Leveling my first tank, and the game keeps turning tank stance off.
When I enter a dungeon, die, whatever. I'm constantly having to turn it on again.
Is there any way to make the default mode ON, until I decide to disable it?
Leveling my first tank, and the game keeps turning tank stance off.
When I enter a dungeon, die, whatever. I'm constantly having to turn it on again.
Is there any way to make the default mode ON, until I decide to disable it?
Last edited by SamSmoot; 11-21-2022 at 12:29 AM.
It resets when you level sync. It shouldn't matter if you KO, unless you're in a FATE or something and don't take a rez.
There's no leaving it on and you don't always want it on. When you get to co-tanking with people in trial and raid content, it's important that only one person maintains aggro until a swap is needed.
Unfortunately not. You’ll find that tanks forgetting to turn tank stance on has become kind of a meme because everyone has done it at some point. You’ll get it hard-wired into your brain eventually that at the start of a dungeon or after reviving you’ll need to turn it back on, just gotta keep at it lol
Oh well. I've just moved the indicator lower and closer to center, more in my field of view so maybe I won't forget it as oftenUnfortunately not. You’ll find that tanks forgetting to turn tank stance on has become kind of a meme because everyone has done it at some point. You’ll get it hard-wired into your brain eventually that at the start of a dungeon or after reviving you’ll need to turn it back on, just gotta keep at it lol![]()
It helps to modify the HUD layout and move the status effects where your eyes look at most of the time, which for me is under my hotbar.
It gets removed when you sync. This happens when you enter a dungeon that is a lower level or is item level synced, or when you click level sync at a fate.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Considering the direction of the game the devs might as well make tank stance a passive and just remove the skill while reminding tanks that shirk exists. /shrug
Im not actually against this, like having to summon Carbuncle, its just fluff. Its being there doesnt make the job more complicated, its just stuff.
It does not happen with food. Why do you believe it happens with food?
Sometimes the gear difference or rotation execution between tanks is so massive that shirk isn't enough, and the more geared tank gets the boss back after some time. Sometimes older bosses weren't designed for the timings that shirk comes off cooldown. Sometimes a tank death throws off the shirk timings and in order to avoiding taking the boss after a swap, you need to turn the stance off instead.
Perhaps spamming Provoke could solve that but I think it would be annoying to add this to your rotation when some tank rotations have a lot of abilities to use already. I also believe that many of my co-tanks would not usually spam provoke in this situation, causing it all to go wrong. Being able to save the situation myself by turning my stance off gives me a way to fix the situation.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
If you have a food active and go into lower level content, it removes the food buff doesn't it? I could have sworn this was a conversation I'd seen in game.It does not happen with food. Why do you believe it happens with food?
Sometimes the gear difference or rotation execution between tanks is so massive that shirk isn't enough, and the more geared tank gets the boss back after some time. Sometimes older bosses weren't designed for the timings that shirk comes off cooldown. Sometimes a tank death throws off the shirk timings and in order to avoiding taking the boss after a swap, you need to turn the stance off instead.
Perhaps spamming Provoke could solve that but I think it would be annoying to add this to your rotation when some tank rotations have a lot of abilities to use already. I also believe that many of my co-tanks would not usually spam provoke in this situation, causing it all to go wrong. Being able to save the situation myself by turning my stance off gives me a way to fix the situation.
It doesn't. My food has always survived multiple roulettes. I usually apply it before entering. There are certain categories of buffs that don't get removed.
The reason tank stances can't be in that category is because there are levels where you don't have a tank stance and keeping it would mean you still have the stance at levels you are not supposed to. Those levels are extremely low, obviously.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.