Nah, terrible idea. Anything that reward open world camping for the best stuff just makes for problems. nothing good could ever come of this.
And fk FFXI, seriously. This is FFXIV not FFXI-2.
Nah, terrible idea. Anything that reward open world camping for the best stuff just makes for problems. nothing good could ever come of this.
And fk FFXI, seriously. This is FFXIV not FFXI-2.
I will not heed your worthless cries.
By that logic we should remove all references to FFXI. All the jobs should be cast aside and we should have unique classes like Conjurer and Thaumaturge. Oh wait - they did that and people had a conniption fit. Maybe you should rephrase what you mean more clearly and say "I did not like this aspect and disagree it should be implemented in the game for xyz."
Also, by your initial statement, it appears you would be fine if the items were non-essential, is that correct?
Again stop pretending that this game failed because it tried to be different it failed because it was rushed to launch, the servers were/are crap, the UI was/is unresponsive.By that logic we should remove all references to FFXI. All the jobs should be cast aside and we should have unique classes like Conjurer and Thaumaturge. Oh wait - they did that and people had a conniption fit. Maybe you should rephrase what you mean more clearly and say "I did not like this aspect and disagree it should be implemented in the game for xyz."
Also, by your initial statement, it appears you would be fine if the items were non-essential, is that correct?
It certainly isn't because of the names of classes. LOL's
This is somewhat what we have been asking for from Primal battles and it has been met with a 50/50 split, I wouldn't expect to see a token system for open world NM's if we can't get it for instanced ones.I guess I need to explain in more detail. Lets say of the aforementioned items, there is a 5% drop rate, and 1% drop rate on Defending ring. You can kill for weeks and weeks, and months and maybe only see a couple of each.
If the NM's dropped an equal amount of tokens every kill, you would be able to work at getting the items you are interested in without dealing with horrid drop rates. You would also not feel that pang of despair every time you killed the NM without drops, because with tokens there would be a set amount that would drop every kill. It would be up to your LS to split tokens equally each kill, or they could just go to a designated person, etc.
Last edited by Jinko; 04-02-2012 at 05:13 AM.
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