
Originally Posted by
Gember
I know this post is older, but some things in the OP's post kind of made me wonder about some viewpoints here on the healer role.
I am a full time healer on FFXIV. I like to swap between the 4 jobs a lot, and do casual and higher end content with them. The reason why is because I actually do enjoy healing a lot! I think the designs of the jobs are very well done, but they are not perfect. Regardless, I think a lot of the problem stems from content more than anything.
What I mean by this is that a healer will perform very differently in high end duties compare to a healer who are just doing their roulettes for the day. Also to note, a healer progging will perform very different than a healer farming as well. Medica2 is every baby white mage's best friend, but they try to avoid it at all cost when they are very experienced into a high end fight.
As much as people might agree that some of the healer kit is useless... I just have to disagree because I think the healer role is very situational. During my P8S prog; I had to use Med2 and Cure2 during our prog just so we could survive to see the next mechanic. My co-healer encourages me to not use it, but I keep telling her that prog is prog and I will start to weed it out later once I figure out what works for the team when were not making so many mistakes.
I do understand that healer DPS can start to feel boring once every mechanic has been figured out, and every team member got it down, and I believe that is where these types of discussions start to pop up in the community. I can understand that because healers are typically the players who catch those who fall, and when things are great: we just kind of hang with the group in case something does happen, or fulfilling a mechanic that calls for us.
I believe having a more engaging DPS rotation isn't the solution, but more reasons to heal actually. This raid tier with all of their bleed and poison de-buffs was a real surprise and was really fun to work with. They also challenged the DPS and Tanks to do a bit of their end as well creating this teamwork in need to clear. Because everyone can do DPS already; having more responsibility in the survival department is really refreshing for me as a healer, and maybe the tanks too. Always having to boil down to DPS so hardcore doesn't make the game interesting, and I hope it starts to stem more away from that. That to me makes a healer role more exciting.