I agree with
Deithwen.
Remember, our button/skill merging solutions only was mentioned to retain "
Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing "
Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
- Fusing Guren/Senei and Shoha I/II
Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
- Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
Gameplay 100% the same only buttons moved as activations that's it.
FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.
Lastly Square's final statement "
to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our "
Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.