I already gave you the answer as to why I "think your answer was malignant" (I don't, I just find it weird, bc it looks like I didn't think things through. Which... I did...). And I reiterate: because while you're saying it's "an aside to the larger point of the thread", the part that you hid was the exact same sentiment that you said. The thing that's otherwise visible is you disagreeing with the first half of the sentence... which the 2nd half contradicts anyway. It wasn't an aside at all, especially if you're then going to agree that it has problems :|
I'm not saying you're an evil witch out to get me Shurrikhan. I'm saying your formatting is weird :|
Because it's like you're making visible the stuff where you disagree, but the stuff that you then agree and show that I too took issue with gets hidden under spoilers.
The rest about Cleric stance was me not getting the wording, really. Because it sounded like you were saying "Well, after that you write stuff on Cleric", whereas no, I still wrote a fair bit past that before getting to Cleric Stance. Again, whole paragraph on tanks and all that.
Like, this really doesn't bother me. I know it looks like it, but that's just because I write a lot and have trouble condensing it. I'm just going "but why tho?", not "omg you jerk how could you!?"
Hmm... I get what you're saying, but it's not really me calling it a "buff" in the sense that it increases anything, but more so like it's going to appear on your buff/debuff bar like procs and stuff like that. I don't know what else to call thoseit's those pentagon-shaped things that indicate something about your character is being modified. Maybe "aura" like you mention. Though
You can argue that it increases aggro multipliers? But eh, whatever really.
And yeah, on the enmity stuff, that's my bad for sure. Because like... what else can we do to generate aggro without a tank stance? If not a "buff" or some modifier, it'd have to be something engaged in the gameplay, and the only thing that came to mind because of how it's historically been were the aggro combos.
Do other MMOs have other ways of getting aggro passively? As in, not through dealing damage\healing you?
...and on that note, how do we classify non-combat aggro skills like Provoke or old Flash? Stuff that generates aggro without dealing damage or healing you? And should those be looked into if the tank stance were to go away entirely, or would they be too cumbersome? Because Flash was done away with entirely, not even reworked into an OGCD.
Yeah but that's the thing. Currently, DRK does the highest burst opener in the game, and it's so strong that it's even optimal for Astrologian to give cards to DRKs. Meaning if anyone wanted to pull but their co-tank was a DRK, it'd be better for the DRK to pull and provoke later. Which, given how fights are now being designed, you'll be provoking anyway, so you'd want DRK to pull all the time if they were around. At least that's how it was like back then and why I assume it'd happen again if that were introduced. The ones that did the most aggro opened the fight, regardless of whether the tank was actually good or not. Even if WAR did better than DRK, if its opener wasn't what pushed the numbers up, DRKs would still be told to open the fight.
I'm not saying that that should matter, just that that was my experience with raiding before. If you did the most at the start, you opened, not me.

it's those pentagon-shaped things that indicate something about your character is being modified. Maybe "aura" like you mention. Though
You can argue that it increases aggro multipliers? But eh, whatever really.
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