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  1. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Midareyukki View Post
    Okay, why spoiler that though?
    Because it was an aside to the larger point of the thread. Your "maybe bring 'em back" seemed primarily an incidental nudge towards, so I kept my "please no" equally brief, with the reasoning expandable.

    And no? I wrote a fair bit before getting into Cleric Stance.

    They could bring back aggro combos. DRKs have been asking for their old finisher for years. The issue is that then people might end up easily competing for Aggro (not that it doesn't happen nowadays...), and people will hard-focus DPS instead of grabbing aggro. But honestly, while not perfect, I did like the system they had in Stormblood. Especially with stuff like Diversion, which forced the DPS to also have some responsability when it came to group content. But given the way the game's designed now and their philosophy, I understand why it's no longer the case. Seems to me they want a pick-up-and-play style rather than having to rely on team effort.
    And Cleric was removed because healers were healing less while the buff was up, which led to unfortunate issues during emergency situations...
    I literally quoted the whole of what is in bold, i.e., all but your comment on Cleric Stance. I could address also why CS wasn't a big deal to emergency situations either, as all oGCDs at the time except Tetra used percentile healing anyways and was therefore unaffected by CS (and, w/o wasting cast progress, CS itself only delayed healing by 1 GCD more than starting an offensive cast would now), but that falls outside my main concern.

    I'm not sure why you're treating my response as malignant. I simply used the HB feature for its intended purpose --concision in regard to the thread's point of focus, tangential details optional-- while briefly addressing my point of concern. I neither cherry-picked nor unfairly framed what you had written. I merely happened not to have read the later pages; while that means I would have potentially missed if/where you had since moved away from the ideas you put on page one, no one owes it to others to check the remainder of a thread in place of someone's editing a since-changed idea, so that seemed unnecessary.

    I mean, at the end of the day, it's still going to be a buff.
    There's no matter of potency or capacity affected, so it can only be a buff if the gameplay is improved. In that case, unless XIV were finally willing to actually make more than a table-entry mechanic out of enmity, the least cumbersome solution is likely to be the best. That's why I was concerned about seeing yet another "We could just bring back enmity combos" suggestion, however off-hand or "as example" it may have been.


    Yeah but won't that also end up causing that "DRK, you do more than I do, both in APM and in damage, you pull" scenarios?
    It scales identically to, and only with, damage itself. Unless you're kicking a job for doing too little damage at pull now, neither would you kick it for dealing too little of something that scales directly and only with damage (e.g., enmity so long as you do not give the enmity modifier only to select GCD skills), nor be forced to pull with one job over another (since whoever Provokes is going to have threat regardless). Keep the aura as it is now, rather than on the main combo only, and there are no issues.
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    Last edited by Shurrikhan; 11-21-2022 at 06:25 PM.