And no? I wrote a fair bit before getting into Cleric Stance.
They could bring back aggro combos. DRKs have been asking for their old finisher for years. The issue is that then people might end up easily competing for Aggro (not that it doesn't happen nowadays...), and people will hard-focus DPS instead of grabbing aggro. But honestly, while not perfect, I did like the system they had in Stormblood. Especially with stuff like Diversion, which forced the DPS to also have some responsability when it came to group content. But given the way the game's designed now and their philosophy, I understand why it's no longer the case. Seems to me they want a pick-up-and-play style rather than having to rely on team effort.
And Cleric was removed because healers were healing less while the buff was up, which led to unfortunate issues during emergency situations...
I literally quoted the whole of what is in bold, i.e., all but your comment on Cleric Stance.
I could address also why CS wasn't a big deal to emergency situations either, as all oGCDs at the time except Tetra used percentile healing anyways and was therefore unaffected by CS (and, w/o wasting cast progress, CS itself only delayed healing by 1 GCD more than starting an offensive cast would now), but that falls outside my main concern.
I'm not sure why you're treating my response as malignant. I simply used the HB feature for its intended purpose --concision in regard to the thread's point of focus, tangential details optional-- while briefly addressing my point of concern. I neither cherry-picked nor unfairly framed what you had written. I merely happened not to have read the later pages; while that means I would have potentially missed if/where you had since moved away from the ideas you put on page one, no one owes it to others to check the remainder of a thread in place of someone's editing a since-changed idea, so that seemed unnecessary.
I mean, at the end of the day, it's still going to be a buff.
There's no matter of potency or capacity affected, so it can only be a buff if the
gameplay is improved. In that case, unless XIV were finally willing to actually make more than a table-entry mechanic out of enmity, the
least cumbersome solution is likely to be the
best. That's why I was concerned about seeing yet another "We could just bring back enmity combos" suggestion, however off-hand or "as example" it may have been.