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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Deithwen View Post
    In the past, we have been disagreeing on the impact merging Shoha1+2 would have but I must admit I like those two points.
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    (2)

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I agree with Deithwen.

    Remember, our button/skill merging solutions only was mentioned to retain " Hissatsu: Kaiten " due to Dev's statement to remove it and the near non-existing " Button Bloat issue ". Our proposals was meant to keep SAM gameplay near the same, the proposals being...
    • Fusing Guren/Senei and Shoha I/II
    Turn them into AoE versions with 1st target hit max potency + Fall off AoE damage
    • Midare turns into Tsubame, Ikishoten turns into Ogi Namikiri
    Gameplay 100% the same only buttons moved as activations that's it.

    FFXIV barely has any situations requiring more precise single target options in our OGCD's. FFXIV would need reflective mechanics which is rare or mobs that blow because you hit the wrong mob(s) in between a pack which is pretty much non-existing. Added bonus to the proposals? Zero Damage Loss, Zero Gameplay Loss.

    Lastly Square's final statement " to make room For Future changes ", well with our proposal? buttons cleared, SAM's kit compressed and kept the same with room for new like situational skills whilst returning our " Kaiten ". Which is feedback they ignored, but that's of course to the surprise of no one.
    by merging Shoha1&2 and Guren&Senei you religate entire resources to AoE, in situations like the Drake Family in the Variant Dungeon you would sit on those resources which goes against the fantasy of the Samurai and would change SAM Gameplay forever, thus I repeat my points:
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    (0)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Honestly I want more stuff to be situational, to have choices between single target and AoE (other example, during the Melusine fight in 2nd coil, having parts of your rotation AoE by default can mess up the mechanics).
    Ofc then there is the issue of button bloat
    (3)

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kalaam View Post
    Honestly I want more stuff to be situational, to have choices between single target and AoE (other example, during the Melusine fight in 2nd coil, having parts of your rotation AoE by default can mess up the mechanics).
    Ofc then there is the issue of button bloat
    well Ikishoten is on a 2min cd and Senei aswell as Guren are on a 2min cd..
    so why not turning Senei into a Buff for Shinten and Guren into a Buff for Kyuten, activated by Ikishoten?
    I think it even already exist on Warrior, doesn't Battlecry changes Fell Cleave and Decimate into other skills that do the same but more damage?
    I say the same could be done to Samurai^^
    (0)

  5. #5
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RyuuZero View Post
    well Ikishoten is on a 2min cd and Senei aswell as Guren are on a 2min cd..
    so why not turning Senei into a Buff for Shinten and Guren into a Buff for Kyuten, activated by Ikishoten?
    I think it even already exist on Warrior, doesn't Battlecry changes Fell Cleave and Decimate into other skills that do the same but more damage?
    I say the same could be done to Samurai^^
    That could work out I think, given that Kenki as a ressource isn't really an issue anyway a 2 minute ressource generation button isn't that useful.
    (0)

  6. #6
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    217
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    I'll never understand why players are beating this drum so hard. I raided two tiers on SAM in Shadowbringers and have been playing it again in EXs/normal raids/Aglaia and not having kaiten is a giant nothing burger. I don't feel a real difference because there's another button to press instead of it. Kaiten was just busy work before every iaijutsu. I didn't miss it.
    (0)

  7. #7
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Xaphire View Post
    I'll never understand why players are beating this drum so hard. I raided two tiers on SAM in Shadowbringers and have been playing it again in EXs/normal raids/Aglaia and not having kaiten is a giant nothing burger. I don't feel a real difference because there's another button to press instead of it. Kaiten was just busy work before every iaijutsu. I didn't miss it.
    I don't know... it's almost like players liked Kaiten over a " Nothing Burger Shinten Spamming Gauge " I guess? Probably never as understandable as players beating the drum on other players beating their drums on Kaiten, and we have gone full circle... yet again =u=;


    Quote Originally Posted by RyuuZero View Post
    1. turn Tsubamegaeshi into a follow Up to Iaijutsu, just how it is with Ogi Namikiri right now
    2. turn Senei and Guren into buffs for Shinten and Kyuten, activated by Ikishoten
    First solution seems near unanimous. But your 2nd suggestion? You want...
    • Senei/Guren buttons as 2 separate buffs...
    • As 2 OGCD's to buff 2 other OGCD's...
    • Connected to a 2 minute buff Ikishoten...
    This solution really overcomplicates a very obvious solution to maintain a niche that is an very excessively rare problem currently? when you decide to not hold your OGCD's. Need to not hit something? just don't cast your AoE it's that simple, which is very rare situation. It just sounds like two 2min discount Kaiten cooldown activations for Kyuten and Shinten. But, we can agree to disagree.
    (3)

  8. #8
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Xaphire View Post
    I'll never understand why players are beating this drum so hard. I raided two tiers on SAM in Shadowbringers and have been playing it again in EXs/normal raids/Aglaia and not having kaiten is a giant nothing burger. I don't feel a real difference because there's another button to press instead of it. Kaiten was just busy work before every iaijutsu. I didn't miss it.
    For me the true problem of removing Kaiten is because SE remove something people enjoyed on the job and dont give anything in the place.
    Shinten spam is not fun, if the skill have a cool animation or something that really make sense to use the action a lot of times, people will not complain that much.

    Shinten is just a boring Ogcd with a bad animation that dont fit the other SAM actions.
    (12)

  9. #9
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AluneTempest View Post
    For me the true problem of removing Kaiten is because SE remove something people enjoyed on the job and dont give anything in the place.
    Shinten spam is not fun, if the skill have a cool animation or something that really make sense to use the action a lot of times, people will not complain that much.

    Shinten is just a boring Ogcd with a bad animation that dont fit the other SAM actions.
    Ehh Shinten is like Iron, Iron is good for the body but too much Iron is bad. I'd say Shinten has it's place but Shinten alone is just sad
    (3)

  10. #10
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xaphire View Post
    I'll never understand why players are beating this drum so hard. I raided two tiers on SAM in Shadowbringers and have been playing it again in EXs/normal raids/Aglaia and not having kaiten is a giant nothing burger. I don't feel a real difference because there's another button to press instead of it. Kaiten was just busy work before every iaijutsu. I didn't miss it.
    The thing with Kaiten is that it changed how you interacted with Kenki, back before 6.1 you used Kenki to boost your Weaponskills, now you just use it for Shinten, which feels really empty
    (2)

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