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  1. #1
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    The Ignorance is still staggering

    I just watched the Live Letter#74
    and I still read posts in the chat that demand to merge Shoha1+2 and Senei+Guren
    which aggrevates me because it means that I still have to repeat myself since April of 2022!
    But here we are again:
    Merging Shoha1+2 and Senei+Guren will destroy the Aspect of the Samurai being in control of the Battlefield, since they lose control of what to hit and what not to hit.
    changes they should bring to Samurai instead in order to bring back Kaiten:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    those 2 Points would cut 3 Buttons, enough to bring Kaiten back and add a Single Target Ogi, which may the reason why they deleted Kaiten in the first place, to free space so they can add another Skill in the future.
    I would be fine if Kaiten makes the next Weaponskill Direct Hit for 20 Kenki.
    (2)
    Last edited by RyuuZero; 11-13-2022 at 10:27 PM.

  2. #2
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RyuuZero View Post
    I just watched the Live Letter#74
    and I still read posts in the chat that demand to merge Shoha1+2 and Senei+Guren
    which aggrevates me because it means that I still have to repeat myself since April of 2022!
    But here we are again:
    Merging Shoha1+2 and Senei+Guren will destroy the Aspect of the Samurai being in control of the Battlefield, since they lose control of what to hit and what not to hit.
    changes they should bring to Samurai instead in order to bring back Kaiten:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right not
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    those 2 Points would cut 3 Buttons, enough to bring Kaiten back and add a Single Target Ogi, which may the reason why they deleted Kaiten in the first place, to free space so they can add another Skill in the future.
    I would be fine if Kaiten makes the next Weaponskill Direct Hit for 20 Kenki.
    In the past, we have been disagreeing on the impact merging Shoha1+2 would have but I must admit I like those two points.
    (3)

  3. #3
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deithwen View Post
    In the past, we have been disagreeing on the impact merging Shoha1+2 would have but I must admit I like those two points.
    hehe luckily the Variant Dungeon perfectly proves my point with the Drake Family, you do not use Ogi Namikiri or Shoha II at that Part of the Dungeon, yet you still can do Shoha I^^
    for me the Fantasy of the FFXIV Samurai is to be able to utilize their resources in multiple situations, stuff that for example Dragoon or Paladin isn't really able to and it's an important point of view to keep in mind:
    The Samurai is about analysing the Battlefield and make the most out of what they have and are able to achieve to win the Fight
    (0)

  4. #4
    Player
    CelestiCer's Avatar
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    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Deithwen View Post
    In the past, we have been disagreeing on the impact merging Shoha1+2 would have but I must admit I like those two points.
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    (2)

  5. #5
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
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    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    by merging Shoha1&2 and Guren&Senei you religate entire resources to AoE, in situations like the Drake Family in the Variant Dungeon you would sit on those resources which goes against the fantasy of the Samurai and would change SAM Gameplay forever, thus I repeat my points:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    (0)

  6. #6
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuuZero View Post
    by merging Shoha1&2 and Guren&Senei you religate entire resources to AoE, in situations like the Drake Family in the Variant Dungeon you would sit on those resources which goes against the fantasy of the Samurai and would change SAM Gameplay forever, thus I repeat my points:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    On the one hand that's true, but on the other it's both such a niche situation and also an incredibly low-stakes one. You can take as much time as you want in the variant dungeon, as long as you don't take the entire instance timer, to finish things. So while what you say is technically true, it's going a bit far to treat it as justification for keeping Shoha II etc. the way they are.

    Now, if there were actual meaningful stakes to it, or there was more than a single instance where being able to choose *not* to aoe was needed, then you would have a point. I'd like to see that kind of decision-making occur with more frequency, but the sad truth is that this won't happen outside of optional side content such as the variant dungeons. I highly doubt we'll ever see a situation, even in top-end ultimate/savage stuff, where choosing to ST instead of aoe will demanded in certain situations in order to achieve victory. Even with the drakes you don't "lose" if you kill them out of order, you just don't unlock a special area. If we're going to see more stuff like that going forward from here, then it's almost certain that SE will avoid the fail-state approach in favor of a "branching paths to victory" one.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  7. #7
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    472
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    Ryu Kusanagi
    World
    Cerberus
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    Samurai Lv 100
    Quote Originally Posted by Quor View Post
    On the one hand that's true, but on the other it's both such a niche situation and also an incredibly low-stakes one. You can take as much time as you want in the variant dungeon, as long as you don't take the entire instance timer, to finish things. So while what you say is technically true, it's going a bit far to treat it as justification for keeping Shoha II etc. the way they are.

    Now, if there were actual meaningful stakes to it, or there was more than a single instance where being able to choose *not* to aoe was needed, then you would have a point. I'd like to see that kind of decision-making occur with more frequency, but the sad truth is that this won't happen outside of optional side content such as the variant dungeons. I highly doubt we'll ever see a situation, even in top-end ultimate/savage stuff, where choosing to ST instead of aoe will demanded in certain situations in order to achieve victory. Even with the drakes you don't "lose" if you kill them out of order, you just don't unlock a special area. If we're going to see more stuff like that going forward from here, then it's almost certain that SE will avoid the fail-state approach in favor of a "branching paths to victory" one.
    yeah but that's what I mean when I say 'like the Dragoon', the DRG builds up their resources to use them on One Skill (Geirskogul, Nastrond, Wyrmwind Thrust) all of which are AoE and there is no Single Target alternative to those skills in the DRGs Kit.
    You want this kind of Variety? Cool! play Samurai! yet by merging the Single Target and AoE you only get different animations of those DRG Skills.. true in different AoE Shapes but that's all you do, you will only work towards AoE skills and that's not what a Samurai is about. Funny that you doubt that we will never see such situation where choosing Single Target and AoE will be demanded because there was Coil T7 and Alexander 4 Savage, now true Samurai didn't existed at that time (and didn't had those skills available at that lvl) but those situation do exist, in addition should we disregard variety only because it's a niche situation? honestly I blame the English Translation for the idea of merging Shoha1+2 since in English it's just Shoha II, in german and japanese it's Mumyo Shoha
    (0)

  8. #8
    Player
    Yeastyloins's Avatar
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    Jan 2022
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    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    yeah but that's what I mean when I say 'like the Dragoon', the DRG builds up their resources to use them on One Skill (Geirskogul, Nastrond, Wyrmwind Thrust) all of which are AoE and there is no Single Target alternative to those skills in the DRGs Kit.
    You want this kind of Variety? Cool! play Samurai! yet by merging the Single Target and AoE you only get different animations of those DRG Skills.. true in different AoE Shapes but that's all you do, you will only work towards AoE skills and that's not what a Samurai is about. Funny that you doubt that we will never see such situation where choosing Single Target and AoE will be demanded because there was Coil T7 and Alexander 4 Savage, now true Samurai didn't existed at that time (and didn't had those skills available at that lvl) but those situation do exist, in addition should we disregard variety only because it's a niche situation? honestly I blame the English Translation for the idea of merging Shoha1+2 since in English it's just Shoha II, in german and japanese it's Mumyo Shoha
    So if I'm understanding this right, you're advocating for button bloat on the off chance the Dev's will design a fight that exclusively only gives SAM an advantage over every other job both on a mechanical and DPS level?
    (4)
    Last edited by Yeastyloins; 11-15-2022 at 03:46 AM.
    Quote Originally Posted by Oizen View Post
    So why is a game that refuses to add any real DPS meter/measuring mechanics, and will ban you for using one yourself, need to have DPS checks this tight anyway