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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Midareyukki View Post
    On a second read, yes, I did mention it. It just wasn't as clear. It also happened to be the sentences just after where you decided to crop.
    Your only sentence that followed what I quoted was on Cleric Stance. See the [HB] block.

    What I meant was "well, if we're going to cut out on the tank stance, and if we don't want people to constantly compete for aggro willy-nilly, then having those skills might be best".
    Except, enmity combos would then replace one convenient oGCD with 2-3 additional GCD keys of otherwise zero purpose. And the thing is, you don't even need an action by which to replace tank stance. You need only buff Provoke to, say, apply an aura (hidden or otherwise) that increases enmity taken from the afflicter, or to have the tank enmity bonus be positionally dependent (only, say, 5x bonus from the rear, 7x from flank, and the 10x from the front).

    You don't need to replace unnecessary action A with unnecessary action B, let alone C and D atop it.

    Naturally there are alternatives. If anything, make the tank stance a buff, where your normal combo gains aggro multipliers.
    Don't make it specific to one's combo(s); else, one will no longer be able to gather with Flood, ranged attacks, etc. Just apply it to tanks across the board. There's no point in forcing the raid to delay their damage; there's no need to arbitrarily restrict the enmity aura buff to just a few tank actions.
    (0)

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BaroLlyonesse View Post
    This used to be the case, many moons ago. Tanks with their stance on defaulted to keeping it on through any situation, and the community complained, particularly raiders. The argument was basically that tanks needed to be aware of their enmity generation and if it defaulted to always on, it was ruining multi-tank scenarios. Personally, I think it was so you could call out trolls, since if the alliance or raid said 'This person is tank' and the off-tank turned it on also, it was clear they weren't following the desires of the group.

    Using Shirk with always-on isn't a great way of doing it, but instead they could utilize a buff like V&C's Ultimatum to increase enmity gain. I don't think it would impact any standard tank statuses, although raiders might still object to it. If off-tanks had a way to temporarily turn off the trait, it might help. Something like a Class Action called 'Withdraw', lasts 10s, recast in 10s, that removes the trait and lowers current enmity. Of course, Cleric Stance was removed because it... wait, why was it removed again?
    Why add another button to click, when you can click the one that's already there?
    (0)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Long long time ago they actually did make it so tank stance didn't turn off when level sync'ed... then they broke it and never fixed it
    (2)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,755
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Enmity combos were something that if you tried to explain them to a sprout it made tanking sound complicated. I doubt they would bring them back. Now that we can tell a sprout "just turn on tank stance and attack enemies" and know that this is optimal it's increased the amount of tanks.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Enmity combos were something that if you tried to explain them to a sprout it made tanking sound complicated. I doubt they would bring them back. Now that we can tell a sprout "just turn on tank stance and attack enemies" and know that this is optimal it's increased the amount of tanks.
    That's good. I'd hate to have to deal with that on top of getting them to voke properly during certain busters.
    (1)

  6. #6
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deveryn View Post
    That's good. I'd hate to have to deal with that on top of getting them to voke properly during certain busters.
    Dumbing down something isn't a good response to problems like this but considering the "no player left behind" direction the game is crashing towards makes this problem tough to tackle. Perhaps we should ask the healers if "streamlining" class architypes is a good idea. :^)
    (1)

  7. #7
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    It should be reversed and reduce hate generation on tanks. Honestly it shouldn't be a thing. Between provoke changes and shirk it shouldn't matter.

    I don't know how many time I shirk the off tank in normal 8 person content just so they are 2nd on hate. Incase something goes side ways.

    They could also just make tank hate combo without stance higher then dps and healers 2x generation without stance and 10x with stance.
    (0)
    Last edited by Kewitt; 11-21-2022 at 08:26 AM.

  8. #8
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Unrelated but I remember having a giant aura male tank who would turn his stance off each time his health got at half haha
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SassyAssassin View Post
    Unrelated but I remember having a giant aura male tank who would turn his stance off each time his health got at half haha
    I had to teach a DRK how to drop aggro once so we could 3-man the dungeon (Paglathan or w/e) w/o a healer (DRK-MNK-DRG), haha.

    He kept pulling off of us before our own mitigation and self-sustain had been used up and then holding onto it for too long for us to save him. We'd finish off the packs w/o either of us quite dropping too, but we could have all stayed alive. Eventually he got the hang of it and no more deaths from there, at least.
    (0)

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