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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Deithwen View Post
    In the past, we have been disagreeing on the impact merging Shoha1+2 would have but I must admit I like those two points.
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    (2)

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    by merging Shoha1&2 and Guren&Senei you religate entire resources to AoE, in situations like the Drake Family in the Variant Dungeon you would sit on those resources which goes against the fantasy of the Samurai and would change SAM Gameplay forever, thus I repeat my points:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    (0)

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuuZero View Post
    by merging Shoha1&2 and Guren&Senei you religate entire resources to AoE, in situations like the Drake Family in the Variant Dungeon you would sit on those resources which goes against the fantasy of the Samurai and would change SAM Gameplay forever, thus I repeat my points:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    On the one hand that's true, but on the other it's both such a niche situation and also an incredibly low-stakes one. You can take as much time as you want in the variant dungeon, as long as you don't take the entire instance timer, to finish things. So while what you say is technically true, it's going a bit far to treat it as justification for keeping Shoha II etc. the way they are.

    Now, if there were actual meaningful stakes to it, or there was more than a single instance where being able to choose *not* to aoe was needed, then you would have a point. I'd like to see that kind of decision-making occur with more frequency, but the sad truth is that this won't happen outside of optional side content such as the variant dungeons. I highly doubt we'll ever see a situation, even in top-end ultimate/savage stuff, where choosing to ST instead of aoe will demanded in certain situations in order to achieve victory. Even with the drakes you don't "lose" if you kill them out of order, you just don't unlock a special area. If we're going to see more stuff like that going forward from here, then it's almost certain that SE will avoid the fail-state approach in favor of a "branching paths to victory" one.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Quor View Post
    On the one hand that's true, but on the other it's both such a niche situation and also an incredibly low-stakes one. You can take as much time as you want in the variant dungeon, as long as you don't take the entire instance timer, to finish things. So while what you say is technically true, it's going a bit far to treat it as justification for keeping Shoha II etc. the way they are.

    Now, if there were actual meaningful stakes to it, or there was more than a single instance where being able to choose *not* to aoe was needed, then you would have a point. I'd like to see that kind of decision-making occur with more frequency, but the sad truth is that this won't happen outside of optional side content such as the variant dungeons. I highly doubt we'll ever see a situation, even in top-end ultimate/savage stuff, where choosing to ST instead of aoe will demanded in certain situations in order to achieve victory. Even with the drakes you don't "lose" if you kill them out of order, you just don't unlock a special area. If we're going to see more stuff like that going forward from here, then it's almost certain that SE will avoid the fail-state approach in favor of a "branching paths to victory" one.
    yeah but that's what I mean when I say 'like the Dragoon', the DRG builds up their resources to use them on One Skill (Geirskogul, Nastrond, Wyrmwind Thrust) all of which are AoE and there is no Single Target alternative to those skills in the DRGs Kit.
    You want this kind of Variety? Cool! play Samurai! yet by merging the Single Target and AoE you only get different animations of those DRG Skills.. true in different AoE Shapes but that's all you do, you will only work towards AoE skills and that's not what a Samurai is about. Funny that you doubt that we will never see such situation where choosing Single Target and AoE will be demanded because there was Coil T7 and Alexander 4 Savage, now true Samurai didn't existed at that time (and didn't had those skills available at that lvl) but those situation do exist, in addition should we disregard variety only because it's a niche situation? honestly I blame the English Translation for the idea of merging Shoha1+2 since in English it's just Shoha II, in german and japanese it's Mumyo Shoha
    (0)

  5. #5
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    yeah but that's what I mean when I say 'like the Dragoon', the DRG builds up their resources to use them on One Skill (Geirskogul, Nastrond, Wyrmwind Thrust) all of which are AoE and there is no Single Target alternative to those skills in the DRGs Kit.
    You want this kind of Variety? Cool! play Samurai! yet by merging the Single Target and AoE you only get different animations of those DRG Skills.. true in different AoE Shapes but that's all you do, you will only work towards AoE skills and that's not what a Samurai is about. Funny that you doubt that we will never see such situation where choosing Single Target and AoE will be demanded because there was Coil T7 and Alexander 4 Savage, now true Samurai didn't existed at that time (and didn't had those skills available at that lvl) but those situation do exist, in addition should we disregard variety only because it's a niche situation? honestly I blame the English Translation for the idea of merging Shoha1+2 since in English it's just Shoha II, in german and japanese it's Mumyo Shoha
    So if I'm understanding this right, you're advocating for button bloat on the off chance the Dev's will design a fight that exclusively only gives SAM an advantage over every other job both on a mechanical and DPS level?
    (4)
    Last edited by Yeastyloins; 11-15-2022 at 03:46 AM.
    Quote Originally Posted by Oizen View Post
    So why is a game that refuses to add any real DPS meter/measuring mechanics, and will ban you for using one yourself, need to have DPS checks this tight anyway

  6. #6
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    This solution really overcomplicates a very obvious solution to maintain a niche that is an very excessively rare problem currently? when you decide to not hold your OGCD's. Need to not hit something? just don't cast your AoE it's that simple, which is very rare situation. It just sounds like two 2min discount Kaiten cooldown activations for Kyuten and Shinten. But, we can agree to disagree.
    It's only overcomplicating things if you refuse to think. I see it might be complicated to program ikishoten to give the Ogi Trigger and change Shinten to Senei and Kyuten to Guren but seriously what would you lose? don't you already line up Ikishoten with Senei or Guren? by combining Shoha1+2 and Senei with Guren that are the only skills we're working towards to and we already have that DPS Job that works towards a single type of attack, which is the Dragoon, seriously look at Geirskogul isn't this what you want for the Samurai? guess what makes the Samurai different from Dragoon: The Single Target Alternative! I refure to desperately bargain the Job Identity for the precious Kaiten, do not get me wrong though! I want Kaiten back aswell but not for the Price of the Samurai's Identity because of a Vocal Minority's Ignorance

    I can see how in 7.0 ppl will complain about the Single Target Ogi and I will be fine with the Single Target Ogi since it will serve the Fantasy of the Samurai

    Quote Originally Posted by Yeastyloins View Post
    So if I'm understanding this right, you're advocating for button bloat on the off chance the Dev's will design a fight that exclusively only gives SAM an advantage over every other job both on a mechanical and DPS level?
    You are wrong and don't lay words in my Mouth! I want the Old Way of utilizing Kenki back, I want be to able to breath into my Attacks again! Kaiten perfectly did this. I claim that the Kaiten Removal was a Bureaucratic Decision, Look at it that way: Kaiten, boosts the next attack and has the least Kenki cost, boost the attacks that benefit the most of Kaiten and delete Kaiten, that might've been the entire thought process of the Kaiten Removal. If I'm advocating for something then it's that the devs should stop homogenizing DPS! Fights get continuesly dumped down anyway, we had an Ultimate Fight in ARR, the problem was that it appeared in the MSQ, now it's a Solo Instance.. It's just a matter of Time what comes first to FFXIV either NFTs or Auto-Play (both I do not want to be added to FFXIV!)
    (0)