.

    I'm not advocating windows either, just saying that something would need be done to compensate for their one good trait.
    (0)

  9. #329
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    there should never be more then a 2-3 hour spawn. 24 hrs is stupid and always will be. you cut out 80% of the fanbase which means its stupid content.
    (1)

  10. #330
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by DNO View Post
    there should never be more then a 2-3 hour spawn. 24 hrs is stupid and always will be. you cut out 80% of the fanbase which means its stupid content.
    Wrong. It doens't cut out anything. Only difference is one pop at some random time in the day, vs multiple pops at random times during the same day. If over the course of.. let's just say a year.. you can't catch the 24hr pop.. that is 100% your own fault, NOT SE's. The 24hr timer could pop at the same exact time as one of your 2-3hr pops, if u get the ToD.. what's the difference?

    Oh thats right.. your feelings would be hurt to much if some other group outclaimed you and you can't come back the same day to try again... and again...
    (1)

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