Overall, I feel that you're giving the concept a very un-charitable take. There are elements that I recognize some players might not enjoy, "what if I'm in a burst window, but I want to prioritize this OGCD damage now and thus I can't heal if without cutting into my burst output?" But most of your response just seems to be "it's complicated, therefore it's bad." And I don't really feel like that's a fair take, especially when, in my mind, the solution is ultimately making the healers actually different rather than them being 4 shades of green, each with a different flower on top, so even if you might not find that healer fun, there's a chance you could find a different healer more fun. I also feel quite strongly that SGE should be like GNB--as in they are the healer that should feel like a DPS because that's something people want but sorely lack.
I'll also note that I only talked about 2 components and not the rest of the kit which would also develop changes to compliment this, nor what we'd get beyond level 90 in 7.0. For example, given the special barriers used by Alphinaud and Fourchenault in different examples, you could perhaps get a Passage of Arms-like channeled barrier that also adds to your Kardia gauge during downtime to resolve your downtime concern.
Also I never said Eukrasian Diagnosis was gated behind this gauge. Only the Addersting generation component is gated. You can cast vanilla barriers as much as you want, you just won't be reimbursed for that effort without having enough gauge, which is exactly how barriers work now since Addersting is not a reimbursement since you still lose 100% DPS for your cast. Really, all the change is is breaking up Toxikon and giving it a soft Continuation-style mechanic, and making Addersgall generation manual rather than passive, which is much healthier for game. Note also that cooldowns do still tick while experiencing downtime, so a good SGE would make sure their stacks of Addersgall/Addersting generation were spent going into a phase change.
Discussing barrier tools is more milk toast than the lack of gameplay that the healers suffer from. SCH gets Recitation and Deployment, SGE gets instant cast barriers, and neither of them actually even use their barriers in most content because they're an excessive waste of MP and DPS outside of lower ilvl Savage raiding. People already are bored of SCH and SGE and have been leaving ever since Shadowbringers.



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